This page lists details for the Monster Sanctuary monster: Nautilid
- Name
- Nautilid
- Types
- Explore Ability
- Improved Swimming - Allows the player to swim - Unaffected by water streams
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Light Instinct - Decrease damage taken by 15%.
- Dark Shift Ability
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
- Skills and Quantities
- Acid Rain - 3 x 55% (165%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 2 - 4 x 50% (200%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 3 - 4 x 65% (260%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 4 - 5 x 65% (325%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 5 - 6 x 70% (420%) magical damage (water) Applies Armor Break (Debuff) x 1
- Age of Purification - Unique Aura: Whenever an ally gets an Age stack, remove a harmful Stack from all allies. (Bleed, Wound, Blind, Tether) x 1
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Arcane Shield - Shield target for 4 x (90 + 40% Magic) Applies Sorcery (Buff) x 1
- Arcane Shield Lvl 2 - Shield target for 5 x (90 + 40% Magic) Applies Sorcery & Channel (Buffs) x 1
- Arcane Shield Lvl 3 - Shield target for 6 x (120 + 40% Magic) Applies Sorcery & Channel (Buffs) x 1
- Armor Shred - Every hit has a 10% chance to apply Armor Break. x 1
- Brains over Brawn - If this Monster would gain Might (Buff), it gains Sorcery (Buff) instead. x 1
- Bubble Deluge - 2 x 150% (300%) magical damage (water) Hits all enemies Applies Channel (Buff) to whole party Removes 1 Debuff from all allies x 1
- Buff Catalyst - Buffs are 20% more effective on this Monster. x 1
- Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
- Charge Beam - 3 x 100% (300%) magical damage (wind) applies Sorcery (Buff) to itself x 1
- Charge Beam Lvl 2 - 4 x 95% (380%) magical damage (wind) applies Sorcery (Buff) to itself x 1
- Charge Beam Lvl 3 - 5 x 95% (475%) magical damage (wind) applies Sorcery (Buff) to itself x 1
- Combo Buffing - Every Buff action applies one additional random Buff. x 1
- Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 2
- Dark Shroud - 8 x 75% (600%) magical damage (neutral) applies 2 stacks of Tether and Blind. x 1
- Darken - Every hit has a 15% chance to apply a stack of Blind. (Stacks don't count as Debuffs) x 1
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
- Debuff Weakness - Debuff effects increased by 50% x 1
- Defense Focus - Defense from equipment increased by 25%. x 1
- Defense Overload - Increase Attack and Magic by 15% of this Monster's Defense. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 4
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
- Electrify - Every hit has a 10% chance to apply Shock. x 1
- Fortress - Shield all for 3 x (350 + 30% Defense) Applies Barrier (Buff) to whole party x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
- Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
- Improved Assault - Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them. x 1
- Light Instinct - Decrease damage taken by 15%. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Multi Sorcery - Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Mystify - When applying a Debuff, 50% chance to gain a random Buff. x 1
- Physical Resistance - Physical damage reduced by 50% x 1
- Psychokinesis - Applies Sorcery (Buff) to whole party Applies Agility (Buff) to a random Monster. x 1
- Psychokinesis Lvl 2 - Applies Sorcery (Buff) to whole party Applies Agility (Buff) to two random Monsters. x 1
- Psychokinesis Lvl 3 - Applies Sorcery & Agility (Buffs) to whole party x 1
- Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
- Severe Infection - Aura: Debuffs are 10% more effective against Wounded enemies. x 1
- Severe Upkeep - Unique Aura: Whenever an enemy takes Poison or Burn (Debuff) damage, 50% chance to inflict a Wound stack on them. x 1
- Shadow Grasp - 5 x 75% (375%) magical damage (neutral) applies 2 stacks of Blind. x 1
- Shadow Grasp Lvl 2 - 5 x 95% (475%) magical damage (neutral) applies 3 stacks of Blind. x 1
- Sheltered - While under the effect of a Shield, reduce all incoming damage by 15%. x 1
- Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
- Slime Shot - 4 x 35% (140%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 2 - 5 x 40% (200%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 4 - 6 x 55% (330%) magical damage (earth) Applies Poison (Debuff) x 1
- Slime Shot Lvl 5 - 7 x 60% (420%) magical damage (earth) Applies Poison (Debuff) x 1
- Sorcerous Boost - Unique Aura: When an allied Monster gains Sorcery, they gain a Shield equal to 100% of their Magic and 1 Debuff is removed. x 1
- Sorcery - Applies Sorcery (Buff) to whole party x 1
- Toxin - Every hit has a 10% chance to apply Poison. x 1
- Trickster Buffing - For every buff applied there is a 15% chance to apply Chill, Shock or Burn to a random enemy. x 1
- Variety - Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) x 1
- Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
- Whirlpool - 5 x 70% (350%) magical damage (water) Removes 2 Debuffs from Caster x 1
- Whirlpool Lvl 2 - 6 x 70% (420%) magical damage (water) Removes 3 Debuffs from Caster x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Azure Gem - Level 3 rare upgrade material
- Nautilid Egg - Consume to hatch: Nautilid
- Silver - Level 4 rare upgrade material
- Smoke Bomb - Retreat out of combat
- Wool - Level 2 common upgrade material
- Appearances
- Horizon Beach - ForgottenWorld_Fall1
- Horizon Beach - ForgottenWorld_FallHidden
- Horizon Beach - HorizonBeach_Center1
- Horizon Beach - HorizonBeach_Center2
- Horizon Beach - HorizonBeach_Center3
- Horizon Beach - HorizonBeach_Center4
- Horizon Beach - HorizonBeach_Center5
- Horizon Beach - HorizonBeach_Center6
- Horizon Beach - HorizonBeach_Champion
- Horizon Beach - HorizonBeach_East1
- Horizon Beach - HorizonBeach_East2
- Horizon Beach - HorizonBeach_East3
- Horizon Beach - HorizonBeach_East4
- Horizon Beach - HorizonBeach_East5
- Horizon Beach - HorizonBeach_East6
- Horizon Beach - HorizonBeach_EastChampion
- Horizon Beach - HorizonBeach_EastHidden
- Horizon Beach - HorizonBeach_FWEntrance1
- Horizon Beach - HorizonBeach_FWEntrance2
- Horizon Beach - HorizonBeach_FWEntrance3
- Horizon Beach - HorizonBeach_FWEntrance4
- Horizon Beach - HorizonBeach_FWExit
- Horizon Beach - HorizonBeach_Farm
- Horizon Beach - HorizonBeach_Fisher
- Horizon Beach - HorizonBeach_Labyrinth
- Horizon Beach - HorizonBeach_Pit
- Horizon Beach - HorizonBeach_South1
- Horizon Beach - HorizonBeach_South2
- Horizon Beach - HorizonBeach_South3
- Horizon Beach - HorizonBeach_South4
- Horizon Beach - HorizonBeach_South5
- Horizon Beach - HorizonBeach_South6
- Horizon Beach - HorizonBeach_TreasureCave1
- Horizon Beach - HorizonBeach_TreasureCave2
- Horizon Beach - HorizonBeach_TreasureCave3
- Horizon Beach - HorizonBeach_TreasureCave4
- Horizon Beach - HorizonBeach_TreasureCave5
- Horizon Beach - HorizonBeach_TreasureCaveEntrance
- Horizon Beach - HorizonBeach_West1
- Horizon Beach - HorizonBeach_West2
- Horizon Beach - HorizonBeach_West3
- Horizon Beach - HorizonBeach_West4
- Horizon Beach - HorizonBeach_West5