Moccus

This page lists details for the Monster Sanctuary monster: Moccus

Name
Moccus
Types
Explore Ability
Mount - Player can ride the Monster
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Light Shift Ability
Eternal Heart - This Monster's Max Health and Mana are increased by 12% each.
Dark Shift Ability
Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
Skills and Quantities
  • Anti Curse - Aura: All Debuffs are 20% less effective on Monsters in your party. x 1
  • Attack Mastery - Every physical attack triggers an additional hit equal to 50% of Attack value. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
  • Breaking Spells - Every magical attack hit has a 15% chance to apply Armor Break. x 1
  • Buff Corruption - Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%. x 1
  • Center of Mass - Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more. x 1
  • Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
  • Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
  • Curse of Weakness - Unique Aura: When a Monster in the party applies Weakness on an enemy, 35% chance to also apply a random Debuff. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
  • Demotivate - Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. x 1
  • Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
  • Dragonskin - Applies Spellshield (Buff) to whole party Applies Barrier (Buff) to a random Monster. x 1
  • Dragonskin Lvl 2 - Applies Spellshield (Buff) to whole party Applies Barrier (Buff) to two random Monsters. x 1
  • Dragonskin Lvl 3 - Applies Spellshield & Barrier (Buffs) to whole party x 1
  • Earth Resistance - Earth damage reduced by 50% x 1
  • Eternal Heart - This Monster's Max Health and Mana are increased by 12% each. x 1
  • Gift of Life - Revives all allies Heal all for 3 x (400 + 50% Magic) x 1
  • Health Focus - Health values from equipment increased by 25%. x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
  • Hexed Touch - When this Monster gets attacked, 50% chance to apply a random Debuff on the attacker. x 2
  • Initial Weakness - Apply Weakness (Debuff) to a random enemy at the start of combat. x 1
  • Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
  • Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
  • Life Wave - Heal all for (300 + 7.5% Max Health) x 1
  • Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
  • Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
  • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 2
  • Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
  • Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
  • Necromancy - Unique Aura: Whenever a Monster in the party is revived, it additionally heals 20% of its Max Health, gains 3 random Debuffs and 3 Age stacks. x 1
  • Neutral Weakness - Neutral damage increased by 50% x 1
  • Power Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. x 1
  • Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
  • Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
  • Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
  • Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
  • Shadow Storm - 2 x 65% (130%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
  • Shadow Storm Lvl 2 - 2 x 80% (160%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
  • Shadow Storm Lvl 3 - 2 x 110% (220%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
  • Shadow Storm Lvl 4 - 2 x 145% (290%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
  • Spellshield - Applies Spellshield (Buff) to whole party x 1
  • Spore - 3 x 55% (165%) magical damage (earth) Applies Weakness (Debuff) x 1
  • Spore Cloud - 1 x 155% magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
  • Spore Cloud Lvl 2 - 2 x 95% (190%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
  • Spore Cloud Lvl 3 - 2 x 125% (250%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
  • Spore Lvl 2 - 4 x 50% (200%) magical damage (earth) Applies Weakness (Debuff) x 1
  • Spore Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Weakness (Debuff) x 1
  • Spore Lvl 4 - 5 x 65% (325%) magical damage (earth) Applies Weakness (Debuff) x 1
  • Spore Lvl 5 - 6 x 70% (420%) magical damage (earth) Applies Weakness (Debuff) x 1
  • Spore Nebula - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Weakness (Debuff). x 1
  • Supply - Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. x 1
  • Sustained Heal - Heal all for 2 x (500 + 30% Magic + 3% Max Health) Applies Regeneration (Buff) to whole party x 1
  • Tackle - 3 x 60% (180%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 2 - 4 x 60% (240%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 3 - 5 x 60% (300%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 4 - 6 x 60% (360%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Tackle Lvl 5 - 7 x 65% (455%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
  • Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
  • Toxic Slam - 4 x 70% (280%) physical damage (earth) Applies Poison (Debuff) x 1
  • Toxic Slam Lvl 2 - 5 x 70% (350%) physical damage (earth) Applies Poison (Debuff) x 1
  • Toxic Slam Lvl 3 - 5 x 90% (450%) physical damage (earth) Applies Poison (Debuff) x 1
  • Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
  • Weakening Crush - Every physical attack hit has a 15% chance to apply Weakness. x 1
Drops
Appearances
  • Underworld - Underworld_Center1
  • Underworld - Underworld_Center2
  • Underworld - Underworld_Center3
  • Underworld - Underworld_Center4
  • Underworld - Underworld_CenterHidden
  • Underworld - Underworld_East1
  • Underworld - Underworld_East2
  • Underworld - Underworld_East3
  • Underworld - Underworld_East4
  • Underworld - Underworld_East5
  • Underworld - Underworld_EastCatacomb1
  • Underworld - Underworld_EastCatacomb10
  • Underworld - Underworld_EastCatacomb2
  • Underworld - Underworld_EastCatacomb3
  • Underworld - Underworld_EastCatacomb4
  • Underworld - Underworld_EastCatacomb5
  • Underworld - Underworld_EastCatacomb6
  • Underworld - Underworld_EastCatacomb7
  • Underworld - Underworld_EastCatacomb8
  • Underworld - Underworld_EastCatacomb9
  • Underworld - Underworld_West1
  • Underworld - Underworld_West2
  • Underworld - Underworld_West3
  • Underworld - Underworld_West4
  • Underworld - Underworld_West5
  • Underworld - Underworld_West6
  • Underworld - Underworld_WestCatacomb1
  • Underworld - Underworld_WestCatacomb10
  • Underworld - Underworld_WestCatacomb2
  • Underworld - Underworld_WestCatacomb3
  • Underworld - Underworld_WestCatacomb4
  • Underworld - Underworld_WestCatacomb5
  • Underworld - Underworld_WestCatacomb6
  • Underworld - Underworld_WestCatacomb7
  • Underworld - Underworld_WestCatacomb8
  • Underworld - Underworld_WestCatacomb9