Thanatos

This page lists details for the Monster Sanctuary monster: Thanatos

Name
Thanatos
Types
Explore Ability
Secret Vision - Materializes Invisible Platforms
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Light Shift Ability
Light Instinct - Decrease damage taken by 15%.
Dark Shift Ability
Heroic Assault - Aura: Every Monster in the party gains 1% Critical Chance for each Buff on it.
Skills and Quantities
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
  • Backstab - Hits against enemies with 75% or more health deal 30% more damage and have 15% increased critical hit chance. x 1
  • Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
  • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
  • Channeled Heal - Heal all for 2 x (400 + 40% Magic + 40% Max Mana) Applies Channel (Buff) to whole party x 1
  • Crit Chance Plus - +5% Critical Chance x 1
  • Crit Damage Plus - +15% Critical Damage x 1
  • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
  • Critical Essence - Neutral attacks have 10% increased Critical Chance. x 1
  • Deep Wounds - Aura: Bleed damage on enemies is increased by 40%. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
  • Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
  • Duality - Aura: Whenever a Monster in the party gets Might, 50% chance it also gets Sorcery, and vice versa. (Does not trigger with itself) x 1
  • Encapsulate - Heal target for 5 x (40 + 15% Magic) Shield target for 1 x (80% Max Mana) x 1
  • Encapsulate Lvl 2 - Heal target for 6 x (50 + 20% Magic) Shield target for 1 x (100% Max Mana) x 1
  • Encapsulate Lvl 3 - Heal target for 7 x (60 + 20% Magic) Shield target for 1 x (120% Max Mana) x 1
  • Encapsulate Lvl 4 - Heal target for 8 x (70 + 20% Magic) Shield target for 1 x (150% Max Mana) x 1
  • Encapsulate Lvl 5 - Heal target for 9 x (90 + 20% Magic) Shield target for 1 x (200% Max Mana) x 1
  • Fatal Cut - 2 x 160% (320%) physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt, applies a stack of Wound. x 1
  • First Impact - Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) x 3
  • Forceful Sorcery - Unique Aura: Sorcery also makes all attacks ignore 10% of the enemy's overall damage reduction value. x 1
  • Full Offense - Applies Might, Sorcery & Glory (Buffs) x 1
  • Full Offense Lvl 2 - Applies Might, Sorcery, Glory & Sidekick (Buffs) x 1
  • Full Offense Lvl 3 - Applies Might, Sorcery, Glory, Sidekick & Channel (Buffs) x 1
  • Glory - Applies Glory (Buff) to whole party x 1
  • Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
  • Healing Wave - Heal all for (250 + 80% Magic) x 1
  • Healing Wave Lvl 2 - Heal all for 2 x (200 + 50% Magic) x 1
  • Healing Wave Lvl 3 - Heal all for 3 x (200 + 40% Magic) x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 4
  • Heroic Assault - Aura: Every Monster in the party gains 1% Critical Chance for each Buff on it. x 1
  • Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
  • Improved Glory - Unique Aura: Glory (Buff) increases Critical damage by an additional 20%. x 1
  • Legion - Applies Might, Sorcery & Barrier (Buffs) to whole party x 1
  • Lifesteal - Heal by 15% of the damage dealt to enemies. x 1
  • Light Instinct - Decrease damage taken by 15%. x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
  • Magical Weakness - Magical damage increased by 50% x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
  • Multi Glory - Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
  • Multi Might - Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
  • Multi Sorcery - Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
  • Physical Resistance - Physical damage reduced by 50% x 1
  • Precision - First hit of an ability has a 20% increased Critical Chance. x 1
  • Riot - Applies Glory (Buff) to whole party Applies Might (Buff) to a random Monster. x 1
  • Riot Lvl 2 - Applies Glory (Buff) to whole party Applies Might (Buff) to two random Monsters. x 1
  • Riot Lvl 3 - Applies Glory & Might (Buffs) to whole party x 1
  • Severe Cuts - 6 x 65% (390%) physical damage (neutral) applies a stack of Wound. x 1
  • Severe Cuts Lvl 2 - 6 x 80% (480%) physical damage (neutral) applies a stack of Wound. x 1
  • Severe Hit - If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Armor Break (Debuff) and a stack of Wound. x 1
  • Shadow Grasp - 5 x 75% (375%) magical damage (neutral) applies 2 stacks of Blind. x 1
  • Shadow Grasp Lvl 2 - 5 x 95% (475%) magical damage (neutral) applies 3 stacks of Blind. x 1
  • Shield Crush - Unique Aura: Might also increases damage done against shielded enemies by 25%. x 1
  • Shocking Hit - If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Shock (Debuff) and a stack of Blind. x 1
  • Slash - 1 x 210% physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Slash Lvl 2 - 2 x 120% (240%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Slash Lvl 3 - 2 x 155% (310%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Slash Lvl 4 - 3 x 125% (375%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Slash Lvl 5 - 3 x 155% (465%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Spectral Flame - 3 x 70% (210%) magical damage (neutral) x 1
  • Spectral Flame Lvl 2 - 3 x 90% (270%) magical damage (neutral) x 1
  • Spectral Flame Lvl 3 - 4 x 80% (320%) magical damage (neutral) x 1
  • Spectral Flame Lvl 4 - 4 x 105% (420%) magical damage (neutral) x 1
  • Spectral Flame Lvl 5 - 5 x 105% (525%) magical damage (neutral) x 1
  • Sure Strike - First hit of an ability has a 10% increased Critical Chance and cannot be dodged. x 1
  • Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
Drops
  • Crystal Shard - Teleports you back to the Keepers' Stronghold
  • Gold - Level 5 rare upgrade material
  • Linen - Level 5 common upgrade material
  • Sapphire - Level 5 rare upgrade material
  • Thanatos Egg - Consume to hatch: Thanatos
Appearances
  • Abandoned Tower - AbandonedTower_Center1
  • Abandoned Tower - AbandonedTower_Center10
  • Abandoned Tower - AbandonedTower_Center11
  • Abandoned Tower - AbandonedTower_Center12
  • Abandoned Tower - AbandonedTower_Center2
  • Abandoned Tower - AbandonedTower_Center3
  • Abandoned Tower - AbandonedTower_Center4
  • Abandoned Tower - AbandonedTower_Center5
  • Abandoned Tower - AbandonedTower_Center6
  • Abandoned Tower - AbandonedTower_Center7
  • Abandoned Tower - AbandonedTower_Center8
  • Abandoned Tower - AbandonedTower_Center9
  • Abandoned Tower - AbandonedTower_Entrance
  • Abandoned Tower - AbandonedTower_Final
  • Abandoned Tower - AbandonedTower_North1
  • Abandoned Tower - AbandonedTower_North2
  • Abandoned Tower - AbandonedTower_North3
  • Abandoned Tower - AbandonedTower_North4
  • Abandoned Tower - AbandonedTower_North5
  • Abandoned Tower - AbandonedTower_North6
  • Abandoned Tower - AbandonedTower_North7
  • Abandoned Tower - AbandonedTower_North8
  • Abandoned Tower - AbandonedTower_North9
  • Abandoned Tower - AbandonedTower_NorthHidden
  • Abandoned Tower - AbandonedTower_South1
  • Abandoned Tower - AbandonedTower_South2
  • Abandoned Tower - AbandonedTower_South3
  • Abandoned Tower - AbandonedTower_South4
  • Abandoned Tower - AbandonedTower_South5
  • Abandoned Tower - AbandonedTower_South6
  • Abandoned Tower - AbandonedTower_South7
  • Abandoned Tower - AbandonedTower_South8
  • Abandoned Tower - AbandonedTower_SouthHidden1
  • Abandoned Tower - AbandonedTower_SouthHidden2