Akhlut

This page lists details for the Monster Sanctuary monster: Akhlut

Name
Akhlut
Types
Explore Ability
Sonar Mount - Player can ride the Monster - Dark room vision
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
Magical Damage Elements
Light Shift Ability
Lifelink - When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases critical chance by 7%.
Dark Shift Ability
Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage.
Skills and Quantities
  • Adaptive Evolution - Whenever an attack of this Monster gets resisted, gain Might and apply Armor Break on the enemy. x 1
  • Aqua Blast - 4 x 40% (160%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 2 - 5 x 40% (200%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 3 - 5 x 50% (250%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 4 - 6 x 55% (330%) physical damage (water) cannot be dodged x 1
  • Aqua Blast Lvl 5 - 6 x 70% (420%) physical damage (water) cannot be dodged x 1
  • Aquatic Predator - Aura: Increases the Critical Chance of Aquatic Monsters in the party by 5% and the Critical Damage by 15% x 1
  • Assault Mastery - This monster can receive an additional Stack of Might, Sorcery and Glory. Additional stacks are only half as strong. x 1
  • Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
  • Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
  • Bite - 2 x 170% (340%) physical damage (neutral) heal self for 2 x (50 + 40% Attack) x 1
  • Bite Lvl 2 - 3 x 130% (390%) physical damage (neutral) heal self for 3 x (50 + 30% Attack) x 1
  • Bite Lvl 3 - 4 x 125% (500%) physical damage (neutral) heal self for 4 x (75 + 25% Attack) x 1
  • Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
  • Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage. x 1
  • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
  • Claws - 2 x 100% (200%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 2 - 2 x 130% (260%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 3 - 3 x 100% (300%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 4 - 3 x 130% (390%) physical damage (neutral) Critical Damage +50% x 1
  • Claws Lvl 5 - 4 x 120% (480%) physical damage (neutral) Critical Damage +50% x 1
  • Congeal - Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. x 1
  • Cooling - Every hit has a 10% chance to apply Chill. x 1
  • Crit Chance Plus - +5% Critical Chance x 2
  • Crit Damage Plus - +15% Critical Damage x 2
  • Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
  • Critical Freeze - The first critical hit of an ability applies Chill (Debuff). x 1
  • Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 2
  • Critical Liquid - Water attacks have 10% increased Critical Chance. x 1
  • Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
  • Duality - Aura: Whenever a Monster in the party gets Might, 50% chance it also gets Sorcery, and vice versa. (Does not trigger with itself) x 1
  • Flash Freeze - Trigger an additional 100% damage hit when applying Chill (Debuff) with an attack. x 1
  • Frost Pierce - 8 x 65% (520%) physical damage (water) Critical Damage +75% every hit has a 15% chance to apply Chill (Debuff). x 1
  • Heal - Heal target for 4 x (60 + 20% Magic) x 1
  • Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
  • Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
  • Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
  • Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
  • Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
  • Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
  • Health Plus - Improve Health rating by 1 (Increases Health by 333) x 5
  • Hybrid Shield - At the start of combat, apply a Shield equal to 100% of Attack and Magic value. x 1
  • Ice Spear Barrage - 3 x 100% (300%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Ice Spear Volley - 2 x 95% (190%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Ice Spear Volley Lvl 2 - 2 x 125% (250%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
  • Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
  • Lifelink - When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases critical chance by 7%. x 1
  • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
  • Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
  • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
  • Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
  • Might - Applies Might (Buff) to whole party x 1
  • Multi Chill - Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
  • Polar Winds - 2 x 150% (300%) magical damage (wind) Hits all enemies, 50% chance to apply Chill (Debuff) - Heal all allies for (700 + 120% Magic) x 1
  • Reckless Mending - Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. x 1
  • Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
  • Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
  • Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
  • Scent of Blood - Aura: Your Monsters deal 10% more damage when attacking an enemy with Bleed stacks. x 1
  • Sea Rage - 4 x 40% (160%) magical damage (water) applies Sorcery (Buff) to itself x 1
  • Sea Rage Lvl 2 - 4 x 55% (220%) magical damage (water) applies Sorcery (Buff) to itself x 1
  • Sea Rage Lvl 3 - 5 x 55% (275%) magical damage (water) applies Sorcery (Buff) to itself x 1
  • Sea Rage Lvl 4 - 5 x 70% (350%) magical damage (water) applies Sorcery (Buff) to itself x 1
  • Sea Rage Lvl 5 - 6 x 75% (450%) magical damage (water) applies Sorcery (Buff) to itself x 1
  • Situational Support - When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. x 1
  • Templar - Applies Might (Buff) to whole party Applies Spellshield (Buff) to a random Monster. x 1
  • Templar Lvl 2 - Applies Might (Buff) to whole party Applies Spellshield (Buff) to two random Monsters. x 1
  • Templar Lvl 3 - Applies Might & Spellshield (Buffs) to whole party x 1
  • Water Resistance - Water damage reduced by 50% x 1
  • Wind Weakness - Wind damage increased by 50% x 1
Drops
  • Akhlut Egg - Consume to hatch: Akhlut
  • Crimson Gem - Level 3 rare upgrade material
  • Fang+3 - Attack +25 Magic +25 Crit Chance +8%
  • Fin - Health +80 Crit Chance +3% Crit Damage +10%
  • Leather - Level 3 common upgrade material
Appearances
  • Snowy Peaks - SnowyPeaks_Bridge
  • Snowy Peaks - SnowyPeaks_ChampionRoom
  • Snowy Peaks - SnowyPeaks_ChampionRoom2
  • Snowy Peaks - SnowyPeaks_ClothesmakerHouse
  • Snowy Peaks - SnowyPeaks_Cryomancer
  • Snowy Peaks - SnowyPeaks_East1
  • Snowy Peaks - SnowyPeaks_East2
  • Snowy Peaks - SnowyPeaks_East3
  • Snowy Peaks - SnowyPeaks_East4
  • Snowy Peaks - SnowyPeaks_East5
  • Snowy Peaks - SnowyPeaks_EastDark
  • Snowy Peaks - SnowyPeaks_EastMountain1
  • Snowy Peaks - SnowyPeaks_EastMountain2
  • Snowy Peaks - SnowyPeaks_EastMountain3
  • Snowy Peaks - SnowyPeaks_EastMountain4
  • Snowy Peaks - SnowyPeaks_EastMountain5
  • Snowy Peaks - SnowyPeaks_EastMountainClothesmaker
  • Snowy Peaks - SnowyPeaks_EastMountainTop
  • Snowy Peaks - SnowyPeaks_HighChallenge
  • Snowy Peaks - SnowyPeaks_Lake
  • Snowy Peaks - SnowyPeaks_SunPalaceEntrance
  • Snowy Peaks - SnowyPeaks_West1
  • Snowy Peaks - SnowyPeaks_West2
  • Snowy Peaks - SnowyPeaks_West3
  • Snowy Peaks - SnowyPeaks_West4
  • Snowy Peaks - SnowyPeaks_West5
  • Snowy Peaks - SnowyPeaks_WestDark
  • Snowy Peaks - SnowyPeaks_WestMountain1
  • Snowy Peaks - SnowyPeaks_WestMountain2
  • Snowy Peaks - SnowyPeaks_WestMountain3
  • Snowy Peaks - SnowyPeaks_WestMountain4
  • Snowy Peaks - SnowyPeaks_WestMountain5
  • Snowy Peaks - SnowyPeaks_WestMountain6
  • Snowy Peaks - SnowyPeaks_WestMountain7
  • Snowy Peaks - SnowyPeaks_WestMountainSecret