Manticorb

This page lists details for the Monster Sanctuary monster: Manticorb

Name
Manticorb
Types
Explore Ability
Light - Lights up dark rooms
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Mana Donor - Aura: Whenever another Monster in the party would spend Mana, 25% of the needed Mana is taken from this Monster instead.
    Dark Shift Ability
    Critical Apex - The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%)
    Skills and Quantities
    • Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
    • Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
    • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 2
    • Cataclysm - 4 x 75% (300%) magical damage (fire/water/wind/earth) Hits all enemies Applies Burn, Chill, Shock or Poison x 1
    • Copy Shield - When Shielding yourself, also apply 20% of that Shield to allies. x 2
    • Crit Chance Plus - +5% Critical Chance x 1
    • Crit Damage Plus - +15% Critical Damage x 2
    • Critical Apex - The Critical Chance and Critical Damage of every consecutive hit during an ability is increased by 2.5% continuously. (For a 4 hit attack it is +0%, +2.5%, +5%, +7.5%) x 1
    • Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 1
    • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 3
    • Double Impact - When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit. x 1
    • Exploit Party - Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health. x 1
    • Freeze - 5 x 30% (150%) magical damage (water) Applies Chill (Debuff) x 1
    • Freeze Lvl 2 - 5 x 40% (200%) magical damage (water) Applies Chill (Debuff) x 1
    • Freeze Lvl 3 - 6 x 45% (270%) magical damage (water) Applies Chill (Debuff) x 1
    • Freeze Lvl 4 - 6 x 60% (360%) magical damage (water) Applies Chill (Debuff) x 1
    • Freeze Lvl 5 - 7 x 60% (420%) magical damage (water) Applies Chill (Debuff) x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
    • Hex - Every hit has a 7.5% chance to apply a random Debuff. x 1
    • Ice Storm - 1 x 160% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
    • Ice Storm Lvl 2 - 1 x 210% magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
    • Ice Storm Lvl 3 - 2 x 130% (260%) magical damage (water) Hits all enemies, 50% chance to apply Chill (Debuff) x 1
    • Ignite - 3 x 55% (165%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 2 - 4 x 50% (200%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 3 - 5 x 50% (250%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 4 - 5 x 65% (325%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ignite Lvl 5 - 6 x 70% (420%) magical damage (fire) Applies Burn (Debuff) x 1
    • Ion Beam - 9 x 60% (540%) magical damage (wind) Every hit has a 15% chance to apply a random Debuff. x 1
    • Magic Barrier - Aura: All Mage Monster in the party start the combat with a shield equal to 150% of their Max Mana and receive 1% less damage for every 100 Max Mana. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 3
    • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
    • Magical Resistance - Magical damage reduced by 50% x 1
    • Mana Buffer - When consuming or losing mana, shield self by 300% of that amount. x 1
    • Mana Donor - Aura: Whenever another Monster in the party would spend Mana, 25% of the needed Mana is taken from this Monster instead. x 1
    • Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
    • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
    • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
    • Multi Sorcery - Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 1
    • Physical Weakness - Physical damage increased by 50% x 1
    • Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
    • Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
    • Shared Sorcery - Whenever this Monster gains Sorcery (Buff), another random Monster in the party also gains Sorcery. x 1
    • Solar Blaze - 3 x 95% (285%) magical damage (fire) Hits all enemies Applies Sorcery (Buff) to whole party x 1
    • Solar Burst - 1 x 170% magical damage (fire) Hits all enemies x 1
    • Solar Burst Lvl 2 - 2 x 105% (210%) magical damage (fire) Hits all enemies x 1
    • Solar Burst Lvl 3 - 3 x 85% (255%) magical damage (fire) Hits all enemies x 1
    • Sorcerer - When exploiting an enemy's weakness with an attack, gain Sorcery (Buff) and shield self by 75% of this monster's Magic value. x 1
    • Sorcery - Applies Sorcery (Buff) to whole party x 1
    • Thunderstorm - 1 x 160% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
    • Thunderstorm Lvl 2 - 1 x 210% magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
    • Thunderstorm Lvl 3 - 2 x 125% (250%) magical damage (wind) Hits all enemies, 50% chance to apply Shock (Debuff) x 1
    • Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 1
    • Voltage - 4 x 40% (160%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Shock (Debuff) x 1
    • Voltage Lvl 5 - 6 x 70% (420%) magical damage (wind) Applies Shock (Debuff) x 1
    • Wizardry - Applies Sorcery (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
    • Wizardry Lvl 2 - Applies Sorcery (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
    • Wizardry Lvl 3 - Applies Sorcery & Channel (Buffs) to whole party x 1
    Drops
    Appearances
    • Mountain Path - MountainPath_Center1
    • Mountain Path - MountainPath_Center2
    • Mountain Path - MountainPath_Center3
    • Mountain Path - MountainPath_Center4
    • Mountain Path - MountainPath_Center5
    • Mountain Path - MountainPath_Center6
    • Mountain Path - MountainPath_Center7
    • Mountain Path - MountainPath_East1
    • Mountain Path - MountainPath_HiddenChampion
    • Mountain Path - MountainPath_North1
    • Mountain Path - MountainPath_North2
    • Mountain Path - MountainPath_North3
    • Mountain Path - MountainPath_North4
    • Mountain Path - MountainPath_North5
    • Mountain Path - MountainPath_North6
    • Mountain Path - MountainPath_North7
    • Mountain Path - MountainPath_NorthHidden
    • Mountain Path - MountainPath_OldBuranHouse
    • Mountain Path - MountainPath_SnowyEntrance
    • Mountain Path - MountainPath_SnowyEntrance2
    • Mountain Path - MountainPath_West1
    • Mountain Path - MountainPath_West2
    • Mountain Path - MountainPath_West3
    • Mountain Path - MountainPath_West4
    • Mountain Path - MountainPath_West5
    • Mountain Path - MountainPath_West6
    • Mountain Path - MountainPath_WestHidden
    • Mountain Path - MountainPath_WestHidden2