This page lists details for the Monster Sanctuary monster: Moccus
- Name
- Moccus
- Types
- Explore Ability
- Mount - Player can ride the Monster
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Eternal Heart - This Monster's Max Health and Mana are increased by 12% each.
- Dark Shift Ability
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
- Skills and Quantities
- Anti Curse - Aura: All Debuffs are 20% less effective on Monsters in your party. x 1
- Attack Mastery - Every physical attack triggers an additional hit equal to 50% of Attack value. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
- Breaking Spells - Every magical attack hit has a 15% chance to apply Armor Break. x 1
- Buff Corruption - Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%. x 1
- Center of Mass - Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more. x 1
- Combo Initiator - If this Monster acts first in the turn, it deals 25% more damage with its attack and deals an additional 25% damage hit. x 1
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
- Curse of Weakness - Unique Aura: When a Monster in the party applies Weakness on an enemy, 35% chance to also apply a random Debuff. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
- Demotivate - Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. x 1
- Dominance - Aura: Enemies receive 3% increased damage for each Debuff on them. x 1
- Dragonskin - Applies Spellshield (Buff) to whole party Applies Barrier (Buff) to a random Monster. x 1
- Dragonskin Lvl 2 - Applies Spellshield (Buff) to whole party Applies Barrier (Buff) to two random Monsters. x 1
- Dragonskin Lvl 3 - Applies Spellshield & Barrier (Buffs) to whole party x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Eternal Heart - This Monster's Max Health and Mana are increased by 12% each. x 1
- Gift of Life - Revives all allies Heal all for 3 x (400 + 50% Magic) x 1
- Health Focus - Health values from equipment increased by 25%. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Hexed Touch - When this Monster gets attacked, 50% chance to apply a random Debuff on the attacker. x 2
- Initial Weakness - Apply Weakness (Debuff) to a random enemy at the start of combat. x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
- Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
- Life Wave - Heal all for (300 + 7.5% Max Health) x 1
- Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
- Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 2
- Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
- Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Necromancy - Unique Aura: Whenever a Monster in the party is revived, it additionally heals 20% of its Max Health, gains 3 random Debuffs and 3 Age stacks. x 1
- Neutral Weakness - Neutral damage increased by 50% x 1
- Power Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. x 1
- Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
- Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
- Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
- Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
- Shadow Storm - 2 x 65% (130%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
- Shadow Storm Lvl 2 - 2 x 80% (160%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
- Shadow Storm Lvl 3 - 2 x 110% (220%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
- Shadow Storm Lvl 4 - 2 x 145% (290%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
- Spellshield - Applies Spellshield (Buff) to whole party x 1
- Spore - 3 x 55% (165%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Cloud - 1 x 155% magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Cloud Lvl 2 - 2 x 95% (190%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Cloud Lvl 3 - 2 x 125% (250%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Lvl 2 - 4 x 50% (200%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 3 - 5 x 50% (250%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 4 - 5 x 65% (325%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Lvl 5 - 6 x 70% (420%) magical damage (earth) Applies Weakness (Debuff) x 1
- Spore Nebula - 3 x 95% (285%) magical damage (earth) Hits all enemies, every hit has a 20% chance to apply Weakness (Debuff). x 1
- Supply - Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn. x 1
- Sustained Heal - Heal all for 2 x (500 + 30% Magic + 3% Max Health) Applies Regeneration (Buff) to whole party x 1
- Tackle - 3 x 60% (180%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 2 - 4 x 60% (240%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 3 - 5 x 60% (300%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 4 - 6 x 60% (360%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Tackle Lvl 5 - 7 x 65% (455%) physical damage (neutral) ignores 25% of the target's Defense damage reduction value x 1
- Taunt - When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting monster takes 15% increased damage) x 1
- Toxic Slam - 4 x 70% (280%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxic Slam Lvl 2 - 5 x 70% (350%) physical damage (earth) Applies Poison (Debuff) x 1
- Toxic Slam Lvl 3 - 5 x 90% (450%) physical damage (earth) Applies Poison (Debuff) x 1
- Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
- Weakening Crush - Every physical attack hit has a 15% chance to apply Weakness. x 1
- Drops
- Banana - Health +250
- Big Potion - Heal target for 6 x 450
- Hide+5 - Defense +65 Health +700
- Moccus Egg - Consume to hatch: Moccus
- Monster Bell - Respawns all defeated wild Monsters immediately
- Appearances
- Underworld - Underworld_Center1
- Underworld - Underworld_Center2
- Underworld - Underworld_Center3
- Underworld - Underworld_Center4
- Underworld - Underworld_CenterHidden
- Underworld - Underworld_East1
- Underworld - Underworld_East2
- Underworld - Underworld_East3
- Underworld - Underworld_East4
- Underworld - Underworld_East5
- Underworld - Underworld_EastCatacomb1
- Underworld - Underworld_EastCatacomb10
- Underworld - Underworld_EastCatacomb2
- Underworld - Underworld_EastCatacomb3
- Underworld - Underworld_EastCatacomb4
- Underworld - Underworld_EastCatacomb5
- Underworld - Underworld_EastCatacomb6
- Underworld - Underworld_EastCatacomb7
- Underworld - Underworld_EastCatacomb8
- Underworld - Underworld_EastCatacomb9
- Underworld - Underworld_West1
- Underworld - Underworld_West2
- Underworld - Underworld_West3
- Underworld - Underworld_West4
- Underworld - Underworld_West5
- Underworld - Underworld_West6
- Underworld - Underworld_WestCatacomb1
- Underworld - Underworld_WestCatacomb10
- Underworld - Underworld_WestCatacomb2
- Underworld - Underworld_WestCatacomb3
- Underworld - Underworld_WestCatacomb4
- Underworld - Underworld_WestCatacomb5
- Underworld - Underworld_WestCatacomb6
- Underworld - Underworld_WestCatacomb7
- Underworld - Underworld_WestCatacomb8
- Underworld - Underworld_WestCatacomb9