Bard

This page lists details for the Monster Sanctuary monster: Bard

Name
Bard
Types
Explore Ability
Minnesang - Dissolves magic walls
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
    Light Shift Ability
    Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party.
    Dark Shift Ability
    Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
    Skills and Quantities
    • Aegis Chord - Shielding skills (active and passive) are increased by 10% for every instrument equipped. x 1
    • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 3
    • Auto Restore - When attacking, also remove 2 Debuffs from the Monster with the most Debuffs in the party. x 1
    • Beating - 4 x 40% (160%) physical damage (neutral) x 1
    • Beating Lvl 2 - 5 x 40% (200%) physical damage (neutral) x 1
    • Beating Lvl 3 - 6 x 45% (270%) physical damage (neutral) x 1
    • Beating Lvl 4 - 7 x 50% (350%) physical damage (neutral) x 1
    • Beating Lvl 5 - 8 x 55% (440%) physical damage (neutral) x 1
    • Bolster - Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) x 1
    • Brawler - When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this monster's Attack value. x 1
    • Buff Corruption - Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%. x 1
    • Buffing Shield - When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. x 1
    • Crit Chance Plus - +5% Critical Chance x 3
    • Crit Damage Plus - +15% Critical Damage x 1
    • Critical Boon - On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. x 1
    • Curse Breaker - Aura: At the start of the turn, remove a Debuff from each Monster in the party. x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 3
    • Earth Weakness - Earth damage increased by 50% x 1
    • Feather Hurricane - 3 x 95% (285%) physical damage (wind) Hits all enemies Applies Might (Buff) to whole party x 1
    • Feather Storm - 6 x 25% (150%) physical damage (wind) x 1
    • Feather Storm Lvl 2 - 6 x 35% (210%) physical damage (wind) x 1
    • Feather Storm Lvl 3 - 6 x 45% (270%) physical damage (wind) x 1
    • Feather Storm Lvl 4 - 7 x 50% (350%) physical damage (wind) x 1
    • Feather Storm Lvl 5 - 7 x 65% (455%) physical damage (wind) x 1
    • Full Offense - Applies Might, Sorcery & Glory (Buffs) x 1
    • Full Offense Lvl 2 - Applies Might, Sorcery, Glory & Sidekick (Buffs) x 1
    • Full Offense Lvl 3 - Applies Might, Sorcery, Glory, Sidekick & Channel (Buffs) x 1
    • Glorious Spark - Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%. x 1
    • Glory - Applies Glory (Buff) to whole party x 1
    • Godly Strikes - 4 x 140% (560%) physical damage (neutral) - Damage is increased by 3% for every Buff on this Monster x 1
    • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 3
    • Heroic Party - Aura: Every Monster in the party deals 1% increased damage for each Buff on it. x 2
    • Heroism - Deals 2% increased damage for every Buff on this Monster. x 1
    • Life Wave - Heal all for (300 + 7.5% Max Health) x 1
    • Life Wave Lvl 2 - Heal all for 2 x (250 + 5% Max Health) x 1
    • Life Wave Lvl 3 - Heal all for 2 x (500 + 6% Max Health) x 1
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 11) x 3
    • Mighty Boost - Unique Aura: When an allied Monster gains Might, they gain a shield equal to 100% of their Attack and 1 harmful Stack is removed. x 1
    • Minnesang - Heal target for 5 x (40 + 25% Attack) Removes 1 harmful Stack x 1
    • Minnesang Lvl 2 - Heal target for 6 x (50 + 25% Attack) Removes 2 harmful Stacks x 1
    • Minnesang Lvl 3 - Heal target for 7 x (60 + 25% Attack) Removes 2 harmful Stacks x 1
    • Minnesang Lvl 4 - Heal target for 8 x (80 + 25% Attack) Removes 3 harmful Stacks x 1
    • Minnesang Lvl 5 - Heal target for 9 x (100 + 25% Attack) Removes 3 harmful Stacks x 1
    • Multi Glory - Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Multi Might - Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. x 1
    • Multi Weakness - Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Mythic - Applies Glory, Channel & Regeneration (Buffs) to whole party x 1
    • Patron Chord - Damage taken is reduced by 5% for every instrument equipped. x 1
    • Power Chord - Damage dealt is increased by 10% for every instrument equipped. x 1
    • Power Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. x 1
    • Renewal - Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100. x 1
    • Riot - Applies Glory (Buff) to whole party Applies Might (Buff) to a random Monster. x 1
    • Riot Lvl 2 - Applies Glory (Buff) to whole party Applies Might (Buff) to two random Monsters. x 1
    • Riot Lvl 3 - Applies Glory & Might (Buffs) to whole party x 1
    • Shadow Proc - Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type. x 1
    • Shared Might - Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might. x 1
    • Support Chord - When applying a Buff, there is a 5% chance for every instrument equipped to apply an additional random Buff. x 1
    • Water Surge - 5 x 70% (350%) physical damage (water) applies Might (Buff) to itself x 1
    • Water Surge Lvl 2 - 5 x 90% (450%) physical damage (water) applies Might & Barrier (Buffs) to itself x 1
    • Weakening Crush - Every physical attack hit has a 15% chance to apply Weakness. x 1
    • Weakening Shield - Shield all for 2 x (200 + 20% Defense + 20% Attack) Applies Weakness (Debuff) to a random enemy x 1
    • Weakening Shield Lvl 2 - Shield all for 2 x (300 + 25% Defense + 25% Attack) Applies Weakness (Debuff) to 2 random enemies x 1
    • Wind Resistance - Wind damage reduced by 50% x 1
    Drops
    Appearances