Mogwai

This page lists details for the Monster Sanctuary monster: Mogwai

Name
Mogwai
Types
Explore Ability
Snowball Toss - Activates ice orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Light Shift Ability
Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party.
Dark Shift Ability
Dark Instinct - Increases damage dealt by 20%.
Skills and Quantities
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Attack Powered Shield - At the start of combat, apply a Shield equal to 150% of Attack value. x 1
  • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
  • Avalanche - 1 x 160% physical damage (water) Hits all enemies, Critical Damage +30% x 1
  • Avalanche Lvl 2 - 1 x 210% physical damage (water) Hits all enemies, Critical Damage +40% x 1
  • Avalanche Lvl 3 - 2 x 130% (260%) physical damage (water) Hits all enemies, Critical Damage +50% x 1
  • Barrier - Applies Barrier (Buff) to whole party x 1
  • Beating - 4 x 40% (160%) physical damage (neutral) x 1
  • Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
  • Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
  • Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
  • Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
  • Bounty - This Monster gets 2 random Buffs when an enemy Monster is knocked out. x 1
  • Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
  • Buffing Restore - When applying a Buff, 50% chance that a Debuff is removed. x 1
  • Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
  • Combo Buffing - Every Buff action applies one additional random Buff. x 2
  • Crit Chance Plus - +5% Critical Chance x 2
  • Crit Damage Focus - Critical Damage values from equipment increased by 50%. x 1
  • Crit Damage Plus - +15% Critical Damage x 1
  • Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 2
  • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 2
  • Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
  • Critical Liquid - Water attacks have 10% increased Critical Chance. x 1
  • Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party. x 1
  • Dark Instinct - Increases damage dealt by 20%. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 2
  • Fire Weakness - Fire damage increased by 50% x 1
  • First Impact - Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) x 1
  • Gravity - 2 x 100% (200%) magical damage (neutral) Hits all enemies - Base Damage is increased by 2 x 10% for every health and defense rating of the target x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
  • Helping Hand - Heal target for 5 x (110 + 50% Magic) Applies Sidekick (Buff) x 1
  • Helping Hand Lvl 2 - Heal target for 5 x (150 + 55% Magic) Applies Sidekick & Regeneration (Buffs) x 1
  • Ice Bolt - 1 x 220% magical damage (water) Applies Chill (Debuff) x 1
  • Ice Bolt Lvl 2 - 1 x 275% magical damage (water) Applies Chill (Debuff) x 1
  • Ice Bolt Lvl 3 - 1 x 335% magical damage (water) Applies Chill (Debuff) x 1
  • Ice Bolt Lvl 4 - 1 x 410% magical damage (water) Applies Chill (Debuff) x 1
  • Ice Bolt Lvl 5 - 1 x 510% magical damage (water) Applies Chill (Debuff) x 1
  • Ice Breath - 5 x 115% (575%) magical damage (water) Removes 2 Buffs from target - applies 2 random Buffs to itself x 1
  • Ice Storm - 1 x 160% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Ice Storm Lvl 2 - 1 x 210% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Ice Storm Lvl 3 - 2 x 130% (260%) magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
  • Improved Mana Regeneration - +20% Mana Regeneration x 1
  • Magic Penetration - Aura: Mage Monsters in the party ignore 15% of the target's Defense damage reduction value. x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
  • Magic Powered Shield - At the start of combat, apply a Shield equal to 150% of Magic value. x 1
  • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
  • Magnitude - Applies Barrier (Buff) to whole party Applies Glory (Buff) to a random Monster. x 1
  • Magnitude Lvl 2 - Applies Barrier (Buff) to whole party Applies Glory (Buff) to two random Monsters. x 1
  • Magnitude Lvl 3 - Applies Barrier & Glory (Buffs) to whole party x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 1
  • Multi Chill - Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
  • Multi Glory - Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
  • Precision - First hit of an ability has a 20% increased Critical Chance. x 1
  • Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
  • Recover - Heals 10% of this Monster's Max Health at the start of every turn. x 1
  • Severe Hit - If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Armor Break (Debuff) and a stack of Wound. x 1
  • Shatter - Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance. x 1
  • Single Strike - If this Monster is the last and only Monster during the turn to attack, it deals 25% increased damage. x 1
  • Snowball Toss - 1 x 230% physical damage (water) x 1
  • Snowball Toss Lvl 2 - 1 x 285% physical damage (water) x 1
  • Snowball Toss Lvl 3 - 1 x 355% physical damage (water) x 1
  • Snowball Toss Lvl 4 - 1 x 435% physical damage (water) x 1
  • Snowball Toss Lvl 5 - 1 x 540% physical damage (water) x 1
  • Spectral Cannon - 1 x 375% magical damage (neutral) ignores 50% of the target's Defense damage reduction value x 1
  • Spectral Cannon Lvl 2 - 1 x 450% magical damage (neutral) ignores 50% of the target's Defense damage reduction value x 1
  • Sure Strike - First hit of an ability has a 10% increased Critical Chance and cannot be dodged. x 1
  • Ultra Speed - Applies Agility, Spellshield & Sidekick (Buffs) to whole party x 1
  • Wind Resistance - Wind damage reduced by 50% x 1
Drops
Appearances
  • Snowy Peaks - SnowyPeaks_Bridge
  • Snowy Peaks - SnowyPeaks_ChampionRoom
  • Snowy Peaks - SnowyPeaks_ChampionRoom2
  • Snowy Peaks - SnowyPeaks_ClothesmakerHouse
  • Snowy Peaks - SnowyPeaks_Cryomancer
  • Snowy Peaks - SnowyPeaks_East1
  • Snowy Peaks - SnowyPeaks_East2
  • Snowy Peaks - SnowyPeaks_East3
  • Snowy Peaks - SnowyPeaks_East4
  • Snowy Peaks - SnowyPeaks_East5
  • Snowy Peaks - SnowyPeaks_EastDark
  • Snowy Peaks - SnowyPeaks_EastMountain1
  • Snowy Peaks - SnowyPeaks_EastMountain2
  • Snowy Peaks - SnowyPeaks_EastMountain3
  • Snowy Peaks - SnowyPeaks_EastMountain4
  • Snowy Peaks - SnowyPeaks_EastMountain5
  • Snowy Peaks - SnowyPeaks_EastMountainClothesmaker
  • Snowy Peaks - SnowyPeaks_EastMountainTop
  • Snowy Peaks - SnowyPeaks_HighChallenge
  • Snowy Peaks - SnowyPeaks_Lake
  • Snowy Peaks - SnowyPeaks_SunPalaceEntrance
  • Snowy Peaks - SnowyPeaks_West1
  • Snowy Peaks - SnowyPeaks_West2
  • Snowy Peaks - SnowyPeaks_West3
  • Snowy Peaks - SnowyPeaks_West4
  • Snowy Peaks - SnowyPeaks_West5
  • Snowy Peaks - SnowyPeaks_WestDark
  • Snowy Peaks - SnowyPeaks_WestMountain1
  • Snowy Peaks - SnowyPeaks_WestMountain2
  • Snowy Peaks - SnowyPeaks_WestMountain3
  • Snowy Peaks - SnowyPeaks_WestMountain4
  • Snowy Peaks - SnowyPeaks_WestMountain5
  • Snowy Peaks - SnowyPeaks_WestMountain6
  • Snowy Peaks - SnowyPeaks_WestMountain7
  • Snowy Peaks - SnowyPeaks_WestMountainSecret