Troll

This page lists details for the Monster Sanctuary monster: Troll

Name
Troll
Types
Explore Ability
Corrosive Jabs - Breaks hidden walls - Activates water orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
    Light Shift Ability
    Light Instinct - Decrease damage taken by 15%.
    Dark Shift Ability
    Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
    Skills and Quantities
    • Armor Shred - Every hit has a 10% chance to apply Armor Break. x 1
    • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 3
    • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
    • Beating - 4 x 40% (160%) physical damage (neutral) x 1
    • Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
    • Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
    • Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
    • Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
    • Boulder Toss - 1 x 500% physical damage (earth) ignores 50% of the target's Defense damage reduction value, cannot be dodged x 1
    • Bounty - This Monster gets 2 random Buffs when an enemy Monster is knocked out. x 1
    • Broken Immunity - Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%. x 1
    • Cave Dwellers - Aura: Heal all Beast and Occult Monsters in the party by 10% of their own Max Health at the start of every turn. x 1
    • Corrosive Assault - 2 x 150% (300%) physical damage (water) Hits all enemies, 40% chance to apply Armor Break (Debuff) - 40% chance to apply Poison (Debuff) x 1
    • Corrosive Jabs - 3 x 60% (180%) physical damage (water) Applies Armor Break (Debuff) x 1
    • Corrosive Jabs Lvl 2 - 3 x 80% (240%) physical damage (water) Applies Armor Break (Debuff) x 1
    • Corrosive Jabs Lvl 3 - 4 x 70% (280%) physical damage (water) Applies Armor Break (Debuff) x 1
    • Corrosive Jabs Lvl 4 - 4 x 90% (360%) physical damage (water) Applies Armor Break (Debuff) x 1
    • Corrosive Jabs Lvl 5 - 4 x 115% (460%) physical damage (water) Applies Armor Break (Debuff) x 1
    • Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
    • Death Blow - Deals 5% increased damage for each Debuff on the target. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
    • Devour - Aura: Whenever an ally knocks out an enemy Monster, it is healed by 25% of that Monster's Max Health. x 1
    • Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
    • Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
    • Earth Resistance - Earth damage reduced by 50% x 1
    • Earthquake - 1 x 165% physical damage (earth) Hits all enemies x 1
    • Earthquake Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies x 1
    • Earthquake Lvl 3 - 3 x 85% (255%) physical damage (earth) Hits all enemies x 1
    • Elemental Strikes - 4 x 75% (300%) physical damage (fire/water/wind/earth) Hits all enemies, ignores 25% of the target's Defense damage reduction value x 1
    • Fire Weakness - Fire damage increased by 50% x 1
    • Flurry of Blows - 2 x 65% (130%) physical damage (neutral) Hits all enemies x 1
    • Flurry of Blows Lvl 2 - 2 x 85% (170%) physical damage (neutral) Hits all enemies x 1
    • Flurry of Blows Lvl 3 - 2 x 115% (230%) physical damage (neutral) Hits all enemies x 1
    • Flurry of Blows Lvl 4 - 3 x 95% (285%) physical damage (neutral) Hits all enemies x 1
    • Giantsbane - This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. x 2
    • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
    • Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 1
    • Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
    • Hexed Touch - When this Monster gets attacked, 50% chance to apply a random Debuff on the attacker. x 1
    • Initial Armor Break - Apply Armor Break (Debuff) on a random enemy at the start of combat. x 1
    • Life Wave - Heal all for (300 + 7.5% Max Health) x 1
    • Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
    • Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
    • Light Instinct - Decrease damage taken by 15%. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
    • Mana Symbiosis - Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) x 1
    • Multi Armor Break - Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Multi Poison - Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Poison Eater - 4 x 85% (340%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
    • Poison Eater Lvl 2 - 5 x 85% (425%) physical damage (earth) - heal by 50% of the damage dealt Deals an additional 20% hit for every Poison on the target x 1
    • Poison Glands - When this Monster gets attacked, 50% chance to apply Poison on the attacker. x 1
    • Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
    • Static - Non-critical hits deal 20% more damage. x 1
    • Stone Rain - 3 x 65% (195%) physical damage (earth) x 1
    • Stone Rain Lvl 2 - 4 x 60% (240%) physical damage (earth) x 1
    • Stone Rain Lvl 3 - 5 x 55% (275%) physical damage (earth) x 1
    • Stone Rain Lvl 4 - 6 x 60% (360%) physical damage (earth) x 1
    • Stone Rain Lvl 5 - 6 x 80% (480%) physical damage (earth) x 1
    • Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
    • Thick Skin - This Monster takes 10% more damage from the element it's weak to. Other damage is reduced by 20%. x 1
    • Toxic Slam - 4 x 70% (280%) physical damage (earth) Applies Poison (Debuff) x 1
    • Toxic Slam Lvl 2 - 5 x 70% (350%) physical damage (earth) Applies Poison (Debuff) x 1
    • Toxic Slam Lvl 3 - 5 x 90% (450%) physical damage (earth) Applies Poison (Debuff) x 1
    Drops
    • Big Potion - Heal target for 6 x 450
    • Level Badge - Increases Monster level by 1. Can be used on monsters that are at least 2 levels below your highest monster.
    • Monster Bell - Respawns all defeated wild Monsters immediately
    • Raw Hide - Level 3 rare upgrade material
    • Troll Egg - Consume to hatch: Troll
    Appearances
    • Ancient Woods - AncientWoods_Center1
    • Ancient Woods - AncientWoods_Center2
    • Ancient Woods - AncientWoods_Center3
    • Ancient Woods - AncientWoods_Center4
    • Ancient Woods - AncientWoods_Center5
    • Ancient Woods - AncientWoods_Center6
    • Ancient Woods - AncientWoods_Center7
    • Ancient Woods - AncientWoods_DarkRoom
    • Ancient Woods - AncientWoods_DarkRoom2
    • Ancient Woods - AncientWoods_DoorPuzzle
    • Ancient Woods - AncientWoods_DungeonEntrance
    • Ancient Woods - AncientWoods_East1
    • Ancient Woods - AncientWoods_East2
    • Ancient Woods - AncientWoods_East3
    • Ancient Woods - AncientWoods_East4
    • Ancient Woods - AncientWoods_North1
    • Ancient Woods - AncientWoods_North2
    • Ancient Woods - AncientWoods_North3
    • Ancient Woods - AncientWoods_North4
    • Ancient Woods - AncientWoods_North5
    • Ancient Woods - AncientWoods_South1
    • Ancient Woods - AncientWoods_South2
    • Ancient Woods - AncientWoods_South3
    • Ancient Woods - AncientWoods_South4
    • Ancient Woods - AncientWoods_SouthChampion
    • Ancient Woods - AncientWoods_SouthHidden1
    • Ancient Woods - AncientWoods_SouthHidden2
    • Ancient Woods - AncientWoods_SouthHidden3
    • Ancient Woods - AncientWoods_SouthHidden4
    • Ancient Woods - AncientWoods_TorchesRoom
    • Ancient Woods - AncientWoods_TreeOfEvolution
    • Ancient Woods - AncientWoods_West1
    • Ancient Woods - AncientWoods_West2
    • Ancient Woods - AncientWoods_West3
    • Ancient Woods - AncientWoods_West4
    • Ancient Woods - AncientWoods_West5
    • Ancient Woods - AncientWoods_West6
    • Ancient Woods - AncientWoods_West7
    • Ancient Woods - AncientWoods_WestDescent
    • Ancient Woods - AncientWoods_WestDescent2
    • Ancient Woods - AncientWoods_WestDescent3
    • Ancient Woods - AncientWoods_WestHidden
    • Ancient Woods - AncientWoods_WestHidden2
    • Ancient Woods - AncientWoods_WestJumpPuzzle