This page lists details for the Monster Sanctuary monster: Goblin Hood
- Name
- Goblin Hood
- Types
- Explore Ability
- Fiery Shots - Burns vines - Enkindles torches - Activates fire orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Equipment Mastery - Allows the Monster to equip an additional accessory.
- Dark Shift Ability
- Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
- Skills and Quantities
- Anti Cascade - Reduces enemy damage by 3% for every consecutive hit. (1st hit: 0% reduction, 2nd hit: 3% reduction, 3rd hit: 6% reduction) x 1
- Antipode - When applying Chill or Burn (Debuffs) while the target already has the other Debuff, trigger an additional 125% damage hit. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
- Buff Catalyst - Buffs are 20% more effective on this Monster. x 1
- Burning Heat - Every Fire attack hit has a 15% chance to apply Burn. x 1
- Chilling Cold - Every Water attack hit has a 15% chance to apply Chill. x 1
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Crit Chance Plus - +5% Critical Chance x 3
- Crit Damage Plus - +15% Critical Damage x 2
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
- Critical Mass - 50% chance to gain a random Buff when landing a Critical Hit. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 2
- Dexterity - Applies Glory (Buff) to whole party Applies Agility (Buff) to a random Monster. x 1
- Dexterity Lvl 2 - Applies Glory (Buff) to whole party Applies Agility (Buff) to two random Monsters. x 1
- Dexterity Lvl 3 - Applies Glory & Agility (Buffs) to whole party x 1
- Disease Control - Receive 4% reduced damage from a debuffed enemy for each Debuff on them. x 1
- Equipment Mastery - Allows the Monster to equip an additional accessory. x 1
- Evasion - Critical Chance also increases the chance to dodge enemy hits by 20% of the value. x 1
- Explosive Blast - 1 x 165% physical damage (fire) Hits all enemies x 1
- Explosive Blast Lvl 2 - 1 x 220% physical damage (fire) Hits all enemies x 1
- Explosive Blast Lvl 3 - 2 x 130% (260%) physical damage (fire) Hits all enemies x 1
- Fiery Shots - 4 x 40% (160%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 2 - 5 x 40% (200%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 3 - 6 x 40% (240%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 4 - 6 x 55% (330%) physical damage (fire) Critical Damage +30% x 1
- Fiery Shots Lvl 5 - 7 x 60% (420%) physical damage (fire) Critical Damage +45% x 1
- Frost Pierce - 8 x 65% (520%) physical damage (water) Critical Damage +75% every hit has a 15% chance to apply Chill (Debuff). x 1
- Giantsbane - This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. x 1
- Glory - Applies Glory (Buff) to whole party x 1
- Goblin Offense - Aura: All Goblins in the party deal 10% more damage and gain a random Buff at the start of every turn. x 1
- Gold Sense - Increases Gold gained after combat by 10%. (If this Monster is participating in combat) x 2
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Hunt - Aura: Increases the Critical Chance of the whole party by 4%. x 1
- Ice Spear Barrage - 3 x 100% (300%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Ice Spear Volley - 2 x 95% (190%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Ice Spear Volley Lvl 2 - 2 x 125% (250%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Icy Shots - 4 x 40% (160%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 2 - 5 x 40% (200%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 3 - 6 x 40% (240%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 4 - 6 x 55% (330%) physical damage (water) Critical Damage +30% x 1
- Icy Shots Lvl 5 - 7 x 60% (420%) physical damage (water) Critical Damage +45% x 1
- Improved Glory - Unique Aura: Glory (Buff) increases Critical damage by an additional 20%. x 1
- Initial Burn - Apply Burn (Debuff) to a random enemy at the start of combat. x 1
- Initial Chill - Apply Chill (Debuff) to a random enemy at the start of combat. x 1
- Magical Resistance - Magical damage reduced by 50% x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
- Mana Shielding - When attacking an enemy, generate a Shield equal to 15% of Max Mana for each hit. x 1
- Multi Burn - Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Multi Chill - Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Multi Sidekick - Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. x 1
- Napalm - 2 x 150% (300%) physical damage (fire) Hits all enemies, 75% chance to apply Burn (Debuff) x 1
- Physical Weakness - Physical damage increased by 50% x 1
- Potion Mastery - Aura: Potion heal effects are increased by 25%. x 1
- Preparation - Aura: Every Monster in the party starts the combat with a random Buff. x 1
- Pyro Cracker - 3 x 100% (300%) physical damage (fire) Critical Damage +50% x 1
- Pyro Cracker Lvl 2 - 3 x 125% (375%) physical damage (fire) Critical Damage +50% x 1
- Pyro Cracker Lvl 3 - 3 x 155% (465%) physical damage (fire) Critical Damage +50% x 1
- Recuperate - Critical Hits regenerate 7 Mana. x 1
- Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type. x 1
- Shatter - Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance. x 1
- Weakening Crush - Every physical attack hit has a 15% chance to apply Weakness. x 1
- Drops
- Gauntlet+2 - Defense +28 Crit Chance +7%
- Goblin Hood Egg - Consume to hatch: Goblin Hood
- Grapes - Crit Damage +7%
- Phoenix Tear - Revives target Heal target for 4 x 200
- Red Gem - Level 1 rare upgrade material
- Appearances
- Ancient Woods - AncientWoods_Center1
- Ancient Woods - AncientWoods_Center2
- Ancient Woods - AncientWoods_Center3
- Ancient Woods - AncientWoods_Center4
- Ancient Woods - AncientWoods_Center5
- Ancient Woods - AncientWoods_Center6
- Ancient Woods - AncientWoods_Center7
- Ancient Woods - AncientWoods_DarkRoom
- Ancient Woods - AncientWoods_DarkRoom2
- Ancient Woods - AncientWoods_DoorPuzzle
- Ancient Woods - AncientWoods_DungeonEntrance
- Ancient Woods - AncientWoods_East1
- Ancient Woods - AncientWoods_East2
- Ancient Woods - AncientWoods_East3
- Ancient Woods - AncientWoods_East4
- Ancient Woods - AncientWoods_North1
- Ancient Woods - AncientWoods_North2
- Ancient Woods - AncientWoods_North3
- Ancient Woods - AncientWoods_North4
- Ancient Woods - AncientWoods_North5
- Ancient Woods - AncientWoods_South1
- Ancient Woods - AncientWoods_South2
- Ancient Woods - AncientWoods_South3
- Ancient Woods - AncientWoods_South4
- Ancient Woods - AncientWoods_SouthChampion
- Ancient Woods - AncientWoods_SouthHidden1
- Ancient Woods - AncientWoods_SouthHidden2
- Ancient Woods - AncientWoods_SouthHidden3
- Ancient Woods - AncientWoods_SouthHidden4
- Ancient Woods - AncientWoods_TorchesRoom
- Ancient Woods - AncientWoods_TreeOfEvolution
- Ancient Woods - AncientWoods_West1
- Ancient Woods - AncientWoods_West2
- Ancient Woods - AncientWoods_West3
- Ancient Woods - AncientWoods_West4
- Ancient Woods - AncientWoods_West5
- Ancient Woods - AncientWoods_West6
- Ancient Woods - AncientWoods_West7
- Ancient Woods - AncientWoods_WestDescent
- Ancient Woods - AncientWoods_WestDescent2
- Ancient Woods - AncientWoods_WestDescent3
- Ancient Woods - AncientWoods_WestHidden
- Ancient Woods - AncientWoods_WestHidden2
- Ancient Woods - AncientWoods_WestJumpPuzzle