This page lists details for the Monster Sanctuary monster: Spectral Lion
- Name
- Spectral Lion
- Types
- Explore Ability
- Claws - Breaks hidden walls - Cuts through vines
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Buff Mastery - This Monster may apply an additional stack of any Buff. Additional stacks are only half as strong.
- Dark Shift Ability
- Heroic Assault - Aura: Every Monster in the party gains 1% Critical Chance for each Buff on it.
- Skills and Quantities
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
- Buff Mastery - This Monster may apply an additional stack of any Buff. Additional stacks are only half as strong. x 1
- Claws - 2 x 100% (200%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 2 - 2 x 130% (260%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 3 - 3 x 100% (300%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 4 - 3 x 130% (390%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 5 - 4 x 120% (480%) physical damage (neutral) Critical Damage +50% x 1
- Combo Buffing - Every Buff action applies one additional random Buff. x 1
- Crit Chance Plus - +5% Critical Chance x 3
- Crit Damage Plus - +15% Critical Damage x 1
- Critical Boon - On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. x 1
- Critical Heat - The first critical hit of an ability applies Burn (Debuff). x 1
- Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
- Critical Mass - 50% chance to gain a random Buff when landing a Critical Hit. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
- Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Fireclaws - 2 x 95% (190%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 2 - 2 x 120% (240%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 3 - 3 x 95% (285%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 4 - 3 x 120% (360%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 5 - 4 x 110% (440%) physical damage (fire) Critical Damage +50% x 1
- Firestorm - 1 x 160% magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
- Firestorm Lvl 2 - 2 x 100% (200%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
- Firestorm Lvl 3 - 2 x 130% (260%) magical damage (fire) Hits all enemies, 50% chance to apply Burn (Debuff) x 1
- Forge - Shield all for 1 x (500 + 80% Attack) Applies Glory (Buff) to whole party x 1
- Forge Lvl 2 - Shield all for 1 x (750 + 100% Attack) Applies Glory (Buff) to whole party x 1
- Gemstone Barrage - 3 x 100% (300%) magical damage (earth) Hits all enemies Applies Regeneration (Buff) to whole party x 1
- Godly Strikes - 4 x 140% (560%) physical damage (neutral) - Damage is increased by 3% for every Buff on this Monster x 1
- Health Focus - Health values from equipment increased by 25%. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 1
- Heroic Assault - Aura: Every Monster in the party gains 1% Critical Chance for each Buff on it. x 1
- Heroic Defense - Reduces damage taken by 2% for every Buff on this Monster. x 1
- Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
- Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
- Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
- Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
- Improved Regeneration - Unique Aura: Regeneration (Buff) regenerates an additional 7.5% of Max Health. x 1
- Inferno - 3 x 100% (300%) magical damage (fire) Hits all enemies, every hit has a 20% chance to apply Burn (Debuff). x 1
- Jewel Blast - 3 x 95% (285%) magical damage (earth) Critical Damage +50% x 1
- Jewel Blast Lvl 2 - 3 x 120% (360%) magical damage (earth) Critical Damage +50% x 1
- Jewel Blast Lvl 3 - 4 x 110% (440%) magical damage (earth) Critical Damage +50% x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
- Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
- Lifeline - Applies Regeneration (Buff) to whole party Applies Glory (Buff) to a random Monster. x 1
- Lifeline Lvl 2 - Applies Regeneration (Buff) to whole party Applies Glory (Buff) to two random Monsters. x 1
- Lifeline Lvl 3 - Applies Regeneration & Glory (Buffs) to whole party x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Mana Burn - Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. x 1
- Multi Burn - Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Multi Life - Aura: Regeneration (Buff) and Glory (Buff) can be stacked one additional time. Additional stacks are only half as strong. x 1
- Regeneration - Applies Regeneration (Buff) to whole party x 1
- Shred - 1 x 165% physical damage (neutral) Hits all enemies, Critical Damage +50% x 1
- Shred Lvl 2 - 2 x 100% (200%) physical damage (neutral) Hits all enemies, Critical Damage +60% x 1
- Shred Lvl 3 - 2 x 135% (270%) physical damage (neutral) Hits all enemies, Critical Damage +70% x 1
- Stone Rain - 3 x 65% (195%) physical damage (earth) x 1
- Stone Rain Lvl 2 - 4 x 60% (240%) physical damage (earth) x 1
- Stone Rain Lvl 3 - 5 x 55% (275%) physical damage (earth) x 1
- Stone Rain Lvl 4 - 6 x 60% (360%) physical damage (earth) x 1
- Stone Rain Lvl 5 - 6 x 80% (480%) physical damage (earth) x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Appearances