This page lists details for the Monster Sanctuary monster: Diavola
- Name
- Diavola
- Types
- Explore Ability
- Levitate - Levitates big boulders
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff.
- Dark Shift Ability
- Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage.
- Skills and Quantities
- 1000 Leaves - 2 x 140% (280%) physical damage (earth) Hits all enemies, cannot be dodged Shield all allies for 1 x (600 + 75% Defense) x 1
- Armor Up - Shield all for 1 x (750 + 75% Defense) Applies Barrier & Glory (Buffs) to whole party x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 2
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 2
- Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage. x 1
- Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
- Combo Shielding - Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. x 3
- Crit Chance Plus - +5% Critical Chance x 1
- Crit Damage Plus - +15% Critical Damage x 2
- Critical Base - Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance. x 1
- Critical Consistency - +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. x 2
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
- Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 1
- Curse of Weakness - Unique Aura: When a Monster in the party applies Weakness on an enemy, 35% chance to also apply a random Debuff. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 4
- Devour - Aura: Whenever an ally knocks out an enemy Monster, it is healed by 25% of that Monster's Max Health. x 1
- Fire Weakness - Fire damage increased by 50% x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Kindle - Every hit has a 10% chance to apply Burn. x 1
- Leaf Slash - 3 x 50% (150%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 2 - 4 x 50% (200%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 3 - 5 x 50% (250%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 4 - 5 x 65% (325%) physical damage (earth) cannot be dodged x 1
- Leaf Slash Lvl 5 - 6 x 70% (420%) physical damage (earth) cannot be dodged x 1
- Lifeline - Applies Regeneration (Buff) to whole party Applies Glory (Buff) to a random Monster. x 1
- Lifeline Lvl 2 - Applies Regeneration (Buff) to whole party Applies Glory (Buff) to two random Monsters. x 1
- Lifeline Lvl 3 - Applies Regeneration & Glory (Buffs) to whole party x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Mana Bolster - Unique Aura: Regeneration (Buff) and Barrier (Buff) also increase Mana regeneration by 10%. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Mass Mystify - Aura: When an allied monster applies a Debuff, it has a 60% chance to gain a random Buff. x 1
- Multi Glory - Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Observe - Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's defense. x 1
- Predation - When this Monster spends a turn without attacking, it gains a Predation stack. x 1
- Proliferate - When applying a Debuff, trigger an additional 30% damage hit. x 1
- Regeneration - Applies Regeneration (Buff) to whole party x 1
- Restoring Shield - Shield target for 4 x (50 + 15% Defense) Removes 1 Debuff x 1
- Restoring Shield Lvl 2 - Shield target for 5 x (60 + 15% Defense) Removes 2 Debuffs x 1
- Restoring Shield Lvl 3 - Shield target for 6 x (75 + 15% Defense) Removes 2 Debuffs x 1
- Restoring Shield Lvl 4 - Shield target for 6 x (100 + 15% Defense) Removes 3 Debuffs x 1
- Restoring Shield Lvl 5 - Shield target for 7 x (125 + 15% Defense) Removes 4 Debuffs x 1
- Scent of Blood - Aura: Your Monsters deal 10% more damage when attacking an enemy with Bleed stacks. x 1
- Shield Aura - Aura: All Shield effects of Monsters in the party are increased by 10%. x 1
- Shielding Leaves - 3 x 95% (285%) physical damage (earth) Shield self for 1 x (200 + 100% Defense) x 1
- Shielding Leaves Lvl 2 - 4 x 90% (360%) physical damage (earth) Shield self for 1 x (350 + 110% Defense) x 1
- Shielding Leaves Lvl 3 - 5 x 90% (450%) physical damage (earth) Shield self for 1 x (600 + 125% Defense) x 1
- Solar Burst - 1 x 170% magical damage (fire) Hits all enemies x 1
- Solar Burst Lvl 2 - 2 x 105% (210%) magical damage (fire) Hits all enemies x 1
- Solar Burst Lvl 3 - 3 x 85% (255%) magical damage (fire) Hits all enemies x 1
- Solar Rays - 3 x 65% (195%) magical damage (fire) x 1
- Solar Rays Lvl 2 - 4 x 60% (240%) magical damage (fire) x 1
- Solar Rays Lvl 3 - 5 x 60% (300%) magical damage (fire) x 1
- Solar Rays Lvl 4 - 5 x 75% (375%) magical damage (fire) x 1
- Solar Rays Lvl 5 - 6 x 80% (480%) magical damage (fire) x 1
- Spore Cloud - 1 x 155% magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Cloud Lvl 2 - 2 x 95% (190%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Spore Cloud Lvl 3 - 2 x 125% (250%) magical damage (earth) Hits all enemies, 50% chance to apply Weakness (Debuff) x 1
- Sprawl - Aura: Each Nature Monster in the party gains a random Buff after each action. Non-damaging actions also apply a random Debuff on an enemy. x 1
- Static Glory - Aura: Glory (Buff) also increases non-Critical damage by 15%. x 1
- Tectonic Spikes - 3 x 100% (300%) physical damage (earth) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Thorns - When getting hit there is a 35% chance to apply a stack of Bleed onto the attacker equal to the damage received. x 1
- Water Resistance - Water damage reduced by 50% x 1
- Weaken - Every hit has a 10% chance to apply Weakness. x 1
- Weakening Shield - Shield all for 2 x (200 + 20% Defense + 20% Attack) Applies Weakness (Debuff) to a random enemy x 1
- Weakening Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Attack) Applies Weakness (Debuff) to 2 random enemies x 1
- Drops
- Diavola Egg - Consume to hatch: Diavola
- Emerald - Level 5 rare upgrade material
- Green Gem - Level 1 rare upgrade material
- Thorn Tendril - Crit Damage +15% - Apply a Bleed stack on attackers equal to 200% of this monster's Crit Damage
- Verdant Gem - Level 3 rare upgrade material
- Appearances
- Sun Palace - SunPalace_Center
- Sun Palace - SunPalace_East1
- Sun Palace - SunPalace_East2
- Sun Palace - SunPalace_East3
- Sun Palace - SunPalace_East4
- Sun Palace - SunPalace_East5
- Sun Palace - SunPalace_East6
- Sun Palace - SunPalace_EastChampion
- Sun Palace - SunPalace_EastSewers1
- Sun Palace - SunPalace_EastSewers2
- Sun Palace - SunPalace_EastSewers3
- Sun Palace - SunPalace_EastSewers4
- Sun Palace - SunPalace_EastSewers5
- Sun Palace - SunPalace_EastSewers6
- Sun Palace - SunPalace_North1
- Sun Palace - SunPalace_North2
- Sun Palace - SunPalace_North3
- Sun Palace - SunPalace_South1
- Sun Palace - SunPalace_South2
- Sun Palace - SunPalace_South3
- Sun Palace - SunPalace_South4
- Sun Palace - SunPalace_West1
- Sun Palace - SunPalace_West2
- Sun Palace - SunPalace_West3
- Sun Palace - SunPalace_West4
- Sun Palace - SunPalace_West5
- Sun Palace - SunPalace_WestSewers1
- Sun Palace - SunPalace_WestSewers2
- Sun Palace - SunPalace_WestSewers3
- Sun Palace - SunPalace_WestSewers4
- Sun Palace - SunPalace_WestSewersSecret
- Sun Palace - SunPalace_WestSewersSecret2