Spectral Wolf

This page lists details for the Monster Sanctuary monster: Spectral Wolf

Name
Spectral Wolf
Types
Explore Ability
Claws - Breaks hidden walls - Cuts through vines
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Light Shift Ability
Equipment Mastery - Allows the Monster to equip an additional accessory.
Dark Shift Ability
Assault Shield - Shield by 30% of the damage dealt to enemies by critical hits. Increases critical chance by 7%.
Skills and Quantities
  • Aging - At the end of its turn, this Monster gains an Age stack. x 1
  • Air Sickle - 4 x 40% (160%) physical damage (wind) x 1
  • Air Sickle Lvl 2 - 4 x 55% (220%) physical damage (wind) x 1
  • Air Sickle Lvl 3 - 5 x 55% (275%) physical damage (wind) x 1
  • Air Sickle Lvl 4 - 5 x 70% (350%) physical damage (wind) x 1
  • Air Sickle Lvl 5 - 5 x 95% (475%) physical damage (wind) x 1
  • Assault Shield - Shield by 30% of the damage dealt to enemies by critical hits. Increases critical chance by 7%. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
  • Blessing - Applies Glory (Buff) to whole party Applies Sidekick (Buff) to a random Monster. x 1
  • Blessing Lvl 2 - Applies Glory (Buff) to whole party Applies Sidekick (Buff) to two random Monsters. x 1
  • Blessing Lvl 3 - Applies Glory & Sidekick (Buffs) to whole party x 1
  • Blizzard - 3 x 100% (300%) magical damage (water) Hits all enemies, every hit has a 20% chance to apply Chill (Debuff). x 1
  • Claws - 2 x 100% (200%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 2 - 2 x 130% (260%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 3 - 3 x 100% (300%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 4 - 3 x 130% (390%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 5 - 4 x 120% (480%) physical damage (neutral) Critical Damage +50% x 1
  • Cooling - Every hit has a 10% chance to apply Chill. x 1
  • Crit Chance Plus - +5% Critical Chance x 2
  • Crit Damage Plus - +15% Critical Damage x 1
  • Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
  • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
  • Critical Freeze - The first critical hit of an ability applies Chill (Debuff). x 1
  • Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
  • Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
  • Earth Weakness - Earth damage increased by 50% x 1
  • Equipment Mastery - Allows the Monster to equip an additional accessory. x 1
  • Flash Freeze - Trigger an additional 100% damage hit when applying Chill (Debuff) with an attack. x 1
  • Gale - 1 x 165% magical damage (wind) Hits all enemies x 1
  • Gale Lvl 2 - 2 x 100% (200%) magical damage (wind) Hits all enemies x 1
  • Gale Lvl 3 - 3 x 85% (255%) magical damage (wind) Hits all enemies x 1
  • Glory - Applies Glory (Buff) to whole party x 1
  • Gravity - 2 x 100% (200%) magical damage (neutral) Hits all enemies - Base Damage is increased by 2 x 10% for every health and defense rating of the target x 1
  • Health Focus - Health values from equipment increased by 25%. x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
  • Hunt - Aura: Increases the Critical Chance of the whole party by 4%. x 1
  • Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
  • Ice Hail - 3 x 60% (180%) magical damage (water) x 1
  • Ice Hail Lvl 2 - 4 x 55% (220%) magical damage (water) x 1
  • Ice Hail Lvl 3 - 4 x 70% (280%) magical damage (water) x 1
  • Ice Hail Lvl 4 - 5 x 70% (350%) magical damage (water) x 1
  • Ice Hail Lvl 5 - 5 x 95% (475%) magical damage (water) x 1
  • Ice Spear Volley - 2 x 95% (190%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Ice Spear Volley Lvl 2 - 2 x 125% (250%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Ice Spears - 3 x 90% (270%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Ice Spears Lvl 2 - 4 x 85% (340%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Ice Spears Lvl 3 - 5 x 85% (425%) physical damage (water) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Ice Storm - 1 x 160% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Ice Storm Lvl 2 - 1 x 210% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Ice Storm Lvl 3 - 2 x 130% (260%) magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Improved Glory - Unique Aura: Glory (Buff) increases Critical damage by an additional 20%. x 1
  • Improved Sidekick - Unique Aura: Sidekick (Buff) damage increased by an additional 50%. x 1
  • Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 2
  • Lifesteal - Heal by 15% of the damage dealt to enemies. x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
  • Mana Symbiosis - Regenerate 5 Mana for each heal received. (Triggers on any Healing effect) x 1
  • Multi Chill - Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
  • Multi Offense - Aura: Sidekick (Buff) and Glory (Buff) can be stacked one additional time. Additional stacks of Sidekick have only a 50% chance to trigger. x 1
  • Outlast - Unique Aura: When an allied Monster gain their first, second, or third Age stack, they also gain a shield equal to 15% of their Max Health. x 1
  • Primal Rage - Increases the damage dealt by 5% and additional 5% for every Age stack. x 1
  • Shatter - Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance. x 1
  • Spectral Flame - 3 x 70% (210%) magical damage (neutral) x 1
  • Spectral Flame Lvl 2 - 3 x 90% (270%) magical damage (neutral) x 1
  • Spectral Flame Lvl 3 - 4 x 80% (320%) magical damage (neutral) x 1
  • Spectral Flame Lvl 4 - 4 x 105% (420%) magical damage (neutral) x 1
  • Spectral Flame Lvl 5 - 5 x 105% (525%) magical damage (neutral) x 1
  • Typhoon Cut - 6 x 90% (540%) physical damage (wind) applies Glory, Sidekick & Agility (Buffs) to itself x 1
  • Wind Resistance - Wind damage reduced by 50% x 1
Drops
    Appearances