This page lists details for the Monster Sanctuary monster: Raduga
- Name
- Raduga
- Types
- Explore Ability
- Flying - Levitates the player
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Buff Mastery - This Monster may apply an additional stack of any Buff. Additional stacks are only half as strong.
- Dark Shift Ability
- Critical Apex - The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%)
- Skills and Quantities
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Buff Mastery - This Monster may apply an additional stack of any Buff. Additional stacks are only half as strong. x 1
- Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
- Buffing Restore - When applying a Buff, 50% chance that a Debuff is removed. x 1
- Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
- Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
- Charge Beam - 3 x 100% (300%) magical damage (wind) applies Sorcery (Buff) to itself x 1
- Charge Beam Lvl 2 - 4 x 95% (380%) magical damage (wind) applies Sorcery (Buff) to itself x 1
- Charge Beam Lvl 3 - 5 x 95% (475%) magical damage (wind) applies Sorcery (Buff) to itself x 1
- Combo Buffing - Every Buff action applies one additional random Buff. x 1
- Crit Chance Plus - +5% Critical Chance x 2
- Crit Damage Plus - +15% Critical Damage x 1
- Critical Apex - The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%) x 1
- Critical Boon - On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. x 2
- Critical Exploit - Attacks that exploit an enemy's weakness have 10% increased Critical Chance. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
- Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 2
- Empower - Aura: All Monsters in the party deal 5% more damage. x 1
- Exploit - When exploiting an enemy's weakness with an attack, gain a random Buff and shield self by 10% of Max Health. x 1
- Fire Pillar - 3 x 200% (600%) magical damage (fire) applies Sorcery, Regeneration & Spellshield (Buffs) to itself x 1
- Freeze - 5 x 30% (150%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 2 - 5 x 40% (200%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 3 - 6 x 45% (270%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 4 - 6 x 60% (360%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 5 - 7 x 60% (420%) magical damage (water) Applies Chill (Debuff) x 1
- Gemstone Barrage - 3 x 100% (300%) magical damage (earth) Hits all enemies Applies Regeneration (Buff) to whole party x 1
- Gemstone Rain - 6 x 25% (150%) magical damage (earth) x 1
- Gemstone Rain Lvl 2 - 6 x 35% (210%) magical damage (earth) x 1
- Gemstone Rain Lvl 3 - 6 x 45% (270%) magical damage (earth) x 1
- Gemstone Rain Lvl 4 - 7 x 50% (350%) magical damage (earth) x 1
- Gemstone Rain Lvl 5 - 7 x 65% (455%) magical damage (earth) x 1
- Gorgeous Plumage - Aura: Buffs on allies and Debuffs on enemies are 8% more effective for every Bird in the party. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Heat Shimmer - 3 x 100% (300%) magical damage (fire) applies Glory (Buff) to itself x 1
- Heat Shimmer Lvl 2 - 4 x 95% (380%) magical damage (fire) applies Glory (Buff) to itself x 1
- Heat Shimmer Lvl 3 - 5 x 95% (475%) magical damage (fire) applies Glory (Buff) to itself x 1
- Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
- Ice Breath - 5 x 115% (575%) magical damage (water) Removes 2 Buffs from target - applies 2 random Buffs to itself x 1
- Magic Attack - This Monster's basic attack is replaced by Magic Attack: 6 x 60% (360%) magical damage, gain a random Buff. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 3
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
- Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 2
- Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
- Maneki - Critical Hits have a 30% chance to grant Glory to a random ally. This monster can apply Glory an additional time. x 1
- Phoenix Affinity - When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health. x 1
- Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
- Snow Veil - 3 x 100% (300%) magical damage (water) applies Barrier (Buff) to itself x 1
- Snow Veil Lvl 2 - 4 x 95% (380%) magical damage (water) applies Barrier (Buff) to itself x 1
- Snow Veil Lvl 3 - 5 x 95% (475%) magical damage (water) applies Barrier (Buff) to itself x 1
- Soul Beam - 3 x 100% (300%) magical damage (earth) applies Regeneration (Buff) to itself x 1
- Soul Beam Lvl 2 - 4 x 95% (380%) magical damage (earth) applies Regeneration (Buff) to itself x 1
- Soul Beam Lvl 3 - 5 x 95% (475%) magical damage (earth) applies Regeneration (Buff) to itself x 1
- Spark Shower - 6 x 20% (120%) magical damage (fire) cannot be dodged x 1
- Spark Shower Lvl 2 - 6 x 30% (180%) magical damage (fire) cannot be dodged x 1
- Spark Shower Lvl 3 - 6 x 40% (240%) magical damage (fire) cannot be dodged x 1
- Spark Shower Lvl 4 - 7 x 45% (315%) magical damage (fire) cannot be dodged x 1
- Spark Shower Lvl 5 - 7 x 60% (420%) magical damage (fire) cannot be dodged x 1
- Variety - Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) x 1
- Whirlwind - 5 x 30% (150%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 2 - 5 x 40% (200%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 3 - 6 x 40% (240%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 4 - 6 x 55% (330%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 5 - 6 x 70% (420%) magical damage (wind) cannot be dodged x 1
- Drops
- Bronze - Level 2 rare upgrade material
- Feather+3 - Crit Chance +9% Mana Regeneration +22
- Mass Potion - Heal all for 800
- Raduga Egg - Consume to hatch: Raduga
- Sun Pendant - Defense +5 Crit Chance +2% Shield self for 30 when receiving a buff
- Appearances
- Abandoned Tower - AbandonedTower_Center1
- Abandoned Tower - AbandonedTower_Center10
- Abandoned Tower - AbandonedTower_Center11
- Abandoned Tower - AbandonedTower_Center12
- Abandoned Tower - AbandonedTower_Center2
- Abandoned Tower - AbandonedTower_Center3
- Abandoned Tower - AbandonedTower_Center4
- Abandoned Tower - AbandonedTower_Center5
- Abandoned Tower - AbandonedTower_Center6
- Abandoned Tower - AbandonedTower_Center7
- Abandoned Tower - AbandonedTower_Center8
- Abandoned Tower - AbandonedTower_Center9
- Abandoned Tower - AbandonedTower_Entrance
- Abandoned Tower - AbandonedTower_Final
- Abandoned Tower - AbandonedTower_North1
- Abandoned Tower - AbandonedTower_North2
- Abandoned Tower - AbandonedTower_North3
- Abandoned Tower - AbandonedTower_North4
- Abandoned Tower - AbandonedTower_North5
- Abandoned Tower - AbandonedTower_North6
- Abandoned Tower - AbandonedTower_North7
- Abandoned Tower - AbandonedTower_North8
- Abandoned Tower - AbandonedTower_North9
- Abandoned Tower - AbandonedTower_NorthHidden
- Abandoned Tower - AbandonedTower_South1
- Abandoned Tower - AbandonedTower_South2
- Abandoned Tower - AbandonedTower_South3
- Abandoned Tower - AbandonedTower_South4
- Abandoned Tower - AbandonedTower_South5
- Abandoned Tower - AbandonedTower_South6
- Abandoned Tower - AbandonedTower_South7
- Abandoned Tower - AbandonedTower_South8
- Abandoned Tower - AbandonedTower_SouthHidden1
- Abandoned Tower - AbandonedTower_SouthHidden2
- Ancient Woods - AncientWoods_Center1
- Ancient Woods - AncientWoods_Center2
- Ancient Woods - AncientWoods_Center3
- Ancient Woods - AncientWoods_Center4
- Ancient Woods - AncientWoods_Center5
- Ancient Woods - AncientWoods_Center6
- Ancient Woods - AncientWoods_Center7
- Ancient Woods - AncientWoods_DarkRoom
- Ancient Woods - AncientWoods_DarkRoom2
- Ancient Woods - AncientWoods_DoorPuzzle
- Ancient Woods - AncientWoods_DungeonEntrance
- Ancient Woods - AncientWoods_East1
- Ancient Woods - AncientWoods_East2
- Ancient Woods - AncientWoods_East3
- Ancient Woods - AncientWoods_East4
- Ancient Woods - AncientWoods_North1
- Ancient Woods - AncientWoods_North2
- Ancient Woods - AncientWoods_North3
- Ancient Woods - AncientWoods_North4
- Ancient Woods - AncientWoods_North5
- Ancient Woods - AncientWoods_South1
- Ancient Woods - AncientWoods_South2
- Ancient Woods - AncientWoods_South3
- Ancient Woods - AncientWoods_South4
- Ancient Woods - AncientWoods_SouthChampion
- Ancient Woods - AncientWoods_SouthHidden1
- Ancient Woods - AncientWoods_SouthHidden2
- Ancient Woods - AncientWoods_SouthHidden3
- Ancient Woods - AncientWoods_SouthHidden4
- Ancient Woods - AncientWoods_TorchesRoom
- Ancient Woods - AncientWoods_TreeOfEvolution
- Ancient Woods - AncientWoods_West1
- Ancient Woods - AncientWoods_West2
- Ancient Woods - AncientWoods_West3
- Ancient Woods - AncientWoods_West4
- Ancient Woods - AncientWoods_West5
- Ancient Woods - AncientWoods_West6
- Ancient Woods - AncientWoods_West7
- Ancient Woods - AncientWoods_WestDescent
- Ancient Woods - AncientWoods_WestDescent2
- Ancient Woods - AncientWoods_WestDescent3
- Ancient Woods - AncientWoods_WestHidden
- Ancient Woods - AncientWoods_WestHidden2
- Ancient Woods - AncientWoods_WestJumpPuzzle