Aurumtail

This page lists details for the Monster Sanctuary monster: Aurumtail

Name
Aurumtail
Types
Explore Ability
Mount - Player can ride the Monster
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Equipment Mastery - Allows the Monster to equip an additional accessory.
    Dark Shift Ability
    Blacksmithing - Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Monsters.
    Skills and Quantities
    • Arcane Shield - Shield target for 4 x (90 + 40% Magic) Applies Sorcery (Buff) x 1
    • Arcane Shield Lvl 2 - Shield target for 5 x (90 + 40% Magic) Applies Sorcery & Channel (Buffs) x 1
    • Arcane Shield Lvl 3 - Shield target for 6 x (120 + 40% Magic) Applies Sorcery & Channel (Buffs) x 1
    • Augmented Shielding - Every shield that comes from this Monster (active and passive) has a 7.5% chance to apply a random Buff. x 1
    • Aurora's Shield - Shield all for 3 x (300 + 25% Defense) Removes 2 Debuffs from all allies x 1
    • Blacksmithing - Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Monsters. x 1
    • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
    • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
    • Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
    • Combo Buffing - Every Buff action applies one additional random Buff. x 1
    • Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 1
    • Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 4
    • Defense Proc - Every attack triggers an additional hit equal to 50% of Defense value. x 1
    • Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
    • Equipment Mastery - Allows the Monster to equip an additional accessory. x 1
    • Gale - 1 x 165% magical damage (wind) Hits all enemies x 1
    • Gale Lvl 2 - 2 x 100% (200%) magical damage (wind) Hits all enemies x 1
    • Gale Lvl 3 - 3 x 85% (255%) magical damage (wind) Hits all enemies x 1
    • Gemstone Barrage - 3 x 100% (300%) magical damage (earth) Hits all enemies Applies Regeneration (Buff) to whole party x 1
    • Gemstone Rain - 6 x 25% (150%) magical damage (earth) x 1
    • Gemstone Rain Lvl 2 - 6 x 35% (210%) magical damage (earth) x 1
    • Gemstone Rain Lvl 3 - 6 x 45% (270%) magical damage (earth) x 1
    • Gemstone Rain Lvl 4 - 7 x 50% (350%) magical damage (earth) x 1
    • Gemstone Rain Lvl 5 - 7 x 65% (455%) magical damage (earth) x 1
    • Glitter - Unique Aura: For each instance of "Gold Sense" in the party, every Monster in the party deals 5% more damage and receives 5% less damage. x 1
    • Gold Sense - Increases Gold gained after combat by 10%. (If this Monster is participating in combat) x 4
    • Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
    • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
    • Improved Mana Regeneration - +20% Mana Regeneration x 1
    • Ion Beam - 9 x 60% (540%) magical damage (wind) Every hit has a 15% chance to apply a random Debuff. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 4
    • Magical Resistance - Magical damage reduced by 50% x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 21. Increases Mana Regeneration by 10) x 2
    • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 2
    • Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
    • Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 2
    • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 2
    • Physical Weakness - Physical damage increased by 50% x 1
    • Potion Mastery - Aura: Potion heal effects are increased by 25%. x 1
    • Preemptive Shield - Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party. x 1
    • Shield - Shield all for 1 x (125 + 40% Defense) x 1
    • Shield Burst - Expends 90% of all Shield to deal magical (neutral) damage to a single enemy equal to 140% of the Shield strength, cannot be dodged, cannot critically hit x 1
    • Shield Burst Lvl 2 - Expends 90% of all Shield to deal magical (neutral) damage to a single enemy equal to 175% of the Shield strength, cannot be dodged, cannot critically hit x 1
    • Shield Lvl 2 - Shield all for 1 x (200 + 45% Defense) x 1
    • Shield Lvl 3 - Shield all for 1 x (350 + 50% Defense) x 1
    • Shield Lvl 4 - Shield all for 2 x (250 + 25% Defense) x 1
    • Shield Lvl 5 - Shield all for 3 x (250 + 20% Defense) x 1
    • Soul Beam - 3 x 100% (300%) magical damage (earth) applies Regeneration (Buff) to itself x 1
    • Soul Beam Lvl 2 - 4 x 95% (380%) magical damage (earth) applies Regeneration (Buff) to itself x 1
    • Soul Beam Lvl 3 - 5 x 95% (475%) magical damage (earth) applies Regeneration (Buff) to itself x 1
    • Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 2
    • Whirlwind - 5 x 30% (150%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 2 - 5 x 40% (200%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 3 - 6 x 40% (240%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 4 - 6 x 55% (330%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 5 - 6 x 70% (420%) magical damage (wind) cannot be dodged x 1
    • Wonder Potion - Aura: Potions also remove 4 Debuffs from the target and add 4 random Buffs. (2 for multi-target Items) x 1
    Drops
    Appearances
    • Snowy Peaks - SnowyPeaks_Bridge
    • Snowy Peaks - SnowyPeaks_ChampionRoom
    • Snowy Peaks - SnowyPeaks_ChampionRoom2
    • Snowy Peaks - SnowyPeaks_ClothesmakerHouse
    • Snowy Peaks - SnowyPeaks_Cryomancer
    • Snowy Peaks - SnowyPeaks_East1
    • Snowy Peaks - SnowyPeaks_East2
    • Snowy Peaks - SnowyPeaks_East3
    • Snowy Peaks - SnowyPeaks_East4
    • Snowy Peaks - SnowyPeaks_East5
    • Snowy Peaks - SnowyPeaks_EastDark
    • Snowy Peaks - SnowyPeaks_EastMountain1
    • Snowy Peaks - SnowyPeaks_EastMountain2
    • Snowy Peaks - SnowyPeaks_EastMountain3
    • Snowy Peaks - SnowyPeaks_EastMountain4
    • Snowy Peaks - SnowyPeaks_EastMountain5
    • Snowy Peaks - SnowyPeaks_EastMountainClothesmaker
    • Snowy Peaks - SnowyPeaks_EastMountainTop
    • Snowy Peaks - SnowyPeaks_HighChallenge
    • Snowy Peaks - SnowyPeaks_Lake
    • Snowy Peaks - SnowyPeaks_SunPalaceEntrance
    • Snowy Peaks - SnowyPeaks_West1
    • Snowy Peaks - SnowyPeaks_West2
    • Snowy Peaks - SnowyPeaks_West3
    • Snowy Peaks - SnowyPeaks_West4
    • Snowy Peaks - SnowyPeaks_West5
    • Snowy Peaks - SnowyPeaks_WestDark
    • Snowy Peaks - SnowyPeaks_WestMountain1
    • Snowy Peaks - SnowyPeaks_WestMountain2
    • Snowy Peaks - SnowyPeaks_WestMountain3
    • Snowy Peaks - SnowyPeaks_WestMountain4
    • Snowy Peaks - SnowyPeaks_WestMountain5
    • Snowy Peaks - SnowyPeaks_WestMountain6
    • Snowy Peaks - SnowyPeaks_WestMountain7
    • Snowy Peaks - SnowyPeaks_WestMountainSecret