This page lists details for the Monster Sanctuary monster: Troll
- Name
- Troll
- Types
- Explore Ability
- Corrosive Jabs - Breaks hidden walls - Activates water orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Light Instinct - Decrease damage taken by 15%.
- Dark Shift Ability
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
- Skills and Quantities
- Armor Shred - Every hit has a 10% chance to apply Armor Break. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 3
- Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
- Beating - 4 x 40% (160%) physical damage (neutral) x 1
- Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
- Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
- Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
- Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
- Boulder Toss - 1 x 500% physical damage (earth) ignores 50% of the target's Defense damage reduction value, cannot be dodged x 1
- Bounty - This Monster gets 2 random Buffs when an enemy Monster is knocked out. x 1
- Broken Immunity - Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%. x 1
- Cave Dwellers - Aura: Heal all Beast and Occult Monsters in the party by 10% of their own Max Health at the start of every turn. x 1
- Corrosive Assault - 2 x 150% (300%) physical damage (water) Hits all enemies, 40% chance to apply Armor Break (Debuff) - 40% chance to apply Poison (Debuff) x 1
- Corrosive Jabs - 3 x 60% (180%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 2 - 3 x 80% (240%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 3 - 4 x 70% (280%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 4 - 4 x 90% (360%) physical damage (water) Applies Armor Break (Debuff) x 1
- Corrosive Jabs Lvl 5 - 4 x 115% (460%) physical damage (water) Applies Armor Break (Debuff) x 1
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
- Death Blow - Deals 5% increased damage for each Debuff on the target. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
- Devour - Aura: Whenever an ally knocks out an enemy Monster, it is healed by 25% of that Monster's Max Health. x 1
- Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Earthquake - 1 x 165% physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 3 - 3 x 85% (255%) physical damage (earth) Hits all enemies x 1
- Elemental Strikes - 4 x 75% (300%) physical damage (fire/water/wind/earth) Hits all enemies, ignores 25% of the target's Defense damage reduction value x 1
- Fire Weakness - Fire damage increased by 50% x 1
- Flurry of Blows - 2 x 65% (130%) physical damage (neutral) Hits all enemies x 1
- Flurry of Blows Lvl 2 - 2 x 85% (170%) physical damage (neutral) Hits all enemies x 1
- Flurry of Blows Lvl 3 - 2 x 115% (230%) physical damage (neutral) Hits all enemies x 1
- Flurry of Blows Lvl 4 - 3 x 95% (285%) physical damage (neutral) Hits all enemies x 1
- Giantsbane - This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. x 2
- Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 1
- Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
- Hexed Touch - When this Monster gets attacked, 50% chance to apply a random Debuff on the attacker. x 1
- Initial Armor Break - Apply Armor Break (Debuff) on a random enemy at the start of combat. x 1
- Life Wave - Heal all for (300 + 7.5% Max Health) x 1
- Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
- Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
- Light Instinct - Decrease damage taken by 15%. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Mana Symbiosis - Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) x 1
- Multi Armor Break - Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Multi Poison - Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Poison Eater - 4 x 85% (340%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
- Poison Eater Lvl 2 - 5 x 85% (425%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
- Poison Glands - When this Monster gets attacked, 50% chance to apply Poison on the attacker. x 1
- Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
- Static - Non-critical hits deal 20% more damage. x 1
- Stone Rain - 3 x 65% (195%) physical damage (earth) x 1
- Stone Rain Lvl 2 - 4 x 60% (240%) physical damage (earth) x 1
- Stone Rain Lvl 3 - 5 x 55% (275%) physical damage (earth) x 1
- Stone Rain Lvl 4 - 6 x 60% (360%) physical damage (earth) x 1
- Stone Rain Lvl 5 - 6 x 80% (480%) physical damage (earth) x 1
- Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
- Thick Skin - This Monster takes 10% more damage from the element it's weak to. Other damage is reduced by 20%. x 1
- Toxic Slam - 4 x 70% (280%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxic Slam Lvl 2 - 5 x 70% (350%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxic Slam Lvl 3 - 5 x 90% (450%) physical damage (earth) Applies Poison (Debuff) x 1
- Drops
- Big Potion - Heal target for 6 x 450
- Level Badge - Increases Monster level by 1. Can be used on monsters that are at least 2 levels below your highest monster.
- Monster Bell - Respawns all defeated wild Monsters immediately
- Raw Hide - Level 3 rare upgrade material
- Troll Egg - Consume to hatch: Troll
- Appearances
- Ancient Woods - AncientWoods_Center1
- Ancient Woods - AncientWoods_Center2
- Ancient Woods - AncientWoods_Center3
- Ancient Woods - AncientWoods_Center4
- Ancient Woods - AncientWoods_Center5
- Ancient Woods - AncientWoods_Center6
- Ancient Woods - AncientWoods_Center7
- Ancient Woods - AncientWoods_DarkRoom
- Ancient Woods - AncientWoods_DarkRoom2
- Ancient Woods - AncientWoods_DoorPuzzle
- Ancient Woods - AncientWoods_DungeonEntrance
- Ancient Woods - AncientWoods_East1
- Ancient Woods - AncientWoods_East2
- Ancient Woods - AncientWoods_East3
- Ancient Woods - AncientWoods_East4
- Ancient Woods - AncientWoods_North1
- Ancient Woods - AncientWoods_North2
- Ancient Woods - AncientWoods_North3
- Ancient Woods - AncientWoods_North4
- Ancient Woods - AncientWoods_North5
- Ancient Woods - AncientWoods_South1
- Ancient Woods - AncientWoods_South2
- Ancient Woods - AncientWoods_South3
- Ancient Woods - AncientWoods_South4
- Ancient Woods - AncientWoods_SouthChampion
- Ancient Woods - AncientWoods_SouthHidden1
- Ancient Woods - AncientWoods_SouthHidden2
- Ancient Woods - AncientWoods_SouthHidden3
- Ancient Woods - AncientWoods_SouthHidden4
- Ancient Woods - AncientWoods_TorchesRoom
- Ancient Woods - AncientWoods_TreeOfEvolution
- Ancient Woods - AncientWoods_West1
- Ancient Woods - AncientWoods_West2
- Ancient Woods - AncientWoods_West3
- Ancient Woods - AncientWoods_West4
- Ancient Woods - AncientWoods_West5
- Ancient Woods - AncientWoods_West6
- Ancient Woods - AncientWoods_West7
- Ancient Woods - AncientWoods_WestDescent
- Ancient Woods - AncientWoods_WestDescent2
- Ancient Woods - AncientWoods_WestDescent3
- Ancient Woods - AncientWoods_WestHidden
- Ancient Woods - AncientWoods_WestHidden2
- Ancient Woods - AncientWoods_WestJumpPuzzle