This page lists details for the Monster Sanctuary monster: Yowie
- Name
- Yowie
- Types
- Explore Ability
- Tackle - Breaks hidden walls - Moves heavy blocks
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Eternal Heart - This Monster's Max Health and Mana are increased by 12% each.
- Dark Shift Ability
- Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.
- Skills and Quantities
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
- Beating - 4 x 40% (160%) physical damage (neutral) x 1
- Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
- Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
- Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
- Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
- Blizzard - 3 x 100% (300%) magical damage (water) Hits all enemies, every hit has a 20% chance to apply Chill (Debuff). x 1
- Channel - Applies Channel (Buff) to whole party x 1
- Combo Buffing - Every Buff action applies one additional random Buff. x 1
- Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 1
- Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
- Congeal - Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. x 1
- Crit Chance Focus - Critical Chance values from equipment increased by 25%. x 1
- Crit Chance Plus - +5% Critical Chance x 1
- Critical Boon - On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. x 1
- Critical Healing - Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
- Eternal Heart - This Monster's Max Health and Mana are increased by 12% each. x 1
- Fatal Upkeep - Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. x 1
- Fire Weakness - Fire damage increased by 50% x 1
- Frostbite - Unique Aura: When a Monster in the party applies Chill on an enemy, 40% chance to also apply Armor Break. x 1
- Glorycast - Applies Channel (Buff) to whole party Applies Glory (Buff) to a random Monster. x 1
- Glorycast Lvl 2 - Applies Channel (Buff) to whole party Applies Glory (Buff) to two random Monsters. x 1
- Glorycast Lvl 3 - Applies Channel & Glory (Buffs) to whole party x 1
- Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 4
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 2
- Helping Hand - Heal target for 5 x (110 + 50% Magic) Applies Sidekick (Buff) x 1
- Helping Hand Lvl 2 - Heal target for 5 x (150 + 55% Magic) Applies Sidekick & Regeneration (Buffs) x 1
- Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
- Hunt - Aura: Increases the Critical Chance of the whole party by 4%. x 1
- Ice Hail - 3 x 60% (180%) magical damage (water) x 1
- Ice Hail Lvl 2 - 4 x 55% (220%) magical damage (water) x 1
- Ice Hail Lvl 3 - 4 x 70% (280%) magical damage (water) x 1
- Ice Hail Lvl 4 - 5 x 70% (350%) magical damage (water) x 1
- Ice Hail Lvl 5 - 5 x 95% (475%) magical damage (water) x 1
- Ice Spears - 3 x 90% (270%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Ice Spears Lvl 2 - 4 x 85% (340%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Ice Spears Lvl 3 - 5 x 85% (425%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Ice Storm - 1 x 160% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
- Ice Storm Lvl 2 - 1 x 210% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
- Ice Storm Lvl 3 - 2 x 130% (260%) magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
- Icy Fists - Every critical hit has a 25% chance to apply Chill on enemies. This Monster can apply an additional stack of Chill. x 1
- Icy Skin - When this Monster gets attacked, 50% chance to apply Chill on the attacker. x 1
- Initial Chill - Apply Chill (Debuff) to a random enemy at the start of combat. x 1
- Jolly Spirit - Aura: For each Monster in the party, the first time they use a non-damaging action in combat, the skill costs 50% less Mana. x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
- Life Wave - Heal all for (300 + 7.5% Max Health) x 1
- Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
- Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
- Neutral Affinity - Neutral attacks deal 10% increased damage. x 1
- Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield. x 1
- Power Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. x 1
- Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
- Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
- Ram Charge - 2 x 155% (310%) physical damage (neutral) Hits all enemies, ignores 25% of the target's Defense damage reduction value Applies Barrier (Buff) to whole party x 1
- Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
- Supply - Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. x 1
- Sustained Heal - Heal all for 2 x (500 + 30% Magic + 3% Max Health) Applies Regeneration (Buff) to whole party x 1
- Tackle - 3 x 60% (180%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 2 - 4 x 60% (240%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 3 - 5 x 60% (300%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 4 - 6 x 60% (360%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 5 - 7 x 65% (455%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
- Water Affinity - Water attacks deal 10% increased damage. x 1
- Wind Resistance - Wind damage reduced by 50% x 1
- Drops
- Appearances
- Mountain Path - MountainPath_Center1
- Mountain Path - MountainPath_Center2
- Mountain Path - MountainPath_Center3
- Mountain Path - MountainPath_Center4
- Mountain Path - MountainPath_Center5
- Mountain Path - MountainPath_Center6
- Mountain Path - MountainPath_Center7
- Mountain Path - MountainPath_East1
- Mountain Path - MountainPath_HiddenChampion
- Mountain Path - MountainPath_North1
- Mountain Path - MountainPath_North2
- Mountain Path - MountainPath_North3
- Mountain Path - MountainPath_North4
- Mountain Path - MountainPath_North5
- Mountain Path - MountainPath_North6
- Mountain Path - MountainPath_North7
- Mountain Path - MountainPath_NorthHidden
- Mountain Path - MountainPath_OldBuranHouse
- Mountain Path - MountainPath_SnowyEntrance
- Mountain Path - MountainPath_SnowyEntrance2
- Mountain Path - MountainPath_West1
- Mountain Path - MountainPath_West2
- Mountain Path - MountainPath_West3
- Mountain Path - MountainPath_West4
- Mountain Path - MountainPath_West5
- Mountain Path - MountainPath_West6
- Mountain Path - MountainPath_WestHidden
- Mountain Path - MountainPath_WestHidden2
- Snowy Peaks - SnowyPeaks_Bridge
- Snowy Peaks - SnowyPeaks_ChampionRoom
- Snowy Peaks - SnowyPeaks_ChampionRoom2
- Snowy Peaks - SnowyPeaks_ClothesmakerHouse
- Snowy Peaks - SnowyPeaks_Cryomancer
- Snowy Peaks - SnowyPeaks_East1
- Snowy Peaks - SnowyPeaks_East2
- Snowy Peaks - SnowyPeaks_East3
- Snowy Peaks - SnowyPeaks_East4
- Snowy Peaks - SnowyPeaks_East5
- Snowy Peaks - SnowyPeaks_EastDark
- Snowy Peaks - SnowyPeaks_EastMountain1
- Snowy Peaks - SnowyPeaks_EastMountain2
- Snowy Peaks - SnowyPeaks_EastMountain3
- Snowy Peaks - SnowyPeaks_EastMountain4
- Snowy Peaks - SnowyPeaks_EastMountain5
- Snowy Peaks - SnowyPeaks_EastMountainClothesmaker
- Snowy Peaks - SnowyPeaks_EastMountainTop
- Snowy Peaks - SnowyPeaks_HighChallenge
- Snowy Peaks - SnowyPeaks_Lake
- Snowy Peaks - SnowyPeaks_SunPalaceEntrance
- Snowy Peaks - SnowyPeaks_West1
- Snowy Peaks - SnowyPeaks_West2
- Snowy Peaks - SnowyPeaks_West3
- Snowy Peaks - SnowyPeaks_West4
- Snowy Peaks - SnowyPeaks_West5
- Snowy Peaks - SnowyPeaks_WestDark
- Snowy Peaks - SnowyPeaks_WestMountain1
- Snowy Peaks - SnowyPeaks_WestMountain2
- Snowy Peaks - SnowyPeaks_WestMountain3
- Snowy Peaks - SnowyPeaks_WestMountain4
- Snowy Peaks - SnowyPeaks_WestMountain5
- Snowy Peaks - SnowyPeaks_WestMountain6
- Snowy Peaks - SnowyPeaks_WestMountain7
- Snowy Peaks - SnowyPeaks_WestMountainSecret