Goblin Hood

This page lists details for the Monster Sanctuary monster: Goblin Hood

Name
Goblin Hood
Types
Explore Ability
Fiery Shots - Burns vines - Enkindles torches - Activates fire orbs
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
    Light Shift Ability
    Equipment Mastery - Allows the Monster to equip an additional accessory.
    Dark Shift Ability
    Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
    Skills and Quantities
    • Anti Cascade - Reduces enemy damage by 3% for every consecutive hit. (1st hit: 0% reduction, 2nd hit: 3% reduction, 3rd hit: 6% reduction) x 1
    • Antipode - When applying Chill or Burn (Debuffs) while the target already has the other Debuff, trigger an additional 125% damage hit. x 1
    • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
    • Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
    • Buff Catalyst - Buffs are 20% more effective on this Monster. x 1
    • Burning Heat - Every Fire attack hit has a 15% chance to apply Burn. x 1
    • Chilling Cold - Every Water attack hit has a 15% chance to apply Chill. x 1
    • Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
    • Crit Chance Plus - +5% Critical Chance x 3
    • Crit Damage Plus - +15% Critical Damage x 2
    • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
    • Critical Mass - 50% chance to gain a random Buff when landing a Critical Hit. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
    • Dexterity - Applies Glory (Buff) to whole party Applies Agility (Buff) to a random Monster. x 1
    • Dexterity Lvl 2 - Applies Glory (Buff) to whole party Applies Agility (Buff) to two random Monsters. x 1
    • Dexterity Lvl 3 - Applies Glory & Agility (Buffs) to whole party x 1
    • Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
    • Equipment Mastery - Allows the Monster to equip an additional accessory. x 1
    • Evasion - Critical Chance also increases the chance to dodge enemy hits by 20% of the value. x 1
    • Explosive Blast - 1 x 165% physical damage (fire) Hits all enemies x 1
    • Explosive Blast Lvl 2 - 1 x 220% physical damage (fire) Hits all enemies x 1
    • Explosive Blast Lvl 3 - 2 x 130% (260%) physical damage (fire) Hits all enemies x 1
    • Fiery Shots - 4 x 40% (160%) physical damage (fire) Critical Damage +30% x 1
    • Fiery Shots Lvl 2 - 5 x 40% (200%) physical damage (fire) Critical Damage +30% x 1
    • Fiery Shots Lvl 3 - 6 x 40% (240%) physical damage (fire) Critical Damage +30% x 1
    • Fiery Shots Lvl 4 - 6 x 55% (330%) physical damage (fire) Critical Damage +30% x 1
    • Fiery Shots Lvl 5 - 7 x 60% (420%) physical damage (fire) Critical Damage +45% x 1
    • Frost Pierce - 8 x 65% (520%) physical damage (water) Critical Damage +75% every hit has a 15% chance to apply Chill (Debuff). x 1
    • Giantsbane - This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. x 1
    • Glory - Applies Glory (Buff) to whole party x 1
    • Goblin Offense - Aura: All Goblins in the party deal 10% more damage and gain a random Buff at the start of every turn. x 1
    • Gold Sense - Increases Gold gained after combat by 10%. (If this Monster is participating in combat) x 2
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
    • Hunt - Aura: Increases the Critical Chance of the whole party by 4%. x 1
    • Ice Spear Barrage - 3 x 100% (300%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Ice Spear Volley - 2 x 95% (190%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Ice Spear Volley Lvl 2 - 2 x 125% (250%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
    • Icy Shots - 4 x 40% (160%) physical damage (water) Critical Damage +30% x 1
    • Icy Shots Lvl 2 - 5 x 40% (200%) physical damage (water) Critical Damage +30% x 1
    • Icy Shots Lvl 3 - 6 x 40% (240%) physical damage (water) Critical Damage +30% x 1
    • Icy Shots Lvl 4 - 6 x 55% (330%) physical damage (water) Critical Damage +30% x 1
    • Icy Shots Lvl 5 - 7 x 60% (420%) physical damage (water) Critical Damage +45% x 1
    • Improved Glory - Unique Aura: Glory (Buff) increases Critical damage by an additional 20%. x 1
    • Initial Burn - Apply Burn (Debuff) to a random enemy at the start of combat. x 1
    • Initial Chill - Apply Chill (Debuff) to a random enemy at the start of combat. x 1
    • Magical Resistance - Magical damage reduced by 50% x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
    • Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
    • Multi Burn - Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Multi Chill - Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Multi Sidekick - Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. x 1
    • Napalm - 2 x 150% (300%) physical damage (fire) Hits all enemies, 75% chance to apply Burn (Debuff) x 1
    • Physical Weakness - Physical damage increased by 50% x 1
    • Potion Mastery - Aura: Potion heal effects are increased by 25%. x 1
    • Preparation - Aura: Every Monster in the party starts the combat with a random Buff. x 1
    • Pyro Cracker - 3 x 100% (300%) physical damage (fire) Critical Damage +50% x 1
    • Pyro Cracker Lvl 2 - 3 x 125% (375%) physical damage (fire) Critical Damage +50% x 1
    • Pyro Cracker Lvl 3 - 3 x 155% (465%) physical damage (fire) Critical Damage +50% x 1
    • Recuperate - Critical Hits regenerate 7 Mana. x 1
    • Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type. x 1
    • Shatter - Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance. x 1
    • Weakening Crush - Every physical attack hit has a 15% chance to apply Weakness. x 1
    Drops
    Appearances
    • Ancient Woods - AncientWoods_Center1
    • Ancient Woods - AncientWoods_Center2
    • Ancient Woods - AncientWoods_Center3
    • Ancient Woods - AncientWoods_Center4
    • Ancient Woods - AncientWoods_Center5
    • Ancient Woods - AncientWoods_Center6
    • Ancient Woods - AncientWoods_Center7
    • Ancient Woods - AncientWoods_DarkRoom
    • Ancient Woods - AncientWoods_DarkRoom2
    • Ancient Woods - AncientWoods_DoorPuzzle
    • Ancient Woods - AncientWoods_DungeonEntrance
    • Ancient Woods - AncientWoods_East1
    • Ancient Woods - AncientWoods_East2
    • Ancient Woods - AncientWoods_East3
    • Ancient Woods - AncientWoods_East4
    • Ancient Woods - AncientWoods_North1
    • Ancient Woods - AncientWoods_North2
    • Ancient Woods - AncientWoods_North3
    • Ancient Woods - AncientWoods_North4
    • Ancient Woods - AncientWoods_North5
    • Ancient Woods - AncientWoods_South1
    • Ancient Woods - AncientWoods_South2
    • Ancient Woods - AncientWoods_South3
    • Ancient Woods - AncientWoods_South4
    • Ancient Woods - AncientWoods_SouthChampion
    • Ancient Woods - AncientWoods_SouthHidden1
    • Ancient Woods - AncientWoods_SouthHidden2
    • Ancient Woods - AncientWoods_SouthHidden3
    • Ancient Woods - AncientWoods_SouthHidden4
    • Ancient Woods - AncientWoods_TorchesRoom
    • Ancient Woods - AncientWoods_TreeOfEvolution
    • Ancient Woods - AncientWoods_West1
    • Ancient Woods - AncientWoods_West2
    • Ancient Woods - AncientWoods_West3
    • Ancient Woods - AncientWoods_West4
    • Ancient Woods - AncientWoods_West5
    • Ancient Woods - AncientWoods_West6
    • Ancient Woods - AncientWoods_West7
    • Ancient Woods - AncientWoods_WestDescent
    • Ancient Woods - AncientWoods_WestDescent2
    • Ancient Woods - AncientWoods_WestDescent3
    • Ancient Woods - AncientWoods_WestHidden
    • Ancient Woods - AncientWoods_WestHidden2
    • Ancient Woods - AncientWoods_WestJumpPuzzle