This page lists details for the Monster Sanctuary monster: Akhlut
- Name
- Akhlut
- Types
- Explore Ability
- Sonar Mount - Player can ride the Monster - Dark room vision
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Lifelink - When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases critical chance by 7%.
- Dark Shift Ability
- Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage.
- Skills and Quantities
- Adaptive Evolution - Whenever an attack of this Monster gets resisted, gain Might and apply Armor Break on the enemy. x 1
- Aqua Blast - 4 x 40% (160%) physical damage (water) cannot be dodged x 1
- Aqua Blast Lvl 2 - 5 x 40% (200%) physical damage (water) cannot be dodged x 1
- Aqua Blast Lvl 3 - 5 x 50% (250%) physical damage (water) cannot be dodged x 1
- Aqua Blast Lvl 4 - 6 x 55% (330%) physical damage (water) cannot be dodged x 1
- Aqua Blast Lvl 5 - 6 x 70% (420%) physical damage (water) cannot be dodged x 1
- Aquatic Predator - Aura: Increases the Critical Chance of Aquatic Monsters in the party by 5% and the Critical Damage by 15% x 1
- Assault Mastery - This monster can receive an additional Stack of Might, Sorcery and Glory. Additional stacks are only half as strong. x 1
- Attack Plus - Improve Attack rating by 1 (Increases Attack by 26) x 1
- Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
- Bite - 2 x 170% (340%) physical damage (neutral) heal self for 2 x (50 + 40% Attack) x 1
- Bite Lvl 2 - 3 x 130% (390%) physical damage (neutral) heal self for 3 x (50 + 30% Attack) x 1
- Bite Lvl 3 - 4 x 125% (500%) physical damage (neutral) heal self for 4 x (75 + 25% Attack) x 1
- Bleed - Critical Hits apply Bleed stacks equal to 20% of the damage dealt. x 1
- Bleed Out - Unique Aura: Bleed stacks on enemies are not removed when they take Bleed damage. x 1
- Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
- Claws - 2 x 100% (200%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 2 - 2 x 130% (260%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 3 - 3 x 100% (300%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 4 - 3 x 130% (390%) physical damage (neutral) Critical Damage +50% x 1
- Claws Lvl 5 - 4 x 120% (480%) physical damage (neutral) Critical Damage +50% x 1
- Congeal - Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana. x 1
- Cooling - Every hit has a 10% chance to apply Chill. x 1
- Crit Chance Plus - +5% Critical Chance x 2
- Crit Damage Plus - +15% Critical Damage x 2
- Critical Defense - Reduces damage taken by 10% of own Critical Damage value. x 1
- Critical Freeze - The first critical hit of an ability applies Chill (Debuff). x 1
- Critical Hybridization - The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. x 2
- Critical Liquid - Water attacks have 10% increased Critical Chance. x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 36) x 1
- Duality - Aura: Whenever a Monster in the party gets Might, 50% chance it also gets Sorcery, and vice versa. (Does not trigger with itself) x 1
- Flash Freeze - Trigger an additional 100% damage hit when applying Chill (Debuff) with an attack. x 1
- Frost Pierce - 8 x 65% (520%) physical damage (water) Critical Damage +75% every hit has a 15% chance to apply Chill (Debuff). x 1
- Heal - Heal target for 4 x (60 + 20% Magic) x 1
- Heal Lvl 2 - Heal target for 5 x (70 + 25% Magic) x 1
- Heal Lvl 3 - Heal target for 6 x (85 + 25% Magic) x 1
- Heal Lvl 4 - Heal target for 7 x (100 + 25% Magic) x 1
- Heal Lvl 5 - Heal target for 8 x (130 + 25% Magic) x 1
- Heal Mastery - Healing skills (active and passive) are increased by 20%. x 1
- Healing Shield - Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 333) x 5
- Hybrid Shield - At the start of combat, apply a Shield equal to 100% of Attack and Magic value. x 1
- Ice Spear Barrage - 3 x 100% (300%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Ice Spear Volley - 2 x 95% (190%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Ice Spear Volley Lvl 2 - 2 x 125% (250%) physical damage (water) Hits all enemies, Critical Hits apply Bleed stacks equal to 20% of the damage dealt x 1
- Life Stability - Increase Defense by 1.5% of this Monster's Max Health. x 1
- Lifelink - When landing a critical hit, heal the whole party by 20% of the damage dealt. Increases critical chance by 7%. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 2
- Magic Proc - Every attack triggers an additional hit equal to 35% of Magic value. x 1
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 1
- Mana Upkeep - Aura: Increases Mana Regeneration of the whole party by 10%. x 1
- Might - Applies Might (Buff) to whole party x 1
- Multi Chill - Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Polar Winds - 2 x 150% (300%) magical damage (wind) Hits all enemies, 50% chance to apply Chill (Debuff) - Heal all allies for (700 + 120% Magic) x 1
- Reckless Mending - Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana. x 1
- Revive - Revives target Heal target for 5 x (50 + 15% Magic) x 1
- Revive Lvl 2 - Revives target Heal target for 6 x (75 + 15% Magic) x 1
- Revive Lvl 3 - Revives target Heal target for 6 x (125 + 25% Magic) x 1
- Scent of Blood - Aura: Your Monsters deal 10% more damage when attacking an enemy with Bleed stacks. x 1
- Sea Rage - 4 x 40% (160%) magical damage (water) applies Sorcery (Buff) to itself x 1
- Sea Rage Lvl 2 - 4 x 55% (220%) magical damage (water) applies Sorcery (Buff) to itself x 1
- Sea Rage Lvl 3 - 5 x 55% (275%) magical damage (water) applies Sorcery (Buff) to itself x 1
- Sea Rage Lvl 4 - 5 x 70% (350%) magical damage (water) applies Sorcery (Buff) to itself x 1
- Sea Rage Lvl 5 - 6 x 75% (450%) magical damage (water) applies Sorcery (Buff) to itself x 1
- Situational Support - When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. x 1
- Templar - Applies Might (Buff) to whole party Applies Spellshield (Buff) to a random Monster. x 1
- Templar Lvl 2 - Applies Might (Buff) to whole party Applies Spellshield (Buff) to two random Monsters. x 1
- Templar Lvl 3 - Applies Might & Spellshield (Buffs) to whole party x 1
- Water Resistance - Water damage reduced by 50% x 1
- Wind Weakness - Wind damage increased by 50% x 1
- Drops
- Akhlut Egg - Consume to hatch: Akhlut
- Crimson Gem - Level 3 rare upgrade material
- Fang+3 - Attack +25 Magic +25 Crit Chance +8%
- Fin - Health +80 Crit Chance +3% Crit Damage +10%
- Leather - Level 3 common upgrade material
- Appearances
- Snowy Peaks - SnowyPeaks_Bridge
- Snowy Peaks - SnowyPeaks_ChampionRoom
- Snowy Peaks - SnowyPeaks_ChampionRoom2
- Snowy Peaks - SnowyPeaks_ClothesmakerHouse
- Snowy Peaks - SnowyPeaks_Cryomancer
- Snowy Peaks - SnowyPeaks_East1
- Snowy Peaks - SnowyPeaks_East2
- Snowy Peaks - SnowyPeaks_East3
- Snowy Peaks - SnowyPeaks_East4
- Snowy Peaks - SnowyPeaks_East5
- Snowy Peaks - SnowyPeaks_EastDark
- Snowy Peaks - SnowyPeaks_EastMountain1
- Snowy Peaks - SnowyPeaks_EastMountain2
- Snowy Peaks - SnowyPeaks_EastMountain3
- Snowy Peaks - SnowyPeaks_EastMountain4
- Snowy Peaks - SnowyPeaks_EastMountain5
- Snowy Peaks - SnowyPeaks_EastMountainClothesmaker
- Snowy Peaks - SnowyPeaks_EastMountainTop
- Snowy Peaks - SnowyPeaks_HighChallenge
- Snowy Peaks - SnowyPeaks_Lake
- Snowy Peaks - SnowyPeaks_SunPalaceEntrance
- Snowy Peaks - SnowyPeaks_West1
- Snowy Peaks - SnowyPeaks_West2
- Snowy Peaks - SnowyPeaks_West3
- Snowy Peaks - SnowyPeaks_West4
- Snowy Peaks - SnowyPeaks_West5
- Snowy Peaks - SnowyPeaks_WestDark
- Snowy Peaks - SnowyPeaks_WestMountain1
- Snowy Peaks - SnowyPeaks_WestMountain2
- Snowy Peaks - SnowyPeaks_WestMountain3
- Snowy Peaks - SnowyPeaks_WestMountain4
- Snowy Peaks - SnowyPeaks_WestMountain5
- Snowy Peaks - SnowyPeaks_WestMountain6
- Snowy Peaks - SnowyPeaks_WestMountain7
- Snowy Peaks - SnowyPeaks_WestMountainSecret