This page lists details for the Monster Sanctuary monster: Crystal Snail
- Name
- Crystal Snail
- Types
- Explore Ability
- Jewel Blast - Activates earth orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party.
- Dark Shift Ability
- Critical Apex - The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%)
- Skills and Quantities
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
- Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
- Combo Buffing - Every Buff action applies one additional random Buff. x 1
- Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 1
- Crit Chance Plus - +5% Critical Chance x 1
- Crit Damage Plus - +15% Critical Damage x 1
- Critical Apex - The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%) x 1
- Critical Boon - On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. x 1
- Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
- Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party. x 1
- Defense Focus - Defense from equipment increased by 25%. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
- Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 2
- Defensive Presence - At the beginning of your turn, a random Monster in the party gains Barrier (Buff). x 1
- Disarming Shielding - For every shield applied there is a 10% chance to apply Armor Break, Weakness or Chill to a random enemy. x 1
- Full Defense - Applies Barrier, Agility & Spellshield (Buffs) x 1
- Full Defense Lvl 2 - Applies Barrier, Agility, Spellshield & Regeneration (Buffs) x 1
- Full Defense Lvl 3 - Applies Barrier, Agility, Spellshield, Regeneration & Channel (Buffs) x 1
- Full Potential - Shield target for 25% of target's Max Health Applies Might, Sorcery, Regeneration, Sidekick, Agility & Spellshield (Buffs) x 1
- Gemstone Barrage - 3 x 100% (300%) magical damage (earth) Hits all enemies Applies Regeneration (Buff) to whole party x 1
- Gemstone Rain - 6 x 25% (150%) magical damage (earth) x 1
- Gemstone Rain Lvl 2 - 6 x 35% (210%) magical damage (earth) x 1
- Gemstone Rain Lvl 3 - 6 x 45% (270%) magical damage (earth) x 1
- Gemstone Rain Lvl 4 - 7 x 50% (350%) magical damage (earth) x 1
- Gemstone Rain Lvl 5 - 7 x 65% (455%) magical damage (earth) x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 4
- Icy Skin - When this Monster gets attacked, 50% chance to apply Chill on the attacker. x 1
- Improved Barrier - Unique Aura: Barrier (Buff) reduces damage received by an additional 7.5%. x 1
- Jewel Blast - 3 x 95% (285%) magical damage (earth) Critical Damage +50% x 1
- Jewel Blast Lvl 2 - 3 x 120% (360%) magical damage (earth) Critical Damage +50% x 1
- Jewel Blast Lvl 3 - 4 x 110% (440%) magical damage (earth) Critical Damage +50% x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
- Mana Generator - Regenerate 4 Mana for every hit this Monster receives. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Multi Poison - Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Observe - Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's defense. x 1
- Outlast - Unique Aura: When an allied Monster gain their first, second, or third Age stack, they also gain a shield equal to 15% of their Max Health. x 1
- Physical Resistance - Physical damage reduced by 50% x 1
- Poison Glands - When this Monster gets attacked, 50% chance to apply Poison on the attacker. x 1
- Poisoning Soil - Every Earth attack hit has a 15% chance to apply Poison. x 1
- Preemptive Shield - Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party. x 1
- Protect - Redirects the next attack on target ally to this Monster. Shield self for 3 x (80 + 25% Defense) x 1
- Protect Lvl 2 - Redirects the next attack on target ally to this Monster. Shield self for 4 x (80 + 25% Defense) x 1
- Protect Lvl 3 - Redirects the next attack on target ally to this Monster. Shield self for 5 x (90 + 20% Defense) x 1
- Protect Lvl 4 - Redirects the next attack on target ally to this Monster. Shield self for 6 x (100 + 20% Defense) x 1
- Protect Lvl 5 - Redirects the next attack on target ally to this Monster. Shield self for 7 x (130 + 20% Defense) x 1
- Ram Charge - 2 x 155% (310%) physical damage (neutral) Hits all enemies, ignores 25% of the target's Defense damage reduction value Applies Barrier (Buff) to whole party x 1
- Reflect - When getting attacked, reflect 40% (20% in Keeper Battles) of the damage back to the attacker. (Reflected damage isn't affected by any modifiers) x 1
- Restoring Shield - Shield target for 4 x (50 + 15% Defense) Removes 1 Debuff x 1
- Restoring Shield Lvl 2 - Shield target for 5 x (60 + 15% Defense) Removes 2 Debuffs x 1
- Restoring Shield Lvl 3 - Shield target for 6 x (75 + 15% Defense) Removes 2 Debuffs x 1
- Restoring Shield Lvl 4 - Shield target for 6 x (100 + 15% Defense) Removes 3 Debuffs x 1
- Restoring Shield Lvl 5 - Shield target for 7 x (125 + 15% Defense) Removes 4 Debuffs x 1
- Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
- Snow Veil - 3 x 100% (300%) magical damage (water) applies Barrier (Buff) to itself x 1
- Snow Veil Lvl 2 - 4 x 95% (380%) magical damage (water) applies Barrier (Buff) to itself x 1
- Snow Veil Lvl 3 - 5 x 95% (475%) magical damage (water) applies Barrier (Buff) to itself x 1
- Spiky Defense - When this Monster gets attacked, 50% chance to apply Armor Break on the attacker. x 1
- Tackle - 3 x 60% (180%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 2 - 4 x 60% (240%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 3 - 5 x 60% (300%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 4 - 6 x 60% (360%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 5 - 7 x 65% (455%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Toxic Slam - 4 x 70% (280%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxic Slam Lvl 2 - 5 x 70% (350%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxic Slam Lvl 3 - 5 x 90% (450%) physical damage (earth) Applies Poison (Debuff) x 1
- Volatile Shield - Every attack consumes 50% of the current shield to do an additional hit equal to 175% of that value. x 1
- Water Weakness - Water damage increased by 50% x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Crystal Snail Egg - Consume to hatch: Crystal Snail
- Green Gem - Level 1 rare upgrade material
- Hazelnut - Defense +13
- Iron - Level 2 common upgrade material
- Shell+3 - Defense +58
- Appearances
- Snowy Peaks - SnowyPeaks_Bridge
- Snowy Peaks - SnowyPeaks_ChampionRoom
- Snowy Peaks - SnowyPeaks_ChampionRoom2
- Snowy Peaks - SnowyPeaks_ClothesmakerHouse
- Snowy Peaks - SnowyPeaks_Cryomancer
- Snowy Peaks - SnowyPeaks_East1
- Snowy Peaks - SnowyPeaks_East2
- Snowy Peaks - SnowyPeaks_East3
- Snowy Peaks - SnowyPeaks_East4
- Snowy Peaks - SnowyPeaks_East5
- Snowy Peaks - SnowyPeaks_EastDark
- Snowy Peaks - SnowyPeaks_EastMountain1
- Snowy Peaks - SnowyPeaks_EastMountain2
- Snowy Peaks - SnowyPeaks_EastMountain3
- Snowy Peaks - SnowyPeaks_EastMountain4
- Snowy Peaks - SnowyPeaks_EastMountain5
- Snowy Peaks - SnowyPeaks_EastMountainClothesmaker
- Snowy Peaks - SnowyPeaks_EastMountainTop
- Snowy Peaks - SnowyPeaks_HighChallenge
- Snowy Peaks - SnowyPeaks_Lake
- Snowy Peaks - SnowyPeaks_SunPalaceEntrance
- Snowy Peaks - SnowyPeaks_West1
- Snowy Peaks - SnowyPeaks_West2
- Snowy Peaks - SnowyPeaks_West3
- Snowy Peaks - SnowyPeaks_West4
- Snowy Peaks - SnowyPeaks_West5
- Snowy Peaks - SnowyPeaks_WestDark
- Snowy Peaks - SnowyPeaks_WestMountain1
- Snowy Peaks - SnowyPeaks_WestMountain2
- Snowy Peaks - SnowyPeaks_WestMountain3
- Snowy Peaks - SnowyPeaks_WestMountain4
- Snowy Peaks - SnowyPeaks_WestMountain5
- Snowy Peaks - SnowyPeaks_WestMountain6
- Snowy Peaks - SnowyPeaks_WestMountain7
- Snowy Peaks - SnowyPeaks_WestMountainSecret