This page lists details for the Monster Sanctuary monster: Aazerach
- Name
- Aazerach
- Types
- Explore Ability
- Secret Vision - Materializes Invisible Platforms
- Elemental Resistances
- Elemental Weaknesses
- Physical Damage Elements
- Magical Damage Elements
- Light Shift Ability
- Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster.
- Dark Shift Ability
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
- Skills and Quantities
- Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
- Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
- Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
- Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
- Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
- Arcane Diffusion - 5 x 80% (400%) magical damage (neutral) Removes 2 Buffs from target x 1
- Arcane Diffusion Lvl 2 - 5 x 100% (500%) magical damage (neutral) Removes 3 Buffs from target x 1
- Arcane Obliteration - 2 x 165% (330%) magical damage (neutral) Hits all enemies Removes 2 Buffs from targets x 1
- Assistance - Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). x 1
- Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
- Breaking Spells - Every magical attack hit has a 15% chance to apply Armor Break. x 1
- Buff Steal - Unique Aura: Whenever an allied Monster removes a Buff from an enemy, it steals that Buff instead. x 1
- Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
- Chilling Wind - 4 x 40% (160%) magical damage (wind) Applies Chill (Debuff) x 1
- Chilling Wind Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Chill (Debuff) x 1
- Chilling Wind Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Chill (Debuff) x 1
- Chilling Wind Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Chill (Debuff) x 1
- Chilling Wind Lvl 5 - 6 x 75% (450%) magical damage (wind) Applies Chill (Debuff) x 1
- Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
- Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 1
- Concealed - During its first round, this Monster has an additional 25% chance to dodge enemy hits. x 1
- Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
- Dark Shroud - 8 x 75% (600%) magical damage (neutral) applies 2 stacks of Tether and Blind. x 1
- Darken - Every hit has a 15% chance to apply a stack of Blind. (Stacks don't count as Debuffs) x 1
- Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 3
- Earth Weakness - Earth damage increased by 50% x 1
- Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster. x 1
- Fire Resistance - Fire damage reduced by 50% x 1
- Gale - 1 x 165% magical damage (wind) Hits all enemies x 1
- Gale Lvl 2 - 2 x 100% (200%) magical damage (wind) Hits all enemies x 1
- Gale Lvl 3 - 3 x 85% (255%) magical damage (wind) Hits all enemies x 1
- Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
- Helping Hand - Heal target for 5 x (110 + 50% Magic) Applies Sidekick (Buff) x 1
- Helping Hand Lvl 2 - Heal target for 5 x (150 + 55% Magic) Applies Sidekick & Regeneration (Buffs) x 1
- Initial Darkness - Apply a stack of Blind on each enemy at the start of combat. x 1
- Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 4
- Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 4
- Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
- Martial Prowess - Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff. x 1
- Mass Restore - Heal all for (200 + 70% Magic) Removes 1 Debuff from all allies x 1
- Mass Restore Lvl 2 - Heal all for 2 x (175 + 40% Magic) Removes 1 Debuff from all allies x 1
- Mass Restore Lvl 3 - Heal all for 2 x (250 + 50% Magic) Removes 2 Debuffs from all allies x 1
- Multi Armor Break - Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
- Multi Sidekick - Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. x 1
- Polar Winds - 2 x 150% (300%) magical damage (wind) Hits all enemies, 50% chance to apply Chill (Debuff) - Heal all allies for (700 + 120% Magic) x 1
- Shadow Grasp - 5 x 75% (375%) magical damage (neutral) applies 2 stacks of Blind. x 1
- Shadow Grasp Lvl 2 - 5 x 95% (475%) magical damage (neutral) applies 3 stacks of Blind. x 1
- Shadow Storm - 2 x 65% (130%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
- Shadow Storm Lvl 2 - 2 x 80% (160%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
- Shadow Storm Lvl 3 - 2 x 110% (220%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
- Shadow Storm Lvl 4 - 2 x 145% (290%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
- Smoke Screen - Non-damaging actions by this Monster apply a stack of Blind on two random enemies. x 1
- Spirit World - Aura: Spirit Monsters in the party have an additional 8% chance to dodge enemy hits. x 1
- Static - Non-critical hits deal 20% more damage. x 1
- Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 2
- True Darkness - Unique Aura: Whenever a Monster in the party applies a Blind stack on an enemy, 30% chance to apply a random Debuff on them. x 1
- Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
- Weapon Break - Unique Aura: Enemies with Armor Break (Debuff) get their Critical Chance decreased by 10%. x 1
- Whirlwind - 5 x 30% (150%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 2 - 5 x 40% (200%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 3 - 6 x 40% (240%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 4 - 6 x 55% (330%) magical damage (wind) cannot be dodged x 1
- Whirlwind Lvl 5 - 6 x 70% (420%) magical damage (wind) cannot be dodged x 1
- Drops
- Aazerach Egg - Consume to hatch: Aazerach
- Linen - Level 5 common upgrade material
- Orb+5 - Mana Regeneration +40
- Skill Potion - Grants a skill point. Can only be consumed once per Monster
- Tarot Card - Magic +10 Health +100 - Allows this monster to receive an additional stack of Sorcery + Channel (Additional stacks are only half as strong)
- Appearances
- Stronghold Dungeon - StrongholdDungeon_Central1
- Stronghold Dungeon - StrongholdDungeon_Central2
- Stronghold Dungeon - StrongholdDungeon_Central3
- Stronghold Dungeon - StrongholdDungeon_Central4
- Stronghold Dungeon - StrongholdDungeon_Central5
- Stronghold Dungeon - StrongholdDungeon_Central6
- Stronghold Dungeon - StrongholdDungeon_Central7
- Stronghold Dungeon - StrongholdDungeon_CentralHidden
- Stronghold Dungeon - StrongholdDungeon_East1
- Stronghold Dungeon - StrongholdDungeon_East2
- Stronghold Dungeon - StrongholdDungeon_East3
- Stronghold Dungeon - StrongholdDungeon_East4
- Stronghold Dungeon - StrongholdDungeon_East5
- Stronghold Dungeon - StrongholdDungeon_EastHidden
- Stronghold Dungeon - StrongholdDungeon_EastKeys
- Stronghold Dungeon - StrongholdDungeon_Entrance
- Stronghold Dungeon - StrongholdDungeon_Hidden1
- Stronghold Dungeon - StrongholdDungeon_Jail
- Stronghold Dungeon - StrongholdDungeon_JailHidden
- Stronghold Dungeon - StrongholdDungeon_Library
- Stronghold Dungeon - StrongholdDungeon_Library2
- Stronghold Dungeon - StrongholdDungeon_North1
- Stronghold Dungeon - StrongholdDungeon_North2
- Stronghold Dungeon - StrongholdDungeon_North3
- Stronghold Dungeon - StrongholdDungeon_North4
- Stronghold Dungeon - StrongholdDungeon_North5
- Stronghold Dungeon - StrongholdDungeon_North6
- Stronghold Dungeon - StrongholdDungeon_NorthHidden
- Stronghold Dungeon - StrongholdDungeon_South1
- Stronghold Dungeon - StrongholdDungeon_South2
- Stronghold Dungeon - StrongholdDungeon_South3
- Stronghold Dungeon - StrongholdDungeon_South4
- Stronghold Dungeon - StrongholdDungeon_South5
- Stronghold Dungeon - StrongholdDungeon_SummonRoom
- Stronghold Dungeon - StrongholdDungeon_West1
- Stronghold Dungeon - StrongholdDungeon_West2
- Stronghold Dungeon - StrongholdDungeon_West3
- Stronghold Dungeon - StrongholdDungeon_West4
- Stronghold Dungeon - StrongholdDungeon_WestHidden