This page lists details for the Monster Sanctuary monster: Manticorb
- Name
- Manticorb
- Types
- Explore Ability
- Light - Lights up dark rooms
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Mana Donor - Aura: Whenever another Monster in the party would spend Mana, 25% of the needed Mana is taken from this Monster instead.
- Dark Shift Ability
- Critical Apex - The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%)
- Skills and Quantities
- Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
- Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
- Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
- Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
- Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
- Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 2
- Cataclysm - 4 x 75% (300%) magical damage (fire/water/wind/earth) Hits all enemies Applies Burn, Chill, Shock or Poison x 1
- Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 2
- Crit Chance Plus - +5% Critical Chance x 1
- Crit Damage Plus - +15% Critical Damage x 2
- Critical Apex - The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%) x 1
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 3
- Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
- Exploit Party - Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health. x 1
- Freeze - 5 x 30% (150%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 2 - 5 x 40% (200%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 3 - 6 x 45% (270%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 4 - 6 x 60% (360%) magical damage (water) Applies Chill (Debuff) x 1
- Freeze Lvl 5 - 7 x 60% (420%) magical damage (water) Applies Chill (Debuff) x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
- Ice Storm - 1 x 160% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
- Ice Storm Lvl 2 - 1 x 210% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
- Ice Storm Lvl 3 - 2 x 130% (260%) magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
- Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
- Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
- Ion Beam - 9 x 60% (540%) magical damage (wind) Every hit has a 15% chance to apply a random Debuff. x 1
- Magic Barrier - Aura: All Mage Monster in the party start the combat with a shield equal to 150% of their Max Mana and receive 1% less damage for every 100 Max Mana. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Magical Resistance - Magical damage reduced by 50% x 1
- Mana Buffer - When consuming or losing mana, shield self by 300% of that amount. x 1
- Mana Donor - Aura: Whenever another Monster in the party would spend Mana, 25% of the needed Mana is taken from this Monster instead. x 1
- Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
- Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
- Multi Sorcery - Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
- Physical Weakness - Physical damage increased by 50% x 1
- Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
- Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
- Shared Sorcery - Whenever this Monster gains Sorcery (Buff), another random Monster in the party also gains Sorcery. x 1
- Solar Blaze - 3 x 95% (285%) magical damage (fire) Hits all enemies Applies Sorcery (Buff) to whole party x 1
- Solar Burst - 1 x 170% magical damage (fire) Hits all enemies x 1
- Solar Burst Lvl 2 - 2 x 105% (210%) magical damage (fire) Hits all enemies x 1
- Solar Burst Lvl 3 - 3 x 85% (255%) magical damage (fire) Hits all enemies x 1
- Sorcerer - When exploiting an enemy's weakness with an attack, gain Sorcery (Buff) and shield self by 75% of this monster's Magic value. x 1
- Sorcery - Applies Sorcery (Buff) to whole party x 1
- Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
- Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
- Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
- Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
- Wizardry - Applies Sorcery (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
- Wizardry Lvl 2 - Applies Sorcery (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
- Wizardry Lvl 3 - Applies Sorcery & Channel (Buffs) to whole party x 1
- Drops
- Blue Gem - Level 1 rare upgrade material
- Cotton - Level 1 common upgrade material
- Manticorb Egg - Consume to hatch: Manticorb
- Monster Bell - Respawns all defeated wild Monsters immediately
- Red Gem - Level 1 rare upgrade material
- Appearances
- Mountain Path - MountainPath_Center1
- Mountain Path - MountainPath_Center2
- Mountain Path - MountainPath_Center3
- Mountain Path - MountainPath_Center4
- Mountain Path - MountainPath_Center5
- Mountain Path - MountainPath_Center6
- Mountain Path - MountainPath_Center7
- Mountain Path - MountainPath_East1
- Mountain Path - MountainPath_HiddenChampion
- Mountain Path - MountainPath_North1
- Mountain Path - MountainPath_North2
- Mountain Path - MountainPath_North3
- Mountain Path - MountainPath_North4
- Mountain Path - MountainPath_North5
- Mountain Path - MountainPath_North6
- Mountain Path - MountainPath_North7
- Mountain Path - MountainPath_NorthHidden
- Mountain Path - MountainPath_OldBuranHouse
- Mountain Path - MountainPath_SnowyEntrance
- Mountain Path - MountainPath_SnowyEntrance2
- Mountain Path - MountainPath_West1
- Mountain Path - MountainPath_West2
- Mountain Path - MountainPath_West3
- Mountain Path - MountainPath_West4
- Mountain Path - MountainPath_West5
- Mountain Path - MountainPath_West6
- Mountain Path - MountainPath_WestHidden
- Mountain Path - MountainPath_WestHidden2