This page lists details for the Monster Sanctuary monster: Goblin King
- Name
- Goblin King
- Types
- Explore Ability
- Jewel Blast - Activates earth orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Eternal Heart - This Monster's Max Health and Mana are increased by 12% each.
- Dark Shift Ability
- Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%.
- Skills and Quantities
- Antitoxins - At the beginning of each turn, heal a random Debuff from this Monster. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Boulder Toss - 1 x 500% physical damage (earth) ignores 50% of the target's Defense damage reduction value, cannot be dodged x 1
- Bounty - This Monster gets 2 random Buffs when an enemy Monster is knocked out. x 1
- Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Crit Chance Focus - Critical Chance values from equipment increased by 25%. x 1
- Crit Chance Plus - +5% Critical Chance x 1
- Crit Damage Plus - +15% Critical Damage x 2
- Critical Ground - Earth attacks have 10% increased Critical Chance. x 1
- Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
- Critical Mass - 50% chance to gain a random Buff when landing a Critical Hit. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
- Dual Wield - Allows the Monster to equip two weapons. Second weapon values are reduced by 50%. x 1
- Earthquake - 1 x 165% physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 2 - 2 x 100% (200%) physical damage (earth) Hits all enemies x 1
- Earthquake Lvl 3 - 3 x 85% (255%) physical damage (earth) Hits all enemies x 1
- Eternal Heart - This Monster's Max Health and Mana are increased by 12% each. x 1
- Fatal Cut - 2 x 160% (320%) physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt, applies a stack of Wound. x 1
- Gemstone Barrage - 3 x 100% (300%) magical damage (earth) Hits all enemies Applies Regeneration (Buff) to whole party x 1
- Goblin Provisions - Aura: Heal all Goblins in the party by 10% of their own Max Health at the start of every turn and apply a random buff. x 1
- Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
- Health Focus - Health values from equipment increased by 25%. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 1
- Heroic Defense - Reduces damage taken by 2% for every Buff on this Monster. x 1
- Heroism - Deals 2% increased damage for every Buff on this Monster. x 2
- Hybrid Shield - At the start of combat, apply a Shield equal to 100% of Attack and Magic value. x 1
- Improved Assault - Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them. x 1
- Jewel Blast - 3 x 95% (285%) magical damage (earth) Critical Damage +50% x 1
- Jewel Blast Lvl 2 - 3 x 120% (360%) magical damage (earth) Critical Damage +50% x 1
- Jewel Blast Lvl 3 - 4 x 110% (440%) magical damage (earth) Critical Damage +50% x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Magical Resistance - Magical damage reduced by 50% x 1
- Mana Focus - Mana and Mana Regeneration values from equipment increased by 25%. x 1
- Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
- Mass Protector - Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. x 1
- Might - Applies Might (Buff) to whole party x 1
- Mud Cannon - 4 x 40% (160%) magical damage (earth) x 1
- Mud Cannon Lvl 2 - 4 x 55% (220%) magical damage (earth) x 1
- Mud Cannon Lvl 3 - 5 x 60% (300%) magical damage (earth) x 1
- Mud Cannon Lvl 4 - 5 x 75% (375%) magical damage (earth) x 1
- Mud Cannon Lvl 5 - 6 x 80% (480%) magical damage (earth) x 1
- Multi Might - Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Multi Sorcery - Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Physical Weakness - Physical damage increased by 50% x 1
- Power - Applies Might (Buff) to whole party Applies Sorcery (Buff) to a random Monster. x 1
- Power Lvl 2 - Applies Might (Buff) to whole party Applies Sorcery (Buff) to two random Monsters. x 1
- Power Lvl 3 - Applies Might & Sorcery (Buffs) to whole party x 1
- Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
- Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
- Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
- Severe Cuts - 6 x 65% (390%) physical damage (neutral) applies a stack of Wound. x 1
- Severe Cuts Lvl 2 - 6 x 80% (480%) physical damage (neutral) applies a stack of Wound. x 1
- Slash - 1 x 210% physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 2 - 2 x 120% (240%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 3 - 2 x 155% (310%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 4 - 3 x 125% (375%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 5 - 3 x 155% (465%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Stone Rain - 3 x 65% (195%) physical damage (earth) x 1
- Stone Rain Lvl 2 - 4 x 60% (240%) physical damage (earth) x 1
- Stone Rain Lvl 3 - 5 x 55% (275%) physical damage (earth) x 1
- Stone Rain Lvl 4 - 6 x 60% (360%) physical damage (earth) x 1
- Stone Rain Lvl 5 - 6 x 80% (480%) physical damage (earth) x 1
- Strike Mastery - This monster can receive an additional Stack of Might, Sorcery and Sidekick. Additional stacks are only half as strong. x 1
- Weaken - Every hit has a 10% chance to apply Weakness. x 1
- Drops
- Crown - Defense +10 Health +90 Mana +18
- Goblin King Egg - Consume to hatch: Goblin King
- Iron - Level 2 common upgrade material
- Level Badge - Increases Monster level by 1. Can be used on monsters that are at least 2 levels below your highest monster.
- Wool - Level 2 common upgrade material
- Appearances
- Ancient Woods - AncientWoods_Center1
- Ancient Woods - AncientWoods_Center2
- Ancient Woods - AncientWoods_Center3
- Ancient Woods - AncientWoods_Center4
- Ancient Woods - AncientWoods_Center5
- Ancient Woods - AncientWoods_Center6
- Ancient Woods - AncientWoods_Center7
- Ancient Woods - AncientWoods_DarkRoom
- Ancient Woods - AncientWoods_DarkRoom2
- Ancient Woods - AncientWoods_DoorPuzzle
- Ancient Woods - AncientWoods_DungeonEntrance
- Ancient Woods - AncientWoods_East1
- Ancient Woods - AncientWoods_East2
- Ancient Woods - AncientWoods_East3
- Ancient Woods - AncientWoods_East4
- Ancient Woods - AncientWoods_North1
- Ancient Woods - AncientWoods_North2
- Ancient Woods - AncientWoods_North3
- Ancient Woods - AncientWoods_North4
- Ancient Woods - AncientWoods_North5
- Ancient Woods - AncientWoods_South1
- Ancient Woods - AncientWoods_South2
- Ancient Woods - AncientWoods_South3
- Ancient Woods - AncientWoods_South4
- Ancient Woods - AncientWoods_SouthChampion
- Ancient Woods - AncientWoods_SouthHidden1
- Ancient Woods - AncientWoods_SouthHidden2
- Ancient Woods - AncientWoods_SouthHidden3
- Ancient Woods - AncientWoods_SouthHidden4
- Ancient Woods - AncientWoods_TorchesRoom
- Ancient Woods - AncientWoods_TreeOfEvolution
- Ancient Woods - AncientWoods_West1
- Ancient Woods - AncientWoods_West2
- Ancient Woods - AncientWoods_West3
- Ancient Woods - AncientWoods_West4
- Ancient Woods - AncientWoods_West5
- Ancient Woods - AncientWoods_West6
- Ancient Woods - AncientWoods_West7
- Ancient Woods - AncientWoods_WestDescent
- Ancient Woods - AncientWoods_WestDescent2
- Ancient Woods - AncientWoods_WestDescent3
- Ancient Woods - AncientWoods_WestHidden
- Ancient Woods - AncientWoods_WestHidden2
- Ancient Woods - AncientWoods_WestJumpPuzzle