This page lists details for the Monster Sanctuary monster: Catzerker
- Name
- Catzerker
- Types
- Explore Ability
- Slash - Breaks hidden walls - Cuts through vines
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Lifelink - When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases critical chance by 7%.
- Dark Shift Ability
- Assault Shield - Shield by 30% of the damage dealt to enemies by critical hits. Increases critical chance by 7%.
- Skills and Quantities
- Air Sickle - 4 x 40% (160%) physical damage (wind) x 1
- Air Sickle Lvl 2 - 4 x 55% (220%) physical damage (wind) x 1
- Air Sickle Lvl 3 - 5 x 55% (275%) physical damage (wind) x 1
- Air Sickle Lvl 4 - 5 x 70% (350%) physical damage (wind) x 1
- Air Sickle Lvl 5 - 5 x 95% (475%) physical damage (wind) x 1
- Assault Mastery - This monster can receive an additional Stack of Might, Sorcery and Glory. Additional stacks are only half as strong. x 1
- Assault Shield - Shield by 30% of the damage dealt to enemies by critical hits. Increases critical chance by 7%. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 3
- Attack Proc - Every attack triggers an additional hit equal to 35% of Attack value. x 1
- Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 2
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
- Buffing Heal - When applying a Buff, also heal the target by 50% of this Monster's Magic. x 1
- Carnage - 2 x 165% (330%) physical damage (neutral) Hits all enemies - Heal all allies for (500 + 150% Attack) x 1
- Claws - 2 x 100% (200%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 2 - 2 x 130% (260%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 3 - 3 x 100% (300%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 4 - 3 x 130% (390%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 5 - 4 x 120% (480%) physical damage (neutral) Critical Damage +50% x 1
- Crit Chance Plus - +5% Critical Chance x 3
- Crit Damage Plus - +15% Critical Damage x 3
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
- Critical Mass - 50% chance to gain a random Buff when landing a Critical Hit. x 2
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 4
- Earth Weakness - Earth damage increased by 50% x 1
- Fatal Cut - 2 x 160% (320%) physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt, applies a stack of Wound. x 1
- Fireclaws - 2 x 95% (190%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 2 - 2 x 120% (240%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 3 - 3 x 95% (285%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 4 - 3 x 120% (360%) physical damage (fire) Critical Damage +50% x 1
- Fireclaws Lvl 5 - 4 x 110% (440%) physical damage (fire) Critical Damage +50% x 1
- First Impact - Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks) x 2
- Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Heroic Defense - Reduces damage taken by 2% for every Buff on this Monster. x 1
- Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 1
- Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
- Hybrid Mastery - Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. x 1
- Improved Mana Regeneration - +20% Mana Regeneration x 1
- Lifelink - When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases critical chance by 7%. x 1
- Lifesteal - Heal by 15% of the damage dealt to enemies. x 1
- Long Slash - 1 x 160% physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Long Slash Lvl 2 - 1 x 210% physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Long Slash Lvl 3 - 2 x 140% (280%) physical damage (neutral) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 2
- Multi Regeneration - Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
- Precision - First hit of an ability has a 20% increased Critical Chance. x 2
- Recuperate - Critical Hits regenerate 7 Mana. x 1
- Regeneration - Applies Regeneration (Buff) to whole party x 1
- Severe Hit - If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Armor Break (Debuff) and a stack of Wound. x 1
- Shred - 1 x 165% physical damage (neutral) Hits all enemies, Critical Damage +50% x 1
- Shred Lvl 2 - 2 x 100% (200%) physical damage (neutral) Hits all enemies, Critical Damage +60% x 1
- Shred Lvl 3 - 2 x 135% (270%) physical damage (neutral) Hits all enemies, Critical Damage +70% x 1
- Situational Support - When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. x 1
- Slash - 1 x 210% physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 2 - 2 x 120% (240%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 3 - 2 x 155% (310%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 4 - 3 x 125% (375%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Slash Lvl 5 - 3 x 155% (465%) physical damage (neutral) Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Support - Applies Regeneration (Buff) to whole party Applies Sidekick (Buff) to a random Monster. x 1
- Support Lvl 2 - Applies Regeneration (Buff) to whole party Applies Sidekick (Buff) to two random Monsters. x 1
- Support Lvl 3 - Applies Regeneration & Sidekick (Buffs) to whole party x 1
- Sure Strike - First hit of an ability has a 10% increased Critical Chance and cannot be dodged. x 1
- Typhoon Cut - 6 x 90% (540%) physical damage (wind) applies Glory, Sidekick & Agility (Buffs) to itself x 1
- Wind Affinity - Wind attacks deal 10% increased damage. x 1
- Wind Resistance - Wind damage reduced by 50% x 1
- Drops
- Belt - Defense +15 Crit Damage +10%
- Berry - Crit Damage +6%
- Catzerker Egg - Consume to hatch: Catzerker
- Cotton - Level 1 common upgrade material
- Red Gem - Level 1 rare upgrade material
- Appearances
- Mountain Path - MountainPath_Center1
- Mountain Path - MountainPath_Center2
- Mountain Path - MountainPath_Center3
- Mountain Path - MountainPath_Center4
- Mountain Path - MountainPath_Center5
- Mountain Path - MountainPath_Center6
- Mountain Path - MountainPath_Center7
- Mountain Path - MountainPath_East1
- Mountain Path - MountainPath_HiddenChampion
- Mountain Path - MountainPath_North1
- Mountain Path - MountainPath_North2
- Mountain Path - MountainPath_North3
- Mountain Path - MountainPath_North4
- Mountain Path - MountainPath_North5
- Mountain Path - MountainPath_North6
- Mountain Path - MountainPath_North7
- Mountain Path - MountainPath_NorthHidden
- Mountain Path - MountainPath_OldBuranHouse
- Mountain Path - MountainPath_SnowyEntrance
- Mountain Path - MountainPath_SnowyEntrance2
- Mountain Path - MountainPath_West1
- Mountain Path - MountainPath_West2
- Mountain Path - MountainPath_West3
- Mountain Path - MountainPath_West4
- Mountain Path - MountainPath_West5
- Mountain Path - MountainPath_West6
- Mountain Path - MountainPath_WestHidden
- Mountain Path - MountainPath_WestHidden2