Yowie

This page lists details for the Monster Sanctuary monster: Yowie

Name
Yowie
Types
Explore Ability
Tackle - Breaks hidden walls - Moves heavy blocks
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Light Shift Ability
Eternal Heart - This Monster's Max Health and Mana are increased by 12% each.
Dark Shift Ability
Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.
Skills and Quantities
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
  • Beating - 4 x 40% (160%) physical damage (neutral) x 1
  • Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
  • Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
  • Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
  • Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
  • Blizzard - 3 x 100% (300%) magical damage (water) Hits all enemies, every hit has a 20% chance to apply Chill (Debuff). x 1
  • Channel - Applies Channel (Buff) to whole party x 1
  • Combo Buffing - Every Buff action applies one additional random Buff. x 1
  • Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 1
  • Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
  • Congeal - Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. x 1
  • Crit Chance Focus - Critical Chance values from equipment increased by 25%. x 1
  • Crit Chance Plus - +5% Critical Chance x 1
  • Critical Boon - On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. x 1
  • Critical Healing - Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
  • Eternal Heart - This Monster's Max Health and Mana are increased by 12% each. x 1
  • Fatal Upkeep - Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. x 1
  • Fire Weakness - Fire damage increased by 50% x 1
  • Frostbite - Unique Aura: When a Monster in the party applies Chill on an enemy, 40% chance to also apply Armor Break. x 1
  • Glorycast - Applies Channel (Buff) to whole party Applies Glory (Buff) to a random Monster. x 1
  • Glorycast Lvl 2 - Applies Channel (Buff) to whole party Applies Glory (Buff) to two random Monsters. x 1
  • Glorycast Lvl 3 - Applies Channel & Glory (Buffs) to whole party x 1
  • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 4
  • Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 2
  • Helping Hand - Heal target for 5 x (110 + 50% Magic) Applies Sidekick (Buff) x 1
  • Helping Hand Lvl 2 - Heal target for 5 x (150 + 55% Magic) Applies Sidekick & Regeneration (Buffs) x 1
  • Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
  • Hunt - Aura: Increases the Critical Chance of the whole party by 4%. x 1
  • Ice Hail - 3 x 60% (180%) magical damage (water) x 1
  • Ice Hail Lvl 2 - 4 x 55% (220%) magical damage (water) x 1
  • Ice Hail Lvl 3 - 4 x 70% (280%) magical damage (water) x 1
  • Ice Hail Lvl 4 - 5 x 70% (350%) magical damage (water) x 1
  • Ice Hail Lvl 5 - 5 x 95% (475%) magical damage (water) x 1
  • Ice Spears - 3 x 90% (270%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Ice Spears Lvl 2 - 4 x 85% (340%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Ice Spears Lvl 3 - 5 x 85% (425%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Ice Storm - 1 x 160% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Ice Storm Lvl 2 - 1 x 210% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Ice Storm Lvl 3 - 2 x 130% (260%) magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Icy Fists - Every critical hit has a 25% chance to apply Chill on enemies. This Monster can apply an additional stack of Chill. x 1
  • Icy Skin - When this Monster gets attacked, 50% chance to apply Chill on the attacker. x 1
  • Initial Chill - Apply Chill (Debuff) to a random enemy at the start of combat. x 1
  • Jolly Spirit - Aura: For each Monster in the party, the first time they use a non-damaging action in combat, the skill costs 50% less Mana. x 1
  • Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
  • Life Wave - Heal all for (300 + 7.5% Max Health) x 1
  • Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
  • Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
  • Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
  • Neutral Affinity - Neutral attacks deal 10% increased damage. x 1
  • Overheal - Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield. x 1
  • Power Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. x 1
  • Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
  • Purify - Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. x 1
  • Ram Charge - 2 x 155% (310%) physical damage (neutral) Hits all enemies, ignores 25% of the target's Defense damage reduction value Applies Barrier (Buff) to whole party x 1
  • Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
  • Supply - Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. x 1
  • Sustained Heal - Heal all for 2 x (500 + 30% Magic + 3% Max Health) Applies Regeneration (Buff) to whole party x 1
  • Tackle - 3 x 60% (180%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 2 - 4 x 60% (240%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 3 - 5 x 60% (300%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 4 - 6 x 60% (360%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 5 - 7 x 65% (455%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
  • Water Affinity - Water attacks deal 10% increased damage. x 1
  • Wind Resistance - Wind damage reduced by 50% x 1
Drops
  • Apple - Mana +15
  • Blue Gem - Level 1 rare upgrade material
  • Coat - Health +100 Crit Chance +5%
  • Cotton - Level 1 common upgrade material
  • Yowie Egg - Consume to hatch: Yowie
Appearances
  • Mountain Path - MountainPath_Center1
  • Mountain Path - MountainPath_Center2
  • Mountain Path - MountainPath_Center3
  • Mountain Path - MountainPath_Center4
  • Mountain Path - MountainPath_Center5
  • Mountain Path - MountainPath_Center6
  • Mountain Path - MountainPath_Center7
  • Mountain Path - MountainPath_East1
  • Mountain Path - MountainPath_HiddenChampion
  • Mountain Path - MountainPath_North1
  • Mountain Path - MountainPath_North2
  • Mountain Path - MountainPath_North3
  • Mountain Path - MountainPath_North4
  • Mountain Path - MountainPath_North5
  • Mountain Path - MountainPath_North6
  • Mountain Path - MountainPath_North7
  • Mountain Path - MountainPath_NorthHidden
  • Mountain Path - MountainPath_OldBuranHouse
  • Mountain Path - MountainPath_SnowyEntrance
  • Mountain Path - MountainPath_SnowyEntrance2
  • Mountain Path - MountainPath_West1
  • Mountain Path - MountainPath_West2
  • Mountain Path - MountainPath_West3
  • Mountain Path - MountainPath_West4
  • Mountain Path - MountainPath_West5
  • Mountain Path - MountainPath_West6
  • Mountain Path - MountainPath_WestHidden
  • Mountain Path - MountainPath_WestHidden2
  • Snowy Peaks - SnowyPeaks_Bridge
  • Snowy Peaks - SnowyPeaks_ChampionRoom
  • Snowy Peaks - SnowyPeaks_ChampionRoom2
  • Snowy Peaks - SnowyPeaks_ClothesmakerHouse
  • Snowy Peaks - SnowyPeaks_Cryomancer
  • Snowy Peaks - SnowyPeaks_East1
  • Snowy Peaks - SnowyPeaks_East2
  • Snowy Peaks - SnowyPeaks_East3
  • Snowy Peaks - SnowyPeaks_East4
  • Snowy Peaks - SnowyPeaks_East5
  • Snowy Peaks - SnowyPeaks_EastDark
  • Snowy Peaks - SnowyPeaks_EastMountain1
  • Snowy Peaks - SnowyPeaks_EastMountain2
  • Snowy Peaks - SnowyPeaks_EastMountain3
  • Snowy Peaks - SnowyPeaks_EastMountain4
  • Snowy Peaks - SnowyPeaks_EastMountain5
  • Snowy Peaks - SnowyPeaks_EastMountainClothesmaker
  • Snowy Peaks - SnowyPeaks_EastMountainTop
  • Snowy Peaks - SnowyPeaks_HighChallenge
  • Snowy Peaks - SnowyPeaks_Lake
  • Snowy Peaks - SnowyPeaks_SunPalaceEntrance
  • Snowy Peaks - SnowyPeaks_West1
  • Snowy Peaks - SnowyPeaks_West2
  • Snowy Peaks - SnowyPeaks_West3
  • Snowy Peaks - SnowyPeaks_West4
  • Snowy Peaks - SnowyPeaks_West5
  • Snowy Peaks - SnowyPeaks_WestDark
  • Snowy Peaks - SnowyPeaks_WestMountain1
  • Snowy Peaks - SnowyPeaks_WestMountain2
  • Snowy Peaks - SnowyPeaks_WestMountain3
  • Snowy Peaks - SnowyPeaks_WestMountain4
  • Snowy Peaks - SnowyPeaks_WestMountain5
  • Snowy Peaks - SnowyPeaks_WestMountain6
  • Snowy Peaks - SnowyPeaks_WestMountain7
  • Snowy Peaks - SnowyPeaks_WestMountainSecret