Aazerach

This page lists details for the Monster Sanctuary monster: Aazerach

Name
Aazerach
Types
Explore Ability
Secret Vision - Materializes Invisible Platforms
Elemental Resistances
Elemental Weaknesses
Physical Damage Elements
    Magical Damage Elements
    Light Shift Ability
    Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster.
    Dark Shift Ability
    Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy.
    Skills and Quantities
    • Arcane Bolt - 4 x 40% (160%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 2 - 5 x 40% (200%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 3 - 6 x 45% (270%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 4 - 7 x 50% (350%) magical damage (neutral) x 1
    • Arcane Bolt Lvl 5 - 8 x 55% (440%) magical damage (neutral) x 1
    • Arcane Diffusion - 5 x 80% (400%) magical damage (neutral) Removes 2 Buffs from target x 1
    • Arcane Diffusion Lvl 2 - 5 x 100% (500%) magical damage (neutral) Removes 3 Buffs from target x 1
    • Arcane Obliteration - 2 x 165% (330%) magical damage (neutral) Hits all enemies Removes 2 Buffs from targets x 1
    • Assistance - Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). x 1
    • Auto Heal - When attacking, also heal the Monster with the lowest health in the party by 200% of Magic. x 1
    • Breaking Spells - Every magical attack hit has a 15% chance to apply Armor Break. x 1
    • Buff Steal - Unique Aura: Whenever an allied Monster removes a Buff from an enemy, it steals that Buff instead. x 1
    • Cascade - The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) x 1
    • Chilling Wind - 4 x 40% (160%) magical damage (wind) Applies Chill (Debuff) x 1
    • Chilling Wind Lvl 2 - 5 x 40% (200%) magical damage (wind) Applies Chill (Debuff) x 1
    • Chilling Wind Lvl 3 - 5 x 55% (275%) magical damage (wind) Applies Chill (Debuff) x 1
    • Chilling Wind Lvl 4 - 6 x 55% (330%) magical damage (wind) Applies Chill (Debuff) x 1
    • Chilling Wind Lvl 5 - 6 x 75% (450%) magical damage (wind) Applies Chill (Debuff) x 1
    • Cleanse - Every hit has a 25% chance to remove a Buff from the target. x 1
    • Combo Healing - Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value. x 1
    • Concealed - During its first round, this Monster has an additional 25% chance to dodge enemy hits. x 1
    • Curse Chain - Whenever this Monster applies a Debuff to an enemy, 35% chance to spread that Debuff to another enemy. x 1
    • Dark Shroud - 8 x 75% (600%) magical damage (neutral) applies 2 stacks of Tether and Blind. x 1
    • Darken - Every hit has a 15% chance to apply a stack of Blind. (Stacks don't count as Debuffs) x 1
    • Defense Plus - Improve Defense rating by 1 (Increases Defense by 37) x 3
    • Earth Weakness - Earth damage increased by 50% x 1
    • Enlightened - Whenever this Monster receives a Buff, 55% chance to share the Buff with an allied Monster. x 1
    • Fire Resistance - Fire damage reduced by 50% x 1
    • Gale - 1 x 165% magical damage (wind) Hits all enemies x 1
    • Gale Lvl 2 - 2 x 100% (200%) magical damage (wind) Hits all enemies x 1
    • Gale Lvl 3 - 3 x 85% (255%) magical damage (wind) Hits all enemies x 1
    • Health Plus - Improve Health rating by 1 (Increases Health by 332) x 2
    • Helping Hand - Heal target for 5 x (110 + 50% Magic) Applies Sidekick (Buff) x 1
    • Helping Hand Lvl 2 - Heal target for 5 x (150 + 55% Magic) Applies Sidekick & Regeneration (Buffs) x 1
    • Initial Darkness - Apply a stack of Blind on each enemy at the start of combat. x 1
    • Magic Plus - Improve Magic rating by 1 (Increases Magic by 26) x 4
    • Mana Plus - Improve Mana rating by 1 (Increases Mana by 20. Increases Mana Regeneration by 10) x 4
    • Mana Proc - Every attack triggers an additional hit equal to 50% of Max Mana. x 1
    • Martial Prowess - Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff. x 1
    • Mass Restore - Heal all for (200 + 70% Magic) Removes 1 Debuff from all allies x 1
    • Mass Restore Lvl 2 - Heal all for 2 x (175 + 40% Magic) Removes 1 Debuff from all allies x 1
    • Mass Restore Lvl 3 - Heal all for 2 x (250 + 50% Magic) Removes 2 Debuffs from all allies x 1
    • Multi Armor Break - Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. x 1
    • Multi Sidekick - Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger. x 1
    • Polar Winds - 2 x 150% (300%) magical damage (wind) Hits all enemies, 50% chance to apply Chill (Debuff) - Heal all allies for (700 + 120% Magic) x 1
    • Shadow Grasp - 5 x 75% (375%) magical damage (neutral) applies 2 stacks of Blind. x 1
    • Shadow Grasp Lvl 2 - 5 x 95% (475%) magical damage (neutral) applies 3 stacks of Blind. x 1
    • Shadow Storm - 2 x 65% (130%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
    • Shadow Storm Lvl 2 - 2 x 80% (160%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
    • Shadow Storm Lvl 3 - 2 x 110% (220%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
    • Shadow Storm Lvl 4 - 2 x 145% (290%) magical damage (neutral) Hits all enemies, applies a stack of Blind. x 1
    • Smoke Screen - Non-damaging actions by this Monster apply a stack of Blind on two random enemies. x 1
    • Spirit World - Aura: Spirit Monsters in the party have an additional 8% chance to dodge enemy hits. x 1
    • Static - Non-critical hits deal 20% more damage. x 1
    • Transfusion - Recover Health equal to 200% the amount of Mana regenerated. x 2
    • True Darkness - Unique Aura: Whenever a Monster in the party applies a Blind stack on an enemy, 30% chance to apply a random Debuff on them. x 1
    • Warlock Healing - For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy. x 1
    • Weapon Break - Unique Aura: Enemies with Armor Break (Debuff) get their Critical Chance decreased by 10%. x 1
    • Whirlwind - 5 x 30% (150%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 2 - 5 x 40% (200%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 3 - 6 x 40% (240%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 4 - 6 x 55% (330%) magical damage (wind) cannot be dodged x 1
    • Whirlwind Lvl 5 - 6 x 70% (420%) magical damage (wind) cannot be dodged x 1
    Drops
    • Aazerach Egg - Consume to hatch: Aazerach
    • Linen - Level 5 common upgrade material
    • Orb+5 - Mana Regeneration +40
    • Skill Potion - Grants a skill point. Can only be consumed once per Monster
    • Tarot Card - Magic +10 Health +100 - Allows this monster to receive an additional stack of Sorcery + Channel (Additional stacks are only half as strong)
    Appearances
    • Stronghold Dungeon - StrongholdDungeon_Central1
    • Stronghold Dungeon - StrongholdDungeon_Central2
    • Stronghold Dungeon - StrongholdDungeon_Central3
    • Stronghold Dungeon - StrongholdDungeon_Central4
    • Stronghold Dungeon - StrongholdDungeon_Central5
    • Stronghold Dungeon - StrongholdDungeon_Central6
    • Stronghold Dungeon - StrongholdDungeon_Central7
    • Stronghold Dungeon - StrongholdDungeon_CentralHidden
    • Stronghold Dungeon - StrongholdDungeon_East1
    • Stronghold Dungeon - StrongholdDungeon_East2
    • Stronghold Dungeon - StrongholdDungeon_East3
    • Stronghold Dungeon - StrongholdDungeon_East4
    • Stronghold Dungeon - StrongholdDungeon_East5
    • Stronghold Dungeon - StrongholdDungeon_EastHidden
    • Stronghold Dungeon - StrongholdDungeon_EastKeys
    • Stronghold Dungeon - StrongholdDungeon_Entrance
    • Stronghold Dungeon - StrongholdDungeon_Hidden1
    • Stronghold Dungeon - StrongholdDungeon_Jail
    • Stronghold Dungeon - StrongholdDungeon_JailHidden
    • Stronghold Dungeon - StrongholdDungeon_Library
    • Stronghold Dungeon - StrongholdDungeon_Library2
    • Stronghold Dungeon - StrongholdDungeon_North1
    • Stronghold Dungeon - StrongholdDungeon_North2
    • Stronghold Dungeon - StrongholdDungeon_North3
    • Stronghold Dungeon - StrongholdDungeon_North4
    • Stronghold Dungeon - StrongholdDungeon_North5
    • Stronghold Dungeon - StrongholdDungeon_North6
    • Stronghold Dungeon - StrongholdDungeon_NorthHidden
    • Stronghold Dungeon - StrongholdDungeon_South1
    • Stronghold Dungeon - StrongholdDungeon_South2
    • Stronghold Dungeon - StrongholdDungeon_South3
    • Stronghold Dungeon - StrongholdDungeon_South4
    • Stronghold Dungeon - StrongholdDungeon_South5
    • Stronghold Dungeon - StrongholdDungeon_SummonRoom
    • Stronghold Dungeon - StrongholdDungeon_West1
    • Stronghold Dungeon - StrongholdDungeon_West2
    • Stronghold Dungeon - StrongholdDungeon_West3
    • Stronghold Dungeon - StrongholdDungeon_West4
    • Stronghold Dungeon - StrongholdDungeon_WestHidden