Druid Oak

This page lists details for the Monster Sanctuary monster: Druid Oak

Name
Druid Oak
Types
Explore Ability
Summon Rock - Creates a rock obstacle - Activates ground switches
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Light Shift Ability
Eternal Heart - This Monster's Max Health and Mana are increased by 12% each.
Dark Shift Ability
Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
Skills and Quantities
  • Acid Rain - 3 x 55% (165%) magical damage (water) Applies Armor Break (Debuff) x 1
  • Acid Rain Lvl 2 - 4 x 50% (200%) magical damage (water) Applies Armor Break (Debuff) x 1
  • Acid Rain Lvl 3 - 4 x 65% (260%) magical damage (water) Applies Armor Break (Debuff) x 1
  • Acid Rain Lvl 4 - 5 x 65% (325%) magical damage (water) Applies Armor Break (Debuff) x 1
  • Acid Rain Lvl 5 - 6 x 70% (420%) magical damage (water) Applies Armor Break (Debuff) x 1
  • Acid Tempest - 1 x 155% magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
  • Acid Tempest Lvl 2 - 2 x 95% (190%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
  • Acid Tempest Lvl 3 - 2 x 125% (250%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
  • Aging - At the end of its turn, this Monster gains an Age stack. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
  • Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
  • Center of Mass - Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more. x 1
  • Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 2
  • Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
  • Demotivate - Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. x 1
  • Earth Resistance - Earth damage reduced by 50% x 1
  • Elemental Break - Unique Aura: Armor Break (Debuff) increases enemies' weaknesses by an additional 10% and decreases their resistances by 10%. x 1
  • Eternal Heart - This Monster's Max Health and Mana are increased by 12% each. x 1
  • Fire Weakness - Fire damage increased by 50% x 1
  • Force of Nature - 2 x 150% (300%) magical damage (earth) Hits all enemies - Heal all allies for (750 + 120% Magic) x 1
  • Gift of Life - Revives all allies Heal all for 3 x (400 + 50% Magic) x 1
  • Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
  • Health Focus - Health values from equipment increased by 25%. x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
  • Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 1
  • Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
  • Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
  • Leaf Slash - 3 x 50% (150%) physical damage (earth) cannot be dodged x 1
  • Leaf Slash Lvl 2 - 4 x 50% (200%) physical damage (earth) cannot be dodged x 1
  • Leaf Slash Lvl 3 - 5 x 50% (250%) physical damage (earth) cannot be dodged x 1
  • Leaf Slash Lvl 4 - 5 x 65% (325%) physical damage (earth) cannot be dodged x 1
  • Leaf Slash Lvl 5 - 6 x 70% (420%) physical damage (earth) cannot be dodged x 1
  • Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
  • Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
  • Life Wave - Heal all for (300 + 7.5% Max Health) x 1
  • Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
  • Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
  • Lifechannel - Applies Regeneration (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
  • Lifechannel Lvl 2 - Applies Regeneration (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
  • Lifechannel Lvl 3 - Applies Regeneration & Channel (Buffs) to whole party x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
  • Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
  • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
  • Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
  • Multi Regeneration - Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
  • Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
  • Nature's Wrath - Aura: All Nature Monsters in the party deal 15% more damage. x 1
  • Regeneration - Applies Regeneration (Buff) to whole party x 1
  • Remunerate - When applying a Debuff, 60% chance to gain Regeneration (Buff). x 1
  • Restoration - Unique Aura: Regeneration (Buff) also has a 50% chance to remove a Debuff at the start of the turn. x 1
  • Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
  • Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
  • Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
  • Shared Regeneration - Whenever this Monster gains Regeneration (Buff), another random Monster in the party also gains Regeneration. x 1
  • Soul Beam - 3 x 100% (300%) magical damage (earth) applies Regeneration (Buff) to itself x 1
  • Soul Beam Lvl 2 - 4 x 95% (380%) magical damage (earth) applies Regeneration (Buff) to itself x 1
  • Soul Beam Lvl 3 - 5 x 95% (475%) magical damage (earth) applies Regeneration (Buff) to itself x 1
  • Static - Non-critical hits deal 20% more damage. x 1
  • Sustained Heal - Heal all for 2 x (500 + 30% Magic + 3% Max Health) Applies Regeneration (Buff) to whole party x 1
  • Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
  • Weaken - Every hit has a 10% chance to apply Weakness. x 1
  • Weakening Crush - Every physical attack hit has a 15% chance to apply Weakness. x 1
Drops
Appearances
  • Ancient Woods - AncientWoods_Center1
  • Ancient Woods - AncientWoods_Center2
  • Ancient Woods - AncientWoods_Center3
  • Ancient Woods - AncientWoods_Center4
  • Ancient Woods - AncientWoods_Center5
  • Ancient Woods - AncientWoods_Center6
  • Ancient Woods - AncientWoods_Center7
  • Ancient Woods - AncientWoods_DarkRoom
  • Ancient Woods - AncientWoods_DarkRoom2
  • Ancient Woods - AncientWoods_DoorPuzzle
  • Ancient Woods - AncientWoods_DungeonEntrance
  • Ancient Woods - AncientWoods_East1
  • Ancient Woods - AncientWoods_East2
  • Ancient Woods - AncientWoods_East3
  • Ancient Woods - AncientWoods_East4
  • Ancient Woods - AncientWoods_North1
  • Ancient Woods - AncientWoods_North2
  • Ancient Woods - AncientWoods_North3
  • Ancient Woods - AncientWoods_North4
  • Ancient Woods - AncientWoods_North5
  • Ancient Woods - AncientWoods_South1
  • Ancient Woods - AncientWoods_South2
  • Ancient Woods - AncientWoods_South3
  • Ancient Woods - AncientWoods_South4
  • Ancient Woods - AncientWoods_SouthChampion
  • Ancient Woods - AncientWoods_SouthHidden1
  • Ancient Woods - AncientWoods_SouthHidden2
  • Ancient Woods - AncientWoods_SouthHidden3
  • Ancient Woods - AncientWoods_SouthHidden4
  • Ancient Woods - AncientWoods_TorchesRoom
  • Ancient Woods - AncientWoods_TreeOfEvolution
  • Ancient Woods - AncientWoods_West1
  • Ancient Woods - AncientWoods_West2
  • Ancient Woods - AncientWoods_West3
  • Ancient Woods - AncientWoods_West4
  • Ancient Woods - AncientWoods_West5
  • Ancient Woods - AncientWoods_West6
  • Ancient Woods - AncientWoods_West7
  • Ancient Woods - AncientWoods_WestDescent
  • Ancient Woods - AncientWoods_WestDescent2
  • Ancient Woods - AncientWoods_WestDescent3
  • Ancient Woods - AncientWoods_WestHidden
  • Ancient Woods - AncientWoods_WestHidden2
  • Ancient Woods - AncientWoods_WestJumpPuzzle