This page lists details for the Monster Sanctuary monster: G'rulu
- Name
- G'rulu
- Types
- Explore Ability
- Bubble Burst - Activates water orbs
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Evolves From
- Light Shift Ability
- Curse Resistance - Debuff effects and effects of negative stacks are reduced by 50%.
- Dark Shift Ability
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong.
- Skills and Quantities
- Acid Hurricane - 3 x 95% (285%) magical damage (water) Hits all enemies, 75% chance to apply Armor Break (Debuff) x 1
- Acid Rain - 3 x 55% (165%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 2 - 4 x 50% (200%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 3 - 4 x 65% (260%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 4 - 5 x 65% (325%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 5 - 6 x 70% (420%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Tempest - 1 x 155% magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Acid Tempest Lvl 2 - 2 x 95% (190%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Acid Tempest Lvl 3 - 2 x 125% (250%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Aeons - At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks) x 1
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Armor Shred - Every hit has a 10% chance to apply Armor Break. x 1
- Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
- Bubble Burst - 4 x 40% (160%) magical damage (water) x 1
- Bubble Burst Lvl 2 - 5 x 45% (225%) magical damage (water) x 1
- Bubble Burst Lvl 3 - 5 x 55% (275%) magical damage (water) x 1
- Bubble Burst Lvl 4 - 6 x 60% (360%) magical damage (water) x 1
- Bubble Burst Lvl 5 - 7 x 65% (455%) magical damage (water) x 1
- Burning Heat - Every Fire attack hit has a 15% chance to apply Burn. x 1
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 2
- Corrosion - Unique Aura: Armor Break increases the Poison, Burn, Shock and Congeal damage enemies take by 20%. x 1
- Curse Resistance - Debuff effects and effects of negative stacks are reduced by 50%. x 1
- Debuff Mastery - This Monster may apply an additional stack of any Debuff. Additional stacks are only half as strong. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
- Full Restore - Heal target for 4 x (200 + 30% Magic) Shield target for 4 x (200 + 30% Defense) Removes 6 Debuffs x 1
- Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 2
- Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
- Ion Beam - 9 x 60% (540%) magical damage (wind) Every hit has a 15% chance to apply a random Debuff. x 1
- Kindle - Every hit has a 10% chance to apply Burn. x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
- Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Mass Restore - Heal all for (200 + 70% Magic) Removes 1 Debuff from all allies x 1
- Mass Restore Lvl 2 - Heal all for 2 x (175 + 40% Magic) Removes 1 Debuff from all allies x 1
- Mass Restore Lvl 3 - Heal all for 2 x (250 + 50% Magic) Removes 2 Debuffs from all allies x 1
- Multi Armor Break - Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Multi Regeneration - Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Preparation - Aura: Every Monster in the party starts the combat with a random Buff. x 1
- Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
- Protected Offense - Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. x 1
- Remunerate - When applying a Debuff, 60% chance to gain Regeneration (Buff). x 1
- Restore - Heal target for 4 x (50 + 20% Magic) Removes 1 Debuff x 1
- Restore Lvl 2 - Heal target for 5 x (60 + 25% Magic) Removes 2 Debuffs x 1
- Restore Lvl 3 - Heal target for 5 x (70 + 25% Magic) Removes 3 Debuffs x 1
- Restore Lvl 4 - Heal target for 6 x (100 + 25% Magic) Removes 3 Debuffs x 1
- Restore Lvl 5 - Heal target for 7 x (120 + 25% Magic) Removes 4 Debuffs x 1
- Saboteur's Shield - Apply Shield equal to 50% of own defense when applying a Debuff. x 1
- Shared Regeneration - Whenever this Monster gains Regeneration (Buff), another random Monster in the party also gains Regeneration. x 1
- Sheltered - While under the effect of a Shield, reduce all incoming damage by 15%. x 1
- Solar Burst - 1 x 170% magical damage (fire) Hits all enemies x 1
- Solar Burst Lvl 2 - 2 x 105% (210%) magical damage (fire) Hits all enemies x 1
- Solar Burst Lvl 3 - 3 x 85% (255%) magical damage (fire) Hits all enemies x 1
- Solar Rays - 3 x 65% (195%) magical damage (fire) x 1
- Solar Rays Lvl 2 - 4 x 60% (240%) magical damage (fire) x 1
- Solar Rays Lvl 3 - 5 x 60% (300%) magical damage (fire) x 1
- Solar Rays Lvl 4 - 5 x 75% (375%) magical damage (fire) x 1
- Solar Rays Lvl 5 - 6 x 80% (480%) magical damage (fire) x 1
- Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
- Water Affinity - Water attacks deal 10% increased damage. x 1
- Water Resistance - Water damage reduced by 50% x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Bronze - Level 2 rare upgrade material
- Corn - Health +100
- Grummy Egg - Consume to hatch: Grummy
- Iron - Level 2 common upgrade material
- Stardust - Required to evolve certain Monsters
- Appearances
- Stronghold Dungeon - StrongholdDungeon_Central1
- Stronghold Dungeon - StrongholdDungeon_Central2
- Stronghold Dungeon - StrongholdDungeon_Central3
- Stronghold Dungeon - StrongholdDungeon_Central4
- Stronghold Dungeon - StrongholdDungeon_Central5
- Stronghold Dungeon - StrongholdDungeon_Central6
- Stronghold Dungeon - StrongholdDungeon_Central7
- Stronghold Dungeon - StrongholdDungeon_CentralHidden
- Stronghold Dungeon - StrongholdDungeon_East1
- Stronghold Dungeon - StrongholdDungeon_East2
- Stronghold Dungeon - StrongholdDungeon_East3
- Stronghold Dungeon - StrongholdDungeon_East4
- Stronghold Dungeon - StrongholdDungeon_East5
- Stronghold Dungeon - StrongholdDungeon_EastHidden
- Stronghold Dungeon - StrongholdDungeon_EastKeys
- Stronghold Dungeon - StrongholdDungeon_Entrance
- Stronghold Dungeon - StrongholdDungeon_Hidden1
- Stronghold Dungeon - StrongholdDungeon_Jail
- Stronghold Dungeon - StrongholdDungeon_JailHidden
- Stronghold Dungeon - StrongholdDungeon_Library
- Stronghold Dungeon - StrongholdDungeon_Library2
- Stronghold Dungeon - StrongholdDungeon_North1
- Stronghold Dungeon - StrongholdDungeon_North2
- Stronghold Dungeon - StrongholdDungeon_North3
- Stronghold Dungeon - StrongholdDungeon_North4
- Stronghold Dungeon - StrongholdDungeon_North5
- Stronghold Dungeon - StrongholdDungeon_North6
- Stronghold Dungeon - StrongholdDungeon_NorthHidden
- Stronghold Dungeon - StrongholdDungeon_South1
- Stronghold Dungeon - StrongholdDungeon_South2
- Stronghold Dungeon - StrongholdDungeon_South3
- Stronghold Dungeon - StrongholdDungeon_South4
- Stronghold Dungeon - StrongholdDungeon_South5
- Stronghold Dungeon - StrongholdDungeon_SummonRoom
- Stronghold Dungeon - StrongholdDungeon_West1
- Stronghold Dungeon - StrongholdDungeon_West2
- Stronghold Dungeon - StrongholdDungeon_West3
- Stronghold Dungeon - StrongholdDungeon_West4
- Stronghold Dungeon - StrongholdDungeon_WestHidden