This page lists details for the Monster Sanctuary monster: Mogwai
- Name
- Mogwai
- Types
- Explore Ability
- Snowball Toss - Activates ice orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party.
- Dark Shift Ability
- Dark Instinct - Increases damage dealt by 20%.
- Skills and Quantities
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Attack Powered Shield - At the start of combat, apply a Shield equal to 150% of Attack value. x 1
- Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
- Avalanche - 1 x 160% physical damage (water) Hits all enemies, Critical Damage +30% x 1
- Avalanche Lvl 2 - 1 x 210% physical damage (water) Hits all enemies, Critical Damage +40% x 1
- Avalanche Lvl 3 - 2 x 130% (260%) physical damage (water) Hits all enemies, Critical Damage +50% x 1
- Barrier - Applies Barrier (Buff) to whole party x 1
- Beating - 4 x 40% (160%) physical damage (neutral) x 1
- Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
- Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
- Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
- Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
- Bounty - This Monster gets 2 random Buffs when an enemy Monster is knocked out. x 1
- Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
- Buffing Restore - When applying a Buff, 50% chance that a Debuff is removed. x 1
- Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
- Combo Buffing - Every Buff action applies one additional random Buff. x 2
- Crit Chance Plus - +5% Critical Chance x 2
- Crit Damage Focus - Critical Damage values from equipment increased by 50%. x 1
- Crit Damage Plus - +15% Critical Damage x 1
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 2
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 2
- Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
- Critical Liquid - Water attacks have 10% increased Critical Chance. x 1
- Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party. x 1
- Dark Instinct - Increases damage dealt by 20%. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
- Fire Weakness - Fire damage increased by 50% x 1
- First Impact - Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) x 1
- Gravity - 2 x 100% (200%) magical damage (neutral) Hits all enemies - Base Damage is increased by 2 x 10% for every health and defense rating of the target x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Helping Hand - Heal target for 5 x (110 + 50% Magic) Applies Sidekick (Buff) x 1
- Helping Hand Lvl 2 - Heal target for 5 x (150 + 55% Magic) Applies Sidekick & Regeneration (Buffs) x 1
- Ice Bolt - 1 x 220% magical damage (water) Applies Chill (Debuff) x 1
- Ice Bolt Lvl 2 - 1 x 275% magical damage (water) Applies Chill (Debuff) x 1
- Ice Bolt Lvl 3 - 1 x 335% magical damage (water) Applies Chill (Debuff) x 1
- Ice Bolt Lvl 4 - 1 x 410% magical damage (water) Applies Chill (Debuff) x 1
- Ice Bolt Lvl 5 - 1 x 510% magical damage (water) Applies Chill (Debuff) x 1
- Ice Breath - 5 x 115% (575%) magical damage (water) Removes 2 Buffs from target - applies 2 random Buffs to itself x 1
- Ice Storm - 1 x 160% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
- Ice Storm Lvl 2 - 1 x 210% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
- Ice Storm Lvl 3 - 2 x 130% (260%) magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
- Improved Mana Regeneration - +20% Mana Regeneration x 1
- Magic Penetration - Aura: Mage Monsters in the party ignore 15% of the target's Defense damage reduction value. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
- Magic Powered Shield - At the start of combat, apply a Shield equal to 150% of Magic value. x 1
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Magnitude - Applies Barrier (Buff) to whole party Applies Glory (Buff) to a random Monster. x 1
- Magnitude Lvl 2 - Applies Barrier (Buff) to whole party Applies Glory (Buff) to two random Monsters. x 1
- Magnitude Lvl 3 - Applies Barrier & Glory (Buffs) to whole party x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 1
- Multi Chill - Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Multi Glory - Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Precision - First hit of an ability has a 20% increased Critical Chance. x 1
- Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
- Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
- Severe Hit - If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Armor Break (Debuff) and a stack of Wound. x 1
- Shatter - Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance. x 1
- Single Strike - If this Monster is the last and only Monster during the turn to attack, it deals 25% increased damage. x 1
- Snowball Toss - 1 x 230% physical damage (water) x 1
- Snowball Toss Lvl 2 - 1 x 285% physical damage (water) x 1
- Snowball Toss Lvl 3 - 1 x 355% physical damage (water) x 1
- Snowball Toss Lvl 4 - 1 x 435% physical damage (water) x 1
- Snowball Toss Lvl 5 - 1 x 540% physical damage (water) x 1
- Spectral Cannon - 1 x 375% magical damage (neutral) ignores 50% of the target's Defense damage reduction value x 1
- Spectral Cannon Lvl 2 - 1 x 450% magical damage (neutral) ignores 50% of the target's Defense damage reduction value x 1
- Sure Strike - First hit of an ability has a 10% increased Critical Chance and cannot be dodged. x 1
- Ultra Speed - Applies Agility, Spellshield & Sidekick (Buffs) to whole party x 1
- Wind Resistance - Wind damage reduced by 50% x 1
- Drops
- Bronze - Level 2 rare upgrade material
- Mogwai Egg - Consume to hatch: Mogwai
- Shuriken+3 - Crit Chance +10%
- Smoke Bomb - Retreat out of combat
- Wool - Level 2 common upgrade material
- Appearances
- Snowy Peaks - SnowyPeaks_Bridge
- Snowy Peaks - SnowyPeaks_ChampionRoom
- Snowy Peaks - SnowyPeaks_ChampionRoom2
- Snowy Peaks - SnowyPeaks_ClothesmakerHouse
- Snowy Peaks - SnowyPeaks_Cryomancer
- Snowy Peaks - SnowyPeaks_East1
- Snowy Peaks - SnowyPeaks_East2
- Snowy Peaks - SnowyPeaks_East3
- Snowy Peaks - SnowyPeaks_East4
- Snowy Peaks - SnowyPeaks_East5
- Snowy Peaks - SnowyPeaks_EastDark
- Snowy Peaks - SnowyPeaks_EastMountain1
- Snowy Peaks - SnowyPeaks_EastMountain2
- Snowy Peaks - SnowyPeaks_EastMountain3
- Snowy Peaks - SnowyPeaks_EastMountain4
- Snowy Peaks - SnowyPeaks_EastMountain5
- Snowy Peaks - SnowyPeaks_EastMountainClothesmaker
- Snowy Peaks - SnowyPeaks_EastMountainTop
- Snowy Peaks - SnowyPeaks_HighChallenge
- Snowy Peaks - SnowyPeaks_Lake
- Snowy Peaks - SnowyPeaks_SunPalaceEntrance
- Snowy Peaks - SnowyPeaks_West1
- Snowy Peaks - SnowyPeaks_West2
- Snowy Peaks - SnowyPeaks_West3
- Snowy Peaks - SnowyPeaks_West4
- Snowy Peaks - SnowyPeaks_West5
- Snowy Peaks - SnowyPeaks_WestDark
- Snowy Peaks - SnowyPeaks_WestMountain1
- Snowy Peaks - SnowyPeaks_WestMountain2
- Snowy Peaks - SnowyPeaks_WestMountain3
- Snowy Peaks - SnowyPeaks_WestMountain4
- Snowy Peaks - SnowyPeaks_WestMountain5
- Snowy Peaks - SnowyPeaks_WestMountain6
- Snowy Peaks - SnowyPeaks_WestMountain7
- Snowy Peaks - SnowyPeaks_WestMountainSecret