This page lists details for the Monster Sanctuary monster: Vasuki
- Name
- Vasuki
- Types
- Explore Ability
- Tackle - Breaks hidden walls - Moves heavy blocks
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Eternal Heart - This Monster's Max Health and Mana are increased by 12% each.
- Dark Shift Ability
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
- Skills and Quantities
- Acid Spit - Aura: Reptiles in the party have a 7.5% chance on hit to apply Poison or Burn and can stack those an additional time. Additional stacks are only half as strong. x 1
- Antitoxins - At the beginning of each turn, heal a random Debuff from this Monster. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Burning Desire - Unique Aura: Apply Shield to the party when an enemy receives Burn (Debuff) damage equal to 4% of each Monster's Max Health. x 1
- Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 1
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
- Death Blow - Deals 5% increased damage for each Debuff on the target. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 3
- Double Strike - On each hit, there's a 10% chance to trigger another hit with the same base damage. (Cannot trigger again on Double Strike hits) x 3
- Eternal Heart - This Monster's Max Health and Mana are increased by 12% each. x 1
- Fatal Upkeep - Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. x 1
- Fire Resistance - Fire damage reduced by 50% x 1
- Fire Shield - Shield all for 2 x (200 + 20% Defense + 20% Magic) Applies Burn (Debuff) to a random enemy x 1
- Fire Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Magic) Applies Burn (Debuff) to 2 random enemies x 1
- Hades - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Poison (Debuff) or Burn (Debuff). x 1
- Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 4
- Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
- Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
- Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
- Initial Burn - Apply Burn (Debuff) to a random enemy at the start of combat. x 1
- Lava Stream - 7 x 75% (525%) physical damage (fire) cannot be dodged every hit has a 15% chance to apply Armor Break (Debuff). x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
- Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Mana Generator - Regenerate 4 Mana for every hit this Monster receives. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
- Mass Restore - Heal all for (200 + 70% Magic) Removes 1 Debuff from all allies x 1
- Mass Restore Lvl 2 - Heal all for 2 x (175 + 40% Magic) Removes 1 Debuff from all allies x 1
- Mass Restore Lvl 3 - Heal all for 2 x (250 + 50% Magic) Removes 2 Debuffs from all allies x 1
- Mega Restore - Heal all for 3 x (250 + 40% Magic) Removes 3 Debuffs from all allies x 1
- Neutral Affinity - Neutral attacks deal 10% increased damage. x 1
- Poison Eater - 4 x 85% (340%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
- Poison Eater Lvl 2 - 5 x 85% (425%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
- Poison Glands - When this Monster gets attacked, 50% chance to apply Poison on the attacker. x 1
- Poisoned Nerves - Unique Aura: Poison (Debuff) also reduces enemy's Mana Regeneration by 10%. x 1
- Power Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. x 1
- Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
- Severe Upkeep - Unique Aura: Whenever an enemy takes Poison or Burn (Debuff) damage, 50% chance to inflict a Wound stack on them. x 1
- Slime Shot - 4 x 35% (140%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 2 - 5 x 40% (200%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 4 - 6 x 55% (330%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 5 - 7 x 60% (420%) magical damage (earth) Applies Poison (Debuff) x 1
- Tackle - 3 x 60% (180%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 2 - 4 x 60% (240%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 3 - 5 x 60% (300%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 4 - 6 x 60% (360%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 5 - 7 x 65% (455%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
- Toxic Feedback - Heal for 5% of Max Health at the start of each turn for each Poison on enemies. x 1
- Toxic Slam - 4 x 70% (280%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxic Slam Lvl 2 - 5 x 70% (350%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxic Slam Lvl 3 - 5 x 90% (450%) physical damage (earth) Applies Poison (Debuff) x 1
- Water Weakness - Water damage increased by 50% x 1
- Weaken - Every hit has a 10% chance to apply Weakness. x 1
- Drops
- Azure Gem - Level 3 rare upgrade material
- Bronze - Level 2 rare upgrade material
- Cotton - Level 1 common upgrade material
- Leather - Level 3 common upgrade material
- Vasuki Egg - Consume to hatch: Vasuki
- Appearances
- Sun Palace - SunPalace_Center
- Sun Palace - SunPalace_East1
- Sun Palace - SunPalace_East2
- Sun Palace - SunPalace_East3
- Sun Palace - SunPalace_East4
- Sun Palace - SunPalace_East5
- Sun Palace - SunPalace_East6
- Sun Palace - SunPalace_EastChampion
- Sun Palace - SunPalace_EastSewers1
- Sun Palace - SunPalace_EastSewers2
- Sun Palace - SunPalace_EastSewers3
- Sun Palace - SunPalace_EastSewers4
- Sun Palace - SunPalace_EastSewers5
- Sun Palace - SunPalace_EastSewers6
- Sun Palace - SunPalace_North1
- Sun Palace - SunPalace_North2
- Sun Palace - SunPalace_North3
- Sun Palace - SunPalace_South1
- Sun Palace - SunPalace_South2
- Sun Palace - SunPalace_South3
- Sun Palace - SunPalace_South4
- Sun Palace - SunPalace_West1
- Sun Palace - SunPalace_West2
- Sun Palace - SunPalace_West3
- Sun Palace - SunPalace_West4
- Sun Palace - SunPalace_West5
- Sun Palace - SunPalace_WestSewers1
- Sun Palace - SunPalace_WestSewers2
- Sun Palace - SunPalace_WestSewers3
- Sun Palace - SunPalace_WestSewers4
- Sun Palace - SunPalace_WestSewersSecret
- Sun Palace - SunPalace_WestSewersSecret2