Kanko

This page lists details for the Monster Sanctuary monster: Kanko

Name
Kanko
Types
Explore Ability
Ghost Form - Avoids monster encounters
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
    Light Shift Ability
    Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster.
    Dark Shift Ability
    Heroic Assault - Aura: Every Monster in the party gains 1% Critical Chance for each Buff on it.
    Skills and Quantities
    • Air Sickle - 4 x 40% (160%) physical damage (wind) x 1
    • Air Sickle Lvl 2 - 4 x 55% (220%) physical damage (wind) x 1
    • Air Sickle Lvl 3 - 5 x 55% (275%) physical damage (wind) x 1
    • Air Sickle Lvl 4 - 5 x 70% (350%) physical damage (wind) x 1
    • Air Sickle Lvl 5 - 5 x 95% (475%) physical damage (wind) x 1
    • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 4
    • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
    • Buff Catalyst - Buffs are 20% more effective on this Monster. x 1
    • Buffing Restore - When applying a Buff, 50% chance that a Debuff is removed. x 1
    • Center of Mass - Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more. x 1
    • Channeling Sustain - Unique Aura: Channel also heals your Monsters by 100% of this Monster's Max Mana at the start of every turn. x 1
    • Combo Buffing - Every Buff action applies one additional random Buff. x 2
    • Crit Damage Focus - Critical Damage values from equipment increased by 50%. x 1
    • Crit Damage Plus - +15% Critical Damage x 2
    • Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 2
    • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 2
    • Cyclone - 2 x 75% (150%) physical damage (wind) Hits all enemies x 1
    • Cyclone Lvl 2 - 2 x 100% (200%) physical damage (wind) Hits all enemies x 1
    • Cyclone Lvl 3 - 2 x 130% (260%) physical damage (wind) Hits all enemies x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 3
    • Dodging - Increases chance to dodge enemy hits by 8%. x 2
    • Earth Weakness - Earth damage increased by 50% x 1
    • Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster. x 1
    • Explosion - 1 x 220% physical damage (fire) x 1
    • Explosion Lvl 2 - 1 x 275% physical damage (fire) x 1
    • Explosion Lvl 3 - 1 x 340% physical damage (fire) x 1
    • Explosion Lvl 4 - 1 x 425% physical damage (fire) x 1
    • Explosion Lvl 5 - 1 x 530% physical damage (fire) x 1
    • Explosive Blast - 1 x 165% physical damage (fire) Hits all enemies x 1
    • Explosive Blast Lvl 2 - 1 x 220% physical damage (fire) Hits all enemies x 1
    • Explosive Blast Lvl 3 - 2 x 130% (260%) physical damage (fire) Hits all enemies x 1
    • Fire Resistance - Fire damage reduced by 50% x 1
    • Giantsbane - This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. x 2
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
    • Heroic Assault - Aura: Every Monster in the party gains 1% Critical Chance for each Buff on it. x 1
    • Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
    • Martial Prowess - Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff. x 1
    • Might - Applies Might (Buff) to whole party x 1
    • Mighty Boost - Unique Aura: When an allied Monster gains Might, they gain a shield equal to 100% of their Attack and 1 harmful Stack is removed. x 1
    • Multi Channel - Aura: Channel (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Multi Might - Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Mythic - Applies Glory, Channel & Regeneration (Buffs) to whole party x 1
    • Napalm - 2 x 150% (300%) physical damage (fire) Hits all enemies, 75% chance to apply Burn (Debuff) x 1
    • Overcast - Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%. x 2
    • Precision - First hit of an ability has a 20% increased Critical Chance. x 1
    • Protector - Aura: All Monsters in the party receive 7.5% less damage. x 1
    • Severe Cuts - 6 x 65% (390%) physical damage (neutral) applies a stack of Wound. x 1
    • Severe Cuts Lvl 2 - 6 x 80% (480%) physical damage (neutral) applies a stack of Wound. x 1
    • Shroud - Applies Spellshield (Buff) to whole party Applies Agility (Buff) to a random Monster. x 1
    • Shroud Lvl 2 - Applies Spellshield (Buff) to whole party Applies Agility (Buff) to two random Monsters. x 1
    • Shroud Lvl 3 - Applies Spellshield & Agility (Buffs) to whole party x 1
    • Spellshield - Applies Spellshield (Buff) to whole party x 1
    • Typhoon Cut - 6 x 90% (540%) physical damage (wind) applies Glory, Sidekick & Agility (Buffs) to itself x 1
    • Warcast - Applies Might (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
    • Warcast Lvl 2 - Applies Might (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
    • Warcast Lvl 3 - Applies Might & Channel (Buffs) to whole party x 1
    Drops
    Appearances
    • Sun Palace - SunPalace_Center
    • Sun Palace - SunPalace_East1
    • Sun Palace - SunPalace_East2
    • Sun Palace - SunPalace_East3
    • Sun Palace - SunPalace_East4
    • Sun Palace - SunPalace_East5
    • Sun Palace - SunPalace_East6
    • Sun Palace - SunPalace_EastChampion
    • Sun Palace - SunPalace_EastSewers1
    • Sun Palace - SunPalace_EastSewers2
    • Sun Palace - SunPalace_EastSewers3
    • Sun Palace - SunPalace_EastSewers4
    • Sun Palace - SunPalace_EastSewers5
    • Sun Palace - SunPalace_EastSewers6
    • Sun Palace - SunPalace_North1
    • Sun Palace - SunPalace_North2
    • Sun Palace - SunPalace_North3
    • Sun Palace - SunPalace_South1
    • Sun Palace - SunPalace_South2
    • Sun Palace - SunPalace_South3
    • Sun Palace - SunPalace_South4
    • Sun Palace - SunPalace_West1
    • Sun Palace - SunPalace_West2
    • Sun Palace - SunPalace_West3
    • Sun Palace - SunPalace_West4
    • Sun Palace - SunPalace_West5
    • Sun Palace - SunPalace_WestSewers1
    • Sun Palace - SunPalace_WestSewers2
    • Sun Palace - SunPalace_WestSewers3
    • Sun Palace - SunPalace_WestSewers4
    • Sun Palace - SunPalace_WestSewersSecret
    • Sun Palace - SunPalace_WestSewersSecret2