This page lists details for the Monster Sanctuary monster: Druid Oak
- Name
- Druid Oak
- Types
- Explore Ability
- Summon Rock - Creates a rock obstacle - Activates ground switches
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Eternal Heart - This Monster's Max Health and Mana are increased by 12% each.
- Dark Shift Ability
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
- Skills and Quantities
- Acid Rain - 3 x 55% (165%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 2 - 4 x 50% (200%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 3 - 4 x 65% (260%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 4 - 5 x 65% (325%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Rain Lvl 5 - 6 x 70% (420%) magical damage (water) Applies Armor Break (Debuff) x 1
- Acid Tempest - 1 x 155% magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Acid Tempest Lvl 2 - 2 x 95% (190%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Acid Tempest Lvl 3 - 2 x 125% (250%) magical damage (water) Hits all enemies, 50% chance to apply Armor Break (Debuff) x 1
- Aging - At the end of its turn, this Monster gains an Age stack. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
- Center of Mass - Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more. x 1
- Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 2
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 1
- Demotivate - Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. x 1
- Earth Resistance - Earth damage reduced by 50% x 1
- Elemental Break - Unique Aura: Armor Break (Debuff) increases enemies' weaknesses by an additional 10% and decreases their resistances by 10%. x 1
- Eternal Heart - This Monster's Max Health and Mana are increased by 12% each. x 1
- Fire Weakness - Fire damage increased by 50% x 1
- Force of Nature - 2 x 150% (300%) magical damage (earth) Hits all enemies - Heal all allies for (750 + 120% Magic) x 1
- Gift of Life - Revives all allies Heal all for 3 x (400 + 50% Magic) x 1
- Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
- Health Focus - Health values from equipment increased by 25%. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 3
- Health Proc - Every attack triggers an additional hit equal to 5% of Max Health. x 1
- Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
- Hexing Support - Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. x 1
- Leaf Slash - 3 x 50% (150%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 2 - 4 x 50% (200%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 3 - 5 x 50% (250%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 4 - 5 x 65% (325%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 5 - 6 x 70% (420%) physical damage (earth) cannot be dodged x 1
- Life Overload - Increase Attack and Magic by 1.5% of this Monster's Max Health. x 1
- Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
- Life Wave - Heal all for (300 + 7.5% Max Health) x 1
- Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
- Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
- Lifechannel - Applies Regeneration (Buff) to whole party Applies Channel (Buff) to a random Monster. x 1
- Lifechannel Lvl 2 - Applies Regeneration (Buff) to whole party Applies Channel (Buff) to two random Monsters. x 1
- Lifechannel Lvl 3 - Applies Regeneration & Channel (Buffs) to whole party x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Mana Overload - Increase Attack and Magic by 15% of this Monster's Max Mana. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 3
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
- Mana Stability - Increase Defense by 15% of this Monster's Max Mana. x 1
- Multi Regeneration - Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Nature's Wrath - Aura: All Nature Monsters in the party deal 15% more damage. x 1
- Regeneration - Applies Regeneration (Buff) to whole party x 1
- Remunerate - When applying a Debuff, 60% chance to gain Regeneration (Buff). x 1
- Restoration - Unique Aura: Regeneration (Buff) also has a 50% chance to remove a Debuff at the start of the turn. x 1
- Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
- Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
- Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
- Shared Regeneration - Whenever this Monster gains Regeneration (Buff), another random Monster in the party also gains Regeneration. x 1
- Soul Beam - 3 x 100% (300%) magical damage (earth) applies Regeneration (Buff) to itself x 1
- Soul Beam Lvl 2 - 4 x 95% (380%) magical damage (earth) applies Regeneration (Buff) to itself x 1
- Soul Beam Lvl 3 - 5 x 95% (475%) magical damage (earth) applies Regeneration (Buff) to itself x 1
- Static - Non-critical hits deal 20% more damage. x 1
- Sustained Heal - Heal all for 2 x (500 + 30% Magic + 3% Max Health) Applies Regeneration (Buff) to whole party x 1
- Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
- Weaken - Every hit has a 10% chance to apply Weakness. x 1
- Weakening Crush - Every physical attack hit has a 15% chance to apply Weakness. x 1
- Drops
- Bracelet+2 - Defense +22 Mana Regeneration +22
- Bronze - Level 2 rare upgrade material
- Corn - Health +100
- Druid Oak Egg - Consume to hatch: Druid Oak
- Iron - Level 2 common upgrade material
- Appearances
- Ancient Woods - AncientWoods_Center1
- Ancient Woods - AncientWoods_Center2
- Ancient Woods - AncientWoods_Center3
- Ancient Woods - AncientWoods_Center4
- Ancient Woods - AncientWoods_Center5
- Ancient Woods - AncientWoods_Center6
- Ancient Woods - AncientWoods_Center7
- Ancient Woods - AncientWoods_DarkRoom
- Ancient Woods - AncientWoods_DarkRoom2
- Ancient Woods - AncientWoods_DoorPuzzle
- Ancient Woods - AncientWoods_DungeonEntrance
- Ancient Woods - AncientWoods_East1
- Ancient Woods - AncientWoods_East2
- Ancient Woods - AncientWoods_East3
- Ancient Woods - AncientWoods_East4
- Ancient Woods - AncientWoods_North1
- Ancient Woods - AncientWoods_North2
- Ancient Woods - AncientWoods_North3
- Ancient Woods - AncientWoods_North4
- Ancient Woods - AncientWoods_North5
- Ancient Woods - AncientWoods_South1
- Ancient Woods - AncientWoods_South2
- Ancient Woods - AncientWoods_South3
- Ancient Woods - AncientWoods_South4
- Ancient Woods - AncientWoods_SouthChampion
- Ancient Woods - AncientWoods_SouthHidden1
- Ancient Woods - AncientWoods_SouthHidden2
- Ancient Woods - AncientWoods_SouthHidden3
- Ancient Woods - AncientWoods_SouthHidden4
- Ancient Woods - AncientWoods_TorchesRoom
- Ancient Woods - AncientWoods_TreeOfEvolution
- Ancient Woods - AncientWoods_West1
- Ancient Woods - AncientWoods_West2
- Ancient Woods - AncientWoods_West3
- Ancient Woods - AncientWoods_West4
- Ancient Woods - AncientWoods_West5
- Ancient Woods - AncientWoods_West6
- Ancient Woods - AncientWoods_West7
- Ancient Woods - AncientWoods_WestDescent
- Ancient Woods - AncientWoods_WestDescent2
- Ancient Woods - AncientWoods_WestDescent3
- Ancient Woods - AncientWoods_WestHidden
- Ancient Woods - AncientWoods_WestHidden2
- Ancient Woods - AncientWoods_WestJumpPuzzle